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#1
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Quote:
In servers like mine on live we still had more hardcore and less hardcore raid guilds. The hardcore guilds got a ton more stuff even with rotations, because it took a while for the casuals to be able to kill those same things (often times several expansions later than the hardcores). But still, for the mobs the more casual guilds could kill, they were given an equal share because on my server the hardcore guilds did not want to deal with the same things we deal with on p99 any less than the less hardcore guilds did. So a mutual and simple understanding was formed. It's a shame we can't do that here and had to have staff impose their on vision on us. | |||
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#2
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Oh, I'm not putting any of the negative actions of players on the staff's shoulders. I'm simply stating that when we speak in terms of what "should" be done that it must conform to the stated purpose of the server. We can point out what "can" be done or what might help certain player groups, but we cannot speak in terms of what "should" be done.
Certainly there are issues. Everquest raiding is largely a textbook example of the tragedy of the commons. Quote:
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | |||
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#3
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I still visit chat rooms sometimes too magnar. But when I want to play games I'd like a little bit of challenge at least.
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#4
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C/C/R is basically what exists now. The C/R/FFA cycle was set up with the understanding that most FFA mobs would be going to class C. FFA was also meant to allow pugs to have access to raid mobs, which is incredibly unlikely given the FFA scene as it exists now, but it was a sticking point.
Most issues boil down to differing opinions as to why R and C exist. People either view them as:
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#5
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FORCEFUL ENTRY
CLASS R HERO | ||
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#7
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Quote:
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