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View Poll Results: Would you prefer a fresh start or a /movelog blue rotation server?
I would prefer a fresh start. 103 72.03%
I would prefer the /movelog option. 40 27.97%
Voters: 143. You may not vote on this poll

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  #1  
Old 11-13-2014, 03:37 PM
jcr4990 jcr4990 is offline
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Quote:
Originally Posted by Loadsamoney [You must be logged in to view images. Log in or Register.]
This whole "raid scene inflation, sour grapes" situation is exactly the reason why future MMO's moved to the "instance" system, so everyone can have a shot at the content without it being a shit-slinging contest between guilds. Because EVERYONE deserves a chance at it. Being allowed to even touch special raid mobs shouldn't have to be a matter of knowing the right people and conforming to a very specific guild and their ideals.

As far as this server is concerned, right now it's painful watching equal-level twinks in 50kpp+ gear able to slice through everything so easily when I have to struggle tooth and nail for beans. But I guess you gotta start somewhere and a movelog would not fix that.

Personally, I think there should be another Blue server for Classic>Kunark>Velious, but wipe it once every year, and make people start over. Kind of like Ladder in Diablo 2.
Once a year might be too often. But I definitely love this idea. Have one legacy and one progression server. Every X period of time the progression server wipes and all the characters get moved to legacy server and it starts over again. I get sad every time I think about the fact that I was late to the P99 party and missed out on cool stuff that doesn't drop anymore. Plus the fact that I missed out on leveling up together with everybody playing their main char. That must've been a whole different experience. Now it's just groups full of twinked rogs doing 50% of a mob's HP in 1 backstab.
  #2  
Old 11-13-2014, 02:37 AM
Clark Clark is offline
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I don't think anything would be transferred from one server to another.

Sounds preposterous.
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Old 11-13-2014, 06:23 AM
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Old 11-13-2014, 06:49 AM
Doil_Boil Doil_Boil is offline
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Don't need old pixels on a new server.
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  #5  
Old 11-13-2014, 08:12 AM
Pan Pan is offline
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The thing that's lost in this conversation, I think, is that if there is a niche for shitting things up, humans will shit things up.

Unless there's an enforced behavior set from the top down, any new server will look like this one eventually. That's how humans work.
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  #6  
Old 11-13-2014, 09:20 AM
kaev kaev is offline
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Originally Posted by Pan [You must be logged in to view images. Log in or Register.]
The thing that's lost in this conversation, I think, is that if there is a niche for shitting things up, humans will shit things up.

Unless there's an enforced behavior set from the top down, any new server will look like this one eventually. That's how humans work.
Server environments on live varied a fair bit, despite a common ruleset. It all depends on how the community comes together, you can't impose good behavior. At best you can minimize rewards for douchebaggery. A focus on control and/or penalties just contributes to the negativity, it makes things worse not better. You can't foster the good when your attention is all on the bad. Life amongst the Puritans was shitty, they had to leave Holland for the New World to stop losing all their children to the friendly people around them.
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Old 11-13-2014, 09:37 AM
Pan Pan is offline
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
Server environments on live varied a fair bit, despite a common ruleset. It all depends on how the community comes together, you can't impose good behavior. At best you can minimize rewards for douchebaggery. A focus on control and/or penalties just contributes to the negativity, it makes things worse not better. You can't foster the good when your attention is all on the bad. Life amongst the Puritans was shitty, they had to leave Holland for the New World to stop losing all their children to the friendly people around them.
Good points, I think.

Also in play here is that the CS varied from server to server on live a great deal - depended on the personalities of the GMs (among other things). So it could be more than the server pop (individuals) in play there, too. But, in systems generally, if there's a niche (resources), that niche will be exploited in a way that benefits the most competitive.
  #8  
Old 11-13-2014, 05:04 PM
kaev kaev is offline
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Quote:
Originally Posted by Pan [You must be logged in to view images. Log in or Register.]
Good points, I think.

