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#1
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Quote:
i'm pretty sure it's classic for you to be susceptible to root and snare if tash'd and malo'd | |||
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#2
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Tash/Malo debuffs were always higher in pvp set alil bit higher here due to 2+ years of kunark and gear ratio. No I had nothing to do with malo testing and didn't report a single thing on it as it would have been biased. | |||
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#3
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It's pretty close to that Big Smedy... would love for you to try it out and see wut u think
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#4
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will do analysis, very excite over these changes, brings a classic forgotten joy to my old rotten heart
__________________
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Wipe it clean. | |||
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#5
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255 resist cap + 100% debuff bonus = a max debuffed MR (assuming just tash/malo is used and not malosini) of 87? Or if you're at 300 MR but only 255 is displayed and/or used in calculations and you're debuffed will it be subtracted from 255 or 300?
This post barely makes sense to me and I wrote it but hopefully someone understands what I'm asking. | ||
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#6
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One melee for sure. 2 rangers = 1 melee.
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#7
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Well i can tell you my shaman on live who was wearing shit compared to my shaman here and facing the Ruin/Hate who were BIS, didn't explode in 3 sec's of a melee touching him.
Here I would literally die before I could get a torpor cast off. Rogues were like facing wizards with manaburn. | ||
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#8
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I didn't tank and melee the two rangers down obviously, but I didn't cast torpor either and managed to gate while they both attacked me from the front dual wielding and wasn't even at half hp....because you know.... melee used to not hit for close to max dmg for the majority of the rounds and they actually missed.....and rangers didn't do as much dmg. | |||
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#9
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Unless the pvp code being enabled nilbog spoke of in ooc, and what was said in this thread is true then something is wrong. Because in /duel currently the highest level tash only does -41MR I tested 5 times, twice on myself. I don't see how /duel is flipping a switch that auto enables pvp specific changes only.
I haven't done enough testing to check out AC, I do know I ran around for a while being hit by flight arrows with a windstriker ranger for 1dmg a few times, up to 3-5, average 20 with the highest hit a 130 but that isn't much to base off yet(beta buff sK template). Trying to land a backstab on a moving target is next to impossible, You can still get them off occasionally I suppose it will take ALOT of getting used to new hit boxes to time perfectly when to hit. Hell I have ran up to some people in a duel as they stood still, and got close enough to them I should be in hitbox range(weapons touching char) and nada. | ||
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#10
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Lol rogues didn't backstab people while running, they had to wait for casters to stop and cast or a melee to go for a joust. Welcome to classic Everquest pvp, shit's hard, shit takes skill, and this shit ain't for everybody. | |||
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