#1
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Spell Caps and Resist on Patch
So I tested some spells on beta and these were my findings
Cold and Fire from 10 out of 10 nukes at 60 Cold/Fire: 8 of the nukes partial-ed for 60 to 80% less of total dmg 1 landed for full 1 was full resisted At 90 Cold/Fire 5 out of 5 nukes: All five fully resisted This was tested using multiple spells all with no resist modifier Results=/Facepalm Basically the threshold for full resists is set way too low. You have to take into account that there has been 3 years of kunark not 9 months like on live. And the fact that 90% of the 60 population is loaded with dragon loots. Then take into account the fact velious introduces blue diamond jewelry and ton of other resist gear. If you release the patch with 90 being the necessary amount of fire/cold/poison etc for full resists when the average player has 120-140 and then factor in velious gear, then this patch will have essentially nerfed all casters out of pvp. Your lowest threshold for full resists 5 out of 5 should be 120-140 not 90 lol. When you factor in velious gear lol it should prolly be 150-180. If you roll this patch out as is, then melee dmg will be the only dmg, and every player will be immune to all spells even with resist debuffs except for lure/lifetap. Doesn't sound like a lot of fun in pvp when spells are all for pve only. | ||
Last edited by Burgerking; 11-25-2014 at 06:14 PM..
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#2
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Your data sounds like you used a low level nuke.
Your results are lacking. H
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Haynar <Millennial Snowflake Utopia>
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#3
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PS. Resist adjusts are on a per spell basis. Higher level spells are harder to resist. And I am using the pvp resist mods. Not the base resist mod. Thats for pve.
Duration of expansions being out is not a consideration. If your target has really good gear, debuff the crap out of them. H
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Haynar <Millennial Snowflake Utopia>
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Last edited by Haynar; 11-25-2014 at 06:33 PM..
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#4
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Quote:
On live a Wildfire did not land any better than a Scoriae and if that's the way it's set then you got a big problem on your hands. Spells with - resist mods set on them landed better but a lvl 60 nuke did not land any better in pvp than a 54 nuke. And that goes for all spells, shock of lightning a lvl 12 nuke landed like a lure on live during velios, same with enc Chaotic feeback and Mage shock of blades a lvl 8 nuke. As well as necro's poison bolt a lvl 4 dot.(this one didnt land as good as the other 3 but it landed a lot better than bane of nife or envenomed bolt that's for sure). People used these spells for the knockback effect to cause spell interruption. They landed in velious era almost as well as lures and were used on a daily basis. They were an important part of skill based pvp. You cant have nukes coded on lvl of nuke set for resists, different nukes were used for different things but even low lvl nukes served an important role in pvp. | |||
Last edited by Burgerking; 11-25-2014 at 08:20 PM..
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#5
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Quote:
You have the average threshold for full resists set so far below the average player's gear that no debuff is gonna help. Malo drops resists by 55 as you have it set a player only needs 100 fire/cold to resist every spell. I just tested Ice strike highest lvl shaman nuke with malo 5 out of 5 were resisted with 100 cold. The average player in velious gonna be rocking 180 cold with blue diamond gear, day 1. | |||
Last edited by Burgerking; 11-25-2014 at 08:20 PM..
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#6
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sounds classic praise haynar
wearing FR/CR resists in every single fucking slot is not classic | ||
#7
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Dispell any resist buffs. Use your highest debuffs. Debuffs have a hidden bonus to how much they lower resists to make them more useful.
Stock up on pumice. H
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Haynar <Millennial Snowflake Utopia>
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#8
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Quote:
Your saying getting full resists on draught 5 out 5 casts with 100 FR is classic? Were you playing a different game than me? Here's the rundown on one of the lowest resist gear classes in the game Iksar Monk Range: 30 FR/CR Hands: White Satin 30 FR -5 CR Diamond Rings: 14 ALL Base Resists: 30 FR 20 CR That's 4 slots that more monks have than don't at lvl 60 on red, 4 slots making a monk totally immune to every fire spell but a lure. LOL that's classic? Not even counting a single blue diamond piece of gear, Frog crown or buffs diamond mask etc lol. No i actually pvp'd 8 hours a day on live you did not so easily attain fire immunity. LOL Pumice ain't gonna help you can't dispel gear. But go ahead roll the patch out like this, retire every caster in the game in pvp and watch pvp bugs FLOOD with more threads then you've ever seen before. You're gonna be swimming in threads in 2 weeks after you drop this patch. | |||
Last edited by Burgerking; 11-25-2014 at 09:28 PM..
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#9
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#10
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Melee's are gonna become untouchable gods next patch, easily able to max HP's with max resists. | |||
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