Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 10-25-2014, 02:16 PM
Juryiel Juryiel is offline
Kobold


Join Date: May 2014
Posts: 115
Default

In the one case, a mob spawns almost exactly every 3 days. In the other case, the mob may spawn at day 4, but may also spawn at day 2. As long as that spawn is locked to class R for 6 hours, some R guild will get it 90% of the time or more, even if it isn't the one currently up on rotation.
  #2  
Old 10-25-2014, 02:18 PM
Lazie Lazie is offline
Fire Giant


Join Date: Oct 2013
Posts: 647
Default

Quote:
Originally Posted by Juryiel [You must be logged in to view images. Log in or Register.]
But variance is symmetric (assuming it really is variance).

So like, a mob spawns every 3 days +/-1 hour. Or a mob spawns every 3 days +/- 1 day, in either case, over a long period of time you can expect to get one mob every 3 days.
That isn't how it played out in practice. The longer variance always made for fewer spawns over the long term.
  #3  
Old 10-25-2014, 02:24 PM
Juryiel Juryiel is offline
Kobold


Join Date: May 2014
Posts: 115
Default

Quote:
Originally Posted by Lazie [You must be logged in to view images. Log in or Register.]
That isn't how it played out in practice. The longer variance always made for fewer spawns over the long term.
Right, there's assumptions in my claim (of symmetric distribution, as opposed to a distribution whose mean scales with variance). I guess they may be doing something more complicated if that's the case.
  #4  
Old 10-25-2014, 02:36 PM
Lazie Lazie is offline
Fire Giant


Join Date: Oct 2013
Posts: 647
Default

Quote:
Originally Posted by Juryiel [You must be logged in to view images. Log in or Register.]
Right, there's assumptions in my claim (of symmetric distribution, as opposed to a distribution whose mean scales with variance). I guess they may be doing something more complicated if that's the case.
Yeah. I mean if they put an even smaller variance with the same no sock rules it would open up things even wider. Maybe even expand on the no sock rules with penalties. You wouldn't need the class system without a doubt. Everyone would have the short windows and learn how to engage based on the rules. I am sure there would still be disputes and a few headaches, but it would make raid widely approachable in any form.
  #5  
Old 10-25-2014, 02:37 PM
Lazie Lazie is offline
Fire Giant


Join Date: Oct 2013
Posts: 647
Default

raiding^
  #6  
Old 10-25-2014, 03:11 PM
Kushie Kushie is offline
Kobold

Kushie's Avatar

Join Date: Feb 2013
Posts: 183
Default

73 pages deep and I still don't know what's going on.
  #7  
Old 10-25-2014, 03:19 PM
Aviann Aviann is offline
Fire Giant

Aviann's Avatar

Join Date: May 2011
Location: Loosyana
Posts: 528
Default

Quote:
Originally Posted by Kushie [You must be logged in to view images. Log in or Register.]
73 pages deep and I still don't know what's going on.


[You must be logged in to view images. Log in or Register.]
__________________

Join us!!! Visit Asgard today!
  #8  
Old 10-25-2014, 05:28 PM
Cecily Cecily is offline
Planar Protector

Cecily's Avatar

Join Date: Jan 2012
Posts: 5,930
Default

Javs? We're much more civilized on blue these days. Who goes first is settled by an old fashioned foot race, whereupon the winners are congratulated and friendly banter ensues afterwards.
  #9  
Old 10-25-2014, 05:31 PM
Mac Drettj Mac Drettj is offline
Banned


Join Date: May 2014
Posts: 2,011
Default

Oh. Ok. And here I thought this was 75 page thread of interpretation on how to engage a mob.
  #10  
Old 10-26-2014, 12:31 AM
Estolcles Estolcles is offline
Sarnak

Estolcles's Avatar

Join Date: Dec 2009
Location: In front of a wrestling arena
Posts: 363
Default

Quote:
Originally Posted by Mac Drettj [You must be logged in to view images. Log in or Register.]
Oh. Ok. And here I thought this was 75 page thread of interpretation on how to engage a mob.
74 Page. So far.
__________________
Estolcles Guerrero: Human Paladin <Europa>
Kalila Hart: Human Druid <Europa>
Lemmi Kilmaster: Halfling Warrior <Europa>
Wolfang: Human Monk

Estolcles: Human Paladin
*Thread postings and responses are 99.9999% of the time not representing the thoughts and beliefs of Europa, including any/all of it's members and officers.

"You chicken chokin' pecker puke!" ~Terry Funk
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:31 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.