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Old 10-09-2014, 12:33 PM
Mac Drettj Mac Drettj is offline
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there is no room for self control or casuals
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Old 10-09-2014, 12:39 PM
Janifer Janifer is offline
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Honestly, I normally wouldn't consider myself a 'casual' player... But, due to my recent comparative analysis of my playtime/skill to the others I play with here - I'm just that.

So, maybe I should clarify... a casual player here might be able to play between 0-5 hours every workday, and 16 or so hours on the weekends.

I'm sure others can empathize with this point or maybe you do have the elusive ability called 'self control'~ if you are, you'd be a great fit in our group.

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Edit: 8-16 on weekends...~ x.x.
Last edited by Janifer; 10-09-2014 at 12:42 PM.. Reason: missed my range
  #3  
Old 10-09-2014, 03:48 PM
Instagib Instagib is offline
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Quote:
Originally Posted by Mac Drettj [You must be logged in to view images. Log in or Register.]
there is no room for self control or casuals
  #4  
Old 10-09-2014, 12:54 PM
Squire Squire is offline
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http://www.project1999.com/forums/sh...d.php?t=108428

invis vs undead
root
snap aggro / poor man's fear with FoL
calm/lull
i have 3 stuns on 3 different cooldowns
i heal as well as a druid or shaman in my level range
cure disease cure poison cancel magic

but here is the only real reason why shm/pal is a good combo.

deepwater helm + canni is amazing, chain sit-cast the helm the shaman while they canni-dance for unlimited mana-free 115hp heals

its really efficient when i happen to group with a shm, but i wouldn't make a paladin just around this as a duo concept unless its was in a post-velious no hybrid penalty time frame, or you had a weapon to make the Paladin's dps less pathetic.
Last edited by Squire; 10-09-2014 at 01:05 PM..
  #5  
Old 10-09-2014, 01:19 PM
Kastro Kastro is offline
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Quote:
Originally Posted by Squire [You must be logged in to view images. Log in or Register.]
http://www.project1999.com/forums/sh...d.php?t=108428

invis vs undead
root
snap aggro / poor man's fear with FoL
calm/lull
i have 3 stuns on 3 different cooldowns
i heal as well as a druid or shaman in my level range
cure disease cure poison cancel magic

but here is the only real reason why shm/pal is a good combo.

deepwater helm + canni is amazing, chain sit-cast the helm the shaman while they canni-dance for unlimited mana-free 115hp heals

its really efficient when i happen to group with a shm, but i wouldn't make a paladin just around this as a duo concept unless its was in a post-velious no hybrid penalty time frame, or you had a weapon to make the Paladin's dps less pathetic.
Yeah dps is bad.. was thinking this for nameds.. would epics and jbb change things?
  #6  
Old 10-09-2014, 12:59 PM
FoxxHound FoxxHound is offline
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I have awkward play times. Otherwise I would offer my body~
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  #7  
Old 10-09-2014, 01:13 PM
deadlycupcakez deadlycupcakez is offline
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I finally made my way back to p99 - lemme know how to reach you in game
  #8  
Old 10-10-2014, 12:11 PM
Janifer Janifer is offline
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Quote:
Originally Posted by deadlycupcakez [You must be logged in to view images. Log in or Register.]
I finally made my way back to p99 - lemme know how to reach you in game
Send me a PM here, or send an in-game /tell to Janifer(won't be for another 8 or so hours, though).

We have three mages so far, and just trying to get at least one focus item per player!

~Also, we haven't started yet(still level 1) - so, it's not too late if you're interested!
  #9  
Old 10-09-2014, 01:22 PM
Kergