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Old 12-01-2014, 02:23 PM
Colgate Colgate is offline
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Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
How much was the resist curve tweaked? On live you would resist almost 100% of magic based stuff (snare,blind, root etc) running at 90mr, you'd be completely immune at 120. has this curve been tweaked at all? getting tashed and having the unclassic resist curve might kill mass pvp more than we would want lol, its a snare/root fest again, what we all want is that classic long lasting mass pvp that was so addictive and actually took some skill and organization to deal with
as a monk, who has the most limited options regarding magic resist, i can get over 200 MR with GMR from an enchanter. even with tash, i'm still 100% immune to root, snare, etc.

i'm pretty sure it's classic for you to be susceptible to root and snare if tash'd and malo'd
  #2  
Old 12-01-2014, 02:32 PM
Burgerking Burgerking is offline
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Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
How much was the resist curve tweaked? On live you would resist almost 100% of magic based stuff (snare,blind, root etc) running at 90mr, you'd be completely immune at 120. has this curve been tweaked at all? getting tashed and having the unclassic resist curve might kill mass pvp more than we would want lol, its a snare/root fest again, what we all want is that classic long lasting mass pvp that was so addictive and actually took some skill and organization to deal with
All this shit is set at classic lvls. Yea you're pretty immune to snare/root unless tash'd/malo'd in which case you're fucked just like on live.

Tash/Malo debuffs were always higher in pvp set alil bit higher here due to 2+ years of kunark and gear ratio. No I had nothing to do with malo testing and didn't report a single thing on it as it would have been biased.
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Old 12-01-2014, 02:19 PM
Nirgon Nirgon is offline
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It's pretty close to that Big Smedy... would love for you to try it out and see wut u think
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Old 12-01-2014, 02:21 PM
Smedy Smedy is offline
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will do analysis, very excite over these changes, brings a classic forgotten joy to my old rotten heart
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Old 12-01-2014, 03:34 PM
Kergan Kergan is offline
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255 resist cap + 100% debuff bonus = a max debuffed MR (assuming just tash/malo is used and not malosini) of 87? Or if you're at 300 MR but only 255 is displayed and/or used in calculations and you're debuffed will it be subtracted from 255 or 300?

This post barely makes sense to me and I wrote it but hopefully someone understands what I'm asking.
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Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
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Old 12-01-2014, 05:07 PM
Kergan Kergan is offline
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One melee for sure. 2 rangers = 1 melee.
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Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
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Old 12-01-2014, 05:29 PM
Burgerking Burgerking is offline
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Well i can tell you my shaman on live who was wearing shit compared to my shaman here and facing the Ruin/Hate who were BIS, didn't explode in 3 sec's of a melee touching him.

Here I would literally die before I could get a torpor cast off. Rogues were like facing wizards with manaburn.
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Old 12-01-2014, 05:54 PM
Genedin Genedin is offline
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Originally Posted by Burgerking [You must be logged in to view images. Log in or Register.]
Well i can tell you my shaman on live who was wearing shit compared to my shaman here and facing the Ruin/Hate who were BIS, didn't explode in 3 sec's of a melee touching him.

Here I would literally die before I could get a torpor cast off. Rogues were like facing wizards with manaburn.
This is my point.

I didn't tank and melee the two rangers down obviously, but I didn't cast torpor either and managed to gate while they both attacked me from the front dual wielding and wasn't even at half hp....because you know.... melee used to not hit for close to max dmg for the majority of the rounds and they actually missed.....and rangers didn't do as much dmg.
  #9  
Old 12-01-2014, 06:06 PM
Silent Silent is offline
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Unless the pvp code being enabled nilbog spoke of in ooc, and what was said in this thread is true then something is wrong. Because in /duel currently the highest level tash only does -41MR I tested 5 times, twice on myself. I don't see how /duel is flipping a switch that auto enables pvp specific changes only.

I haven't done enough testing to check out AC, I do know I ran around for a while being hit by flight arrows with a windstriker ranger for 1dmg a few times, up to 3-5, average 20 with the highest hit a 130 but that isn't much to base off yet(beta buff sK template).

Trying to land a backstab on a moving target is next to impossible, You can still get them off occasionally I suppose it will take ALOT of getting used to new hit boxes to time perfectly when to hit. Hell I have ran up to some people in a duel as they stood still, and got close enough to them I should be in hitbox range(weapons touching char) and nada.
  #10  
Old 12-01-2014, 06:38 PM
Burgerking Burgerking is offline
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Quote:
Originally Posted by Silent [You must be logged in to view images. Log in or Register.]
Unless the pvp code being enabled nilbog spoke of in ooc, and what was said in this thread is true then something is wrong. Because in /duel currently the highest level tash only does -41MR I tested 5 times, twice on myself. I don't see how /duel is flipping a switch that auto enables pvp specific changes only.

I haven't done enough testing to check out AC, I do know I ran around for a while being hit by flight arrows with a windstriker ranger for 1dmg a few times, up to 3-5, average 20 with the highest hit a 130 but that isn't much to base off yet(beta buff sK template).

Trying to land a backstab on a moving target is next to impossible, You can still get them off occasionally I suppose it will take ALOT of getting used to new hit boxes to time perfectly when to hit. Hell I have ran up to some people in a duel as they stood still, and got close enough to them I should be in hitbox range(weapons touching char) and nada.
This is my favorite part of a patch, when they finally fix an exploit that was set to easy mode and the low skilled pvp player's bitch endlessly.

Lol rogues didn't backstab people while running, they had to wait for casters to stop and cast or a melee to go for a joust.

Welcome to classic Everquest pvp, shit's hard, shit takes skill, and this shit ain't for everybody.
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