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#1
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Enjoy dying when your 6 second torpor cast gets interrupted.
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#2
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#3
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#4
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Ogre removes an element of randomness (stun) if you're facing the mob. In terms of min/max, that's huge!
__________________
hello i'm cucumbers
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#5
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#6
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player skill and situational awareness will always trump racial abilities we're talking pure min/max for a specific classes' function which now that I think about it, all shamans are good for are sta/dex/talis and sow, ammirite? iksar/troll all day! [You must be logged in to view images. Log in or Register.]
__________________
hello i'm cucumbers
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#7
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It's whether you get interrupted during slow/torpor that counts.
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Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | |||
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#8
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So here is the argument for Iksar warriors over Ogres: if you are tanking something in Velious, are you more likely to a) die or b) lose aggro? My experience on Velious beta says A. CH aggro is almost nothing, Monks FD, Rogues Evade, Wizards cast concussion, etc. Of course, if you are tanking ToV east trash for slow, then yeah it might matter . . . or you could just have a Paladin tank. Also, I don't think the Iksar racial AC bonus is all that amazing. Remember, you'll be using Defensive most of the time which effectively cuts AC effectiveness in half.
The real TL;DR here is that the OP's question is pretty pointless for most class/race combinations. I would say Ogre Shadowknight and Iksar Necromancer have a small advantage over the other SK/necro choices, Ogre Shaman and Iksar Monk have a tiny advantage, and nothing else really matters. I mean when you combine the BoTB and the Solo Artist challenge, it's pretty clear that player skill >> race/class combinations. | ||
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#9
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Hey guys I appreciate your help but I'm well aware of the fact that player skill is better than racial abilities. I am just interested in min maxing though and want the best race for any new characters I start, that's all.
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#10
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