Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 11-12-2014, 02:08 PM
Orruar Orruar is offline
Planar Protector


Join Date: Apr 2010
Posts: 1,563
Default

Why is class C so opposed to the idea of a second server? Is it because they wouldn't be able to deprive others of their pixels? Or is it because they'll lose a lot of their income without all the RMT buyers around?
  #2  
Old 11-12-2014, 02:16 PM
Ravager Ravager is offline
Planar Protector


Join Date: Dec 2011
Posts: 2,730
Default

Quote:
Originally Posted by Orruar [You must be logged in to view images. Log in or Register.]
Why is class C so opposed to the idea of a second server? Is it because they wouldn't be able to deprive others of their pixels? Or is it because they'll lose a lot of their income without all the RMT buyers around?
Alarti solicits handouts to leave, so not a stretch.
  #3  
Old 11-12-2014, 02:22 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by Orruar [You must be logged in to view images. Log in or Register.]
Why is class C so opposed to the idea of a second server? Is it because they wouldn't be able to deprive others of their pixels? Or is it because they'll lose a lot of their income without all the RMT buyers around?
Because they know what would happen.

The server would have little to no influx of new players. Even with the ability to move log off rotation99, you would have almost no new blood. Class C guilds have high turnover rate. All hardcore guilds do. But these do especially since you ask people to regularly wake up at 4AM to kill Maestro.

Eventually enough would leave so that they cannot field a force to kill things, specifically come Velious. Their guilds would wither and die, then they will quit outright or some that can't let go will return to rotation 99.

End result, rotation backed server, hardcore neckbeards gone or forced to conform with rotation. Failure to conform would result in banning since GM backed rotation.

Less petition quest, more players participate in an active raid scene, no more FTE battles (maybe a few little skirmishes on Repops), no more tracking for 16 hours (I guess unless you REALLY want Vaniki), minimal batphones (just for repops), scheduled raid times so that you can wait to kill your rotation dragon at 7PM when your members are on even if he spawned at 4 AM.
  #4  
Old 11-12-2014, 02:27 PM
jcr4990 jcr4990 is offline
Banned


Join Date: Aug 2013
Posts: 397
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
End result, rotation backed server, hardcore neckbeards gone or forced to conform with rotation. Failure to conform would result in banning since GM backed rotation.

Less petition quest, more players participate in an active raid scene, no more FTE battles (maybe a few little skirmishes on Repops), no more tracking for 16 hours (I guess unless you REALLY want Vaniki), minimal batphones (just for repops), scheduled raid times so that you can wait to kill your rotation dragon at 7PM when your members are on even if he spawned at 4 AM.
Man... I can't even think of words to describe how awesome this would be. Why can't we have nice things? [You must be logged in to view images. Log in or Register.]
  #5  
Old 11-12-2014, 02:29 PM
Alarti0001 Alarti0001 is offline
Planar Protector

Alarti0001's Avatar

Join Date: Oct 2009
Location: Seattle
Posts: 2,500
Default

Quote:
Originally Posted by jcr4990 [You must be logged in to view images. Log in or Register.]
Man... I can't even think of words to describe how awesome this would be. Why can't we have nice things? [You must be logged in to view images. Log in or Register.]
Don't forget a 30-40 guild rotation! Set your calendars!
__________________
Irony
Quote:
Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #6  
Old 11-12-2014, 02:41 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Don't forget a 30-40 guild rotation! Set your calendars!
30-40 guilds being able to kill Trakanon would be impressive.

Guilds that want to team up would share a single slot.
Currently rotations are between 6-10 slots. I don't see that changing much. Come Velious, they will likely be 6~ on the low end stuff. Higher end stuff will yield lots more alliances, maybe 3-4 rotation slots with each slot filled by a 2-3 guild alliance.

Hell stuff like AoW may go down to Class R first if there is a full R alliance to take him down. That would be pretty incredible IMO. That level of cooperation has never been seen on this server. Would be a nice change.
  #7  
Old 11-12-2014, 04:54 PM
Valakut Valakut is offline
Sarnak


Join Date: Jan 2011
Posts: 253
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Because they know what would happen.

The server would have little to no influx of new players. Even with the ability to move log off rotation99, you would have almost no new blood. Class C guilds have high turnover rate. All hardcore guilds do. But these do especially since you ask people to regularly wake up at 4AM to kill Maestro.