Also in play here is that the CS varied from server to server on live a great deal - depended on the personalities of the GMs (among other things). So it could be more than the server pop (individuals) in play there, too. But, in systems generally, if there's a niche (resources), that niche will be exploited in a way that benefits the most competitive.
Yes, but that doesn't mandate the pants-on-head cockblocking, leapfrogging, training, spying, stalling, & etc. that we've seen here. There were a number of live servers that were highly competitive yet had reasonable behavior by the top guilds. By reasonable I mean things like:
1. You don't fuck with another guild's attempt at a mob. If the mob was a big deal (Trak & Sev during Kunark are a couple obvious ones) it was always immediately engaged by another guild after a wipe, but the first guild on the scene with a legit raid force got their attempt.
2. You don't engage with inadequate force and stall/kite while the rest of your force gets its shit together. #1 doesn't work without this.
3. You don't train another guild's raid. No on purpose. Not "by accident". Not ever.
Once behavior like that was established as the norm on a server the server GM would typically enforce it on the rare occasions that some group started acting up. There'd be a lot of shit-talking during the run-up to an engagement on contested mobs, but actual douchebaggery was kept to a minimum by common consent. That didn't mean guilds wouldn't try to keep mobs spawning in their preferred time-slot, or make strong efforts to monopolize mobs that were bottlenecks to advanced content like Trak, but they'd seek to dominate by simply being better organized and more capaable at the game rather than by being unrepentant douchenozzles the way too damned many people are here.

[edit]And all of that was obvious to non-raiders observing. The racing and shit-talking and obsessive pixellust still turned a fair few off to the whole scene, but it was nothing at all like the raid scene on p99. This server's raid scene is very special in a very unpleasantly childish Lord of The Flies sort of way.[/edit]
Last edited by kaev; 11-13-2014 at 05:07 PM..
  #9  
Old 11-13-2014, 05:18 PM
Magnar Magnar is offline
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One big fix to the issues on the current blue server would be, if there is a fresh restart on a new server, for the devs to come up with a way that only two accounts can ever be 'flagged' to log on from a single IP exemption. This will prevent the inevitable string of leveling accounts to powerlevel, having ridiculous amounts of characters camped all over the place, cut down on undetected boxing, etc.
  #10  
Old 11-13-2014, 05:28 PM
Loadsamoney Loadsamoney is offline
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
Yes, but that doesn't mandate the pants-on-head cockblocking, leapfrogging, training, spying, stalling, & etc. that we've seen here. There were a number of live servers that were highly competitive yet had reasonable behavior by the top guilds. By reasonable I mean things like:
1. You don't fuck with another guild's attempt at a mob. If the mob was a big deal (Trak & Sev during Kunark are a couple obvious ones) it was always immediately engaged by another guild after a wipe, but the first guild on the scene with a legit raid force got their attempt.
2. You don't engage with inadequate force and stall/kite while the rest of your force gets its shit together. #1 doesn't work without this.
3. You don't train another guild's raid. No on purpose. Not "by accident". Not ever.
Once behavior like that was established as the norm on a server the server GM would typically enforce it on the rare occasions that some group started acting up. There'd be a lot of shit-talking during the run-up to an engagement on contested mobs, but actual douchebaggery was kept to a minimum by common consent. That didn't mean guilds wouldn't try to keep mobs spawning in their preferred time-slot, or make strong efforts to monopolize mobs that were bottlenecks to advanced content like Trak, but they'd seek to dominate by simply being better organized and more capaable at the game rather than by being unrepentant douchenozzles the way too damned many people are here.

[edit]And all of that was obvious to non-raiders observing. The racing and shit-talking and obsessive pixellust still turned a fair few off to the whole scene, but it was nothing at all like the raid scene on p99. This server's raid scene is very special in a very unpleasantly childish Lord of The Flies sort of way.[/edit]
From my short time here, it seems that some of the people on this server are so serious about their pixels, it's almost disturbing, that someone could be obsessed with equipment on a private server of a 15 year old game that almost nobody plays anymore, over things like working a job, paying rent, taking care of a family, etc.

I'm gonna pull a quote from Phil Hellmuth when he was at the WSOP in 2008: To you it's Poker man, to me this is my LIFE.
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