Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 11-06-2014, 06:56 PM
Clark Clark is offline
Planar Protector

Clark's Avatar

Join Date: May 2012
Location: Metropolis
Posts: 5,147
Default

SK
  #2  
Old 11-10-2014, 10:31 PM
Asap Asap is offline
Fire Giant

Asap's Avatar

Join Date: Jan 2013
Posts: 527
Default

Why do I want to play a paladin now
  #3  
Old 11-10-2014, 10:55 PM
fastboy21 fastboy21 is offline
Planar Protector

fastboy21's Avatar

Join Date: Nov 2009
Posts: 2,179
Default

defining difference for me is the FD ability of the sk.

if you take RP (good vs. evil) out of your choice of which to play, FD is the only real game changing ability difference between them in my opinion.
  #4  
Old 11-10-2014, 11:17 PM
Master Roshi Master Roshi is offline
Sarnak

Master Roshi's Avatar

Join Date: Oct 2014
Posts: 318
Default

FD and insta click invis makes EQ life so much nicer.
  #5  
Old 11-11-2014, 07:02 AM
webrunner5 webrunner5 is offline
Planar Protector

webrunner5's Avatar

Join Date: Nov 2011
Location: Oxford, Ohio
Posts: 4,091
Default

The main problem with a Pally is when Velious comes out they are useless DPS wise. They suck now but Velious mobs have tons more HP than Kunark mobs, and hit like freight trains. With a Pally as MT in Velious you will feel like a Wizard, afk half the fight while you go make supper for 10 minutes till he kills it. They make pretty good pullers and spot healers in Velious but MT no way. Not saying a SK will be much better lol. [You must be logged in to view images. Log in or Register.]

Velious is when you are GOING to need in a group a Warrior, Cleric, Enchanter, Rogue and Monk to be a loot machine. None of this 30 second mob kills when it comes out. [You must be logged in to view images. Log in or Register.]
  #6  
Old 11-11-2014, 12:32 PM
kaev kaev is offline
Planar Protector


Join Date: Sep 2011
Posts: 1,907
Default

Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
The main problem with a Pally is when Velious comes out they are useless DPS wise. They suck now but Velious mobs have tons more HP than Kunark mobs, and hit like freight trains. With a Pally as MT in Velious you will feel like a Wizard, afk half the fight while you go make supper for 10 minutes till he kills it. They make pretty good pullers and spot healers in Velious but MT no way. Not saying a SK will be much better lol. [You must be logged in to view images. Log in or Register.]

Velious is when you are GOING to need in a group a Warrior, Cleric, Enchanter, Rogue and Monk to be a loot machine. None of this 30 second mob kills when it comes out. [You must be logged in to view images. Log in or Register.]
That's a terrible argument. When you compare to just a single Rogue or Monk, the Warrior's edge over knights in damage output doesn't count for much, when you compare that edge to the damage done by a full group it is next to nothing.

Warriors had plenty to bitch about in Velious outside of MTing raid mobs, and I'm sure we'll hear all those bitches reprised here. And, of course, the chorus of Monk hatred from all three tank classes will no doubt swell in a deafening crescendo of poorly typed walls of text.
  #7  
Old 11-12-2014, 01:51 AM
Raev Raev is offline
Planar Protector


Join Date: Sep 2014
Posts: 2,290
Default

Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
That's a terrible argument. When you compare to just a single Rogue or Monk, the Warrior's edge over knights in damage output doesn't count for much, when you compare that edge to the damage done by a full group it is next to nothing.
An epic Paladin will put out about 35 dps. An epic warrior with 41% haste (granted, all this shit is WAY harder to get) and VoG will put out 60. A really elite group will put out 250 dps, so the Warrior is helping his group kill 10% faster. Thats not trivial.

Quote:
Originally Posted by Daldaen
No snap aggro so you have to wait before debuffing stuff. Can't aggro mobs so that they may be root or mezzed CCd unless you attack them...
This is like ordering mac and cheese and you get a steak. BUT THERE IS NO CHEESE SAUCE you say. Well, stop whining about the cheese and eat some fucking steak. When you have a Warrior main tanking, everything changes because the group has to play around the limitations of Warrior threat. The enchanter needs to root or blur mezzed mobs, the shaman either gets to tank a bit or wait on the debuffs, and the monk/rogue need to FD/evade a bit more. This really isn't a big deal. Sure, stuff doesn't get slowed as quickly . . . but who cares? It keeps the cleric from falling asleep between 5k complete heals. And in return for this you get a tank with the best HP/AC in the game, 25 dps (nontrivial as I said earlier), and the potential for evasive/defensive discs when a really tough mob rolls around. I think that's an easy win.

The reason warriors get a bad rep as group tanks is that most of the leveling warriors have some trash gear like a Yak Scimitar. Once those VP weapons come out, warrior aggro is really not bad. Inconsistent, but not bad.

Where paladins (and shadowknights) really shine IMO is tanking raid trash. If I had a ToV east raid, for example, I'd want paladins tanking just about everything, even the wurms. I want a paladin with rock solid aggro so that my shamans can straight up chain Turgur's/Togors, enchanters can tash instantly, and so on and they get slowed within 20 seconds. Then the clerics can go back to facerolling their keyboards.
  #8  
Old 11-12-2014, 04:18 PM
fadetree fadetree is offline
Planar Protector


Join Date: Mar 2012
Posts: 1,958
Default

Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Where paladins (and shadowknights) really shine IMO is tanking raid trash. If I had a ToV east raid, for example, I'd want paladins tanking just about everything, even the wurms. I want a paladin with rock solid aggro so that my shamans can straight up chain Turgur's/Togors, enchanters can tash instantly, and so on and they get slowed within 20 seconds. Then the clerics can go back to facerolling their keyboards.
QFT
__________________
The Ancient Ranger
Awake again.
  #9  
Old 11-11-2014, 08:29 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Warriors are terrible group tanks.

No snap aggro so you have to wait before debuffing stuff. Can't aggro mobs so that they may be root or mezzed CCd unless you attack them...

Knights will be the preferred tank in most any situation group wise.
  #10  
Old 11-11-2014, 11:25 AM
Tuljin Tuljin is offline
Fire Giant


Join Date: May 2011
Posts: 636
Default

I mean what is it with people running their mouths about classes they've never even played? If you have CH what the hell does it matter who is tanking?

And sure Feign Death is a game-changer, but so is Stun. And Root. And Heal. And Lay on Hands. The difference is, one set of abilities greatly enhances your tanking and contributions to a group, and the other doesn't. Lets all make some spreadsheets and try to figure that one out.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:03 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.