Eventually enough would leave so that they cannot field a force to kill things, specifically come Velious. Their guilds would wither and die, then they will quit outright or some that can't let go will return to rotation 99.

End result, rotation backed server, hardcore neckbeards gone or forced to conform with rotation. Failure to conform would result in banning since GM backed rotation.

Less petition quest, more players participate in an active raid scene, no more FTE battles (maybe a few little skirmishes on Repops), no more tracking for 16 hours (I guess unless you REALLY want Vaniki), minimal batphones (just for repops), scheduled raid times so that you can wait to kill your rotation dragon at 7PM when your members are on even if he spawned at 4 AM.
where do i sign up
  #8  
Old 11-12-2014, 04:55 PM
Alarti0001 Alarti0001 is offline
Planar Protector

Alarti0001's Avatar

Join Date: Oct 2009
Location: Seattle
Posts: 2,500
Default

Quote:
Originally Posted by Valakut [You must be logged in to view images. Log in or Register.]
where do i sign up
Lol Daldaen seems like someone who would write fan-fiction.
__________________
Irony
Quote:
Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #9  
Old 11-12-2014, 02:32 PM
Mac Drettj Mac Drettj is offline
Banned


Join Date: May 2014
Posts: 2,011
Default

View Poll Results: Mage Tracking Only at Trakanon?
Yes 0 0%
No 0 0%
Voters: 0. You may not vote on this poll

Reply
Page 1 of 2 1 2 >

Thread Tools Search this Thread Display Modes
#1
Old 11-09-2014, 12:22 AM
Sirken Sirken is offline
Server GM

Sirken's Avatar

Join Date: Feb 2010
Posts: 7,642
Default Mage Tracking - Only Allowed at Trak?
should mage tracking only be allowed at trakanon?


vote yes for mages only at trak

vote no for mages every where (current system)


thank you.
__________________
Indignation, Mage Tracking, Velious Nerfs - http://youtu.be/vls_WpwFoKE

Sirken's Live Stream! www.twitch.tv/sirkenp99

Quote:
Originally Posted by karsten View Post
going after sirken is like going to a cheerleader convention and punching the only one that bothered to talk to you
Quote:
Originally Posted by Rogean View Post
I've met Sirken IRL.. he ain't jelly of shit
Quote:
Originally Posted by Uthgaard View Post
Accusing me of simultaneous favoritism for two opposing guilds involves a special kind of stupid

Reply With Quote Multi-Quote This Message
#2
Old 11-09-2014, 01:31 AM
arsenalpow arsenalpow is online now
Planar Protector

arsenalpow's Avatar

Join Date: Jan 2011
Posts: 1,356
Default
Versus what, a footrace?
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists
Quote:
Originally Posted by Jax Teller
I'm tired of being crushed under the weight of greedy men who believe in nothing. I have to change that.
Reply With Quote Multi-Quote This Message
#3
Old 11-09-2014, 02:07 AM
Sirken Sirken is offline
Server GM

Sirken's Avatar

Join Date: Feb 2010
Posts: 7,642
Default
Quote:
Originally Posted by arsenalpow View Post
Versus what, a footrace?
only allowed at Trak versus allowed everywhere
__________________
Indignation, Mage Tracking, Velious Nerfs - http://youtu.be/vls_WpwFoKE

Sirken's Live Stream! www.twitch.tv/sirkenp99

Quote:
Originally Posted by karsten View Post
going after sirken is like going to a cheerleader convention and punching the only one that bothered to talk to you
Quote:
Originally Posted by Rogean View Post
I've met Sirken IRL.. he ain't jelly of shit
Quote:
Originally Posted by Uthgaard View Post
Accusing me of simultaneous favoritism for two opposing guilds involves a special kind of stupid

Reply With Quote Multi-Quote This Message
#4
Old 11-09-2014, 04:47 AM
getsome getsome is offline
Sarnak

getsome's Avatar

Join Date: Apr 2010
Posts: 453
Default
Can you rephrase the question? To be more specific the issue you are addressing should not be mage tracking but the use of CoTH for FTE purposes. I do not think any class should be restricted from tracking.

I also would not want to see a rule that impedes the ability to use magicians and coth to move raid forces from point A to point B.
Last edited by getsome; 11-09-2014 at 06:36 AM..
Reply With Quote Multi-Quote This Message
#5
Old 11-09-2014, 08:33 AM
Ella`Ella Ella`Ella is offline
Fire Giant

Ella`Ella's Avatar

Join Date: Apr 2013
Posts: 889
Default
The question is underdeveloped as it stands to call a vote on. Mages have significant utility and can be used in numerous ways besides coth ducking. As getsome said, I don't believe any class should be restricted from gameplay , at least to the extent of tracking.

I would like to see the options more accurately reflect these concerns before voting.
Reply With Quote Multi-Quote This Message
#6
Old 11-09-2014, 08:45 AM
Pint Pint is offline
Fire Giant

Pint's Avatar

Join Date: Jun 2010
Posts: 741
Default
Tracker cannot be involved in fte?
__________________
Pint
Reply With Quote Multi-Quote This Message
#7
Old 11-09-2014, 08:51 AM
-Catherin- -Catherin- is online now
Fire Giant

-Catherin-'s Avatar

Join Date: Jul 2011
Posts: 937
Default
I can't vote on this issue immediately because it opens other potential problems. Even though I do not like it, CoH has the benefit where it can at least be policed. The guilds have not come to an alternative raiding agreement that would be an overall improvement. And the staff won't support C/R and FFA repops.

So with that in mind, unless some of those other things can be resolved I am going to remain neutral.
__________________

Reply With Quote Multi-Quote This Message
#8
Old 11-09-2014, 09:32 AM
Drakakade Drakakade is offline
Scrawny Gnoll


Join Date: Sep 2011
Posts: 29
Default
Quote:
Originally Posted by getsome View Post
Can you rephrase the question? To be more specific the issue you are addressing should not be mage tracking but the use of CoTH for FTE purposes. I do not think any class should be restricted from tracking.

I also would not want to see a rule that impedes the ability to use magicians and coth to move raid forces from point A to point B.
__________________
Drakakade ~ Divinity
Reply With Quote Multi-Quote This Message
#9
Old 11-09-2014, 11:17 AM
bktroost bktroost is offline
Sarnak

bktroost's Avatar

Join Date: Aug 2011
Posts: 277
Default
Yes.
__________________


{60. Magician. Human.}
~Nemce Allazaward
Reply With Quote Multi-Quote This Message
#10
Old 11-09-2014, 10:28 PM
Argh Argh is offline
Fire Giant


Join Date: Aug 2010
Posts: 607
Default
Yes
__________________
Argh Matey <The A-Team>
Reply With Quote Multi-Quote This Message
Reply
Page 1 of 2 1 2 >

« Previous Thread | Next Thread »

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Rules
Forum Jump











All times are GMT -8. The time now is 10:29 AM.

Privacy Policy - Project 1999 - Classic Everquest - Archive - Top

Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
  #10  
Old 11-12-2014, 02:42 PM
Lazie Lazie is offline
Fire Giant


Join Date: Oct 2013
Posts: 647
Default

I mean another example of this is in VP on a repop. Say you want to pull Druushk and you get the Pull. A guild training up Hoshkar for their pull can run him through your pull or drop him in the path of your pull. If they pull him through your pull and the person training Hoshkar up gets low health aggro...Druushk will turn around and chase them. They could do this intentionally and fraps the movement of Druushk and claim you are kiting as a guild.

Example of what Layze last night for IB did. He dropped Hoshkar in a place he wouldn't normally be. PD hallway. This caused Hoshkar to walk out of PD's hallway right into an incoming pull of Druushk and forced us to have to send a person all the way up there and stop it from happening.

[Tue Nov 11 21:30:36 2014] Hoshkar engages Layze!
[Tue Nov 11 21:36:44 2014] Druushk engages Merkk!
[Tue Nov 11 21:36:51 2014] Layze shouts, 'HOSHKAR DROPPED'
[Tue Nov 11 21:37:08 2014] Kingore shouts, 'where did you drop him'
[Tue Nov 11 21:37:16 2014] Kingore shouts, 'oh. on our pull.'
[Tue Nov 11 21:37:18 2014] Layze shouts, 'PD area'

On Top of that off of one FTE message Layze of IB kept Hoshkar kited by his own admission for over 6 minutes with no intent to pull him to zone in and kill him. After they caused this problem they tried to rules lawyer because we had to handle the problem they caused.

[Tue Nov 11 21:39:13 2014] Hokushin shouts, 'Permission to tag Druushk out of the kite and IB kill him'

You didn't see us petition or cry foul. We handled it and killed our pull.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:31 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.