![]() |
|
|
|
#1
|
||||
|
Quote:
Other problem is people not wanting to do a complete share (rotation), so we have competition which is what we are trying to compromise on. If we get variance reduces greatly, people will only have to track for a 30-60 min window. To combat socking you implement a set of rules that say you can only have X in zone and only these 2 May go for FTE. What you're suggesting just means 1 person is forced to sit at character select screen and way for a batphone. Or far more likely, play, then /quit and swap to their char select screen of an IP exempt account. Just another flavor of tracking. It just favors those who want to sit at char select or those with an Ip exempt and those with the fastest SSD. Orrrr put everyone on the same footing, foot race from a given start point. Remove all the inconsistencies listed above. Again, cucumber and I are confused. Elaborate on what you mean about short variance and long windows. Cause if you're against reducing variance the whole thing is moot and we are no better off than we would be staying with CotH ducking. Which I pray isn't the case. I can't fathom anyone prefers 16 hour variance to 1 hour variance.
__________________
| |||
|
Last edited by Daldaen; 10-31-2014 at 12:03 PM..
|
|
|||
|
#2
|
|||
|
Drawn at 6 period. So don't sit at 6 for a long period of time or even 5. Just camp out and be done with it. You should only have your 2 racers and tracker. Anyone else should be camping out or getting buffs for 30s and camping.
When it's a small window you can get people camped out early on, and only a few stragglers would show up during window.
__________________
| ||
|
|
|||
|
#3
|
||||
|
Quote:
| |||
|
|
||||
|
#4
|
|||
|
Socking exists because it's the winning strategy. Only two things have been proven to eliminate socking:
Class R Rotations and Simulated Repops. Don't want people to sock? Have them work out who gets the dragon ahead of time or give them more targets than they can possibly handle. | ||
|
|
|||
|
#5
|
|||
|
So here's an idea that isn't classic but gives a raid environment that might feel more classic. When a raid target spawns, you get ported to a random druid ring / wiz spire and have to assemble from there. Warriors have a 50% chance to end up in OOT. That last part is a joke...kinda.
PROS - Creates a race with true mobilization being the winning factor. - Eliminates the poop sock. CONS - Takes some coding. - "Not classic bro" The last point I'd argue against since, in most cases, our current raid environment doesn't resemble anything classic (oddly I do remember some bullshit douche-baggery in NToV, but nothing before that so Velious probably won't fix anything). It's no secret that the server population knows when a raid target spawns. People are obviously willing to fill up their socks till the poop runneth over to track these. So why not cut the shit and just put everyone on the same ground competition wise. If a mob spawns in off-hours, your bigger/more hardcore guilds are still going to have the best shot at it (which is the way it worked in classic). I just don't see any other options to solve the current problem with the number of raid capable characters on this server. It's not a classic situation and there will not be a classic solution. | ||
|
|
|||
|
#6
|
|||
|
This isn't EZp99 stop trying to give everyone and their grandpa free merbs.
Never seen a more ridiculous, tldr, spewing of what people think rules are about in my life. The answer is to do what they did on live, and stop lopping on 200 rules. Feel bad for new players having shit ruined by old players who complain because they don't know how to improve w/o free handouts. | ||
|
|
|||
|
#7
|
||||
|
Quote:
This server has 10-12 guilds capable of clearing Kunark, and that's all we have for content. Verant mitigated the issues that have popped up here by continually releasing new content every 9-12 months, allowing those top guilds to move on and let the older content be consumed by the guilds who were more casual.
__________________
Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | |||
|
|
||||
|
#8
|
|||
|
So then compete. Make steps toward competing. Stop expecting things to be handed out or instanced. This isnt WoW, this isn't new MMO's. Everyone has an excuse for everything these days; it's embarrassing.
| ||
|
|
|||
|
#9
|
||||
|
Quote:
Gotta find something that can allow both the hardcore and the casual to play together if you're keen on keeping the FFA cycle. You can keep your "try harder" mentality in VP since that's Class C until Velious.
__________________
| |||
|
|
||||
|
#10
|
||||
|
Quote:
I think that's what people are going for here.
__________________
Doil Boil - 60 Druid
Sssoil Boil - 56 Monk | |||
|
|
||||
![]() |
|
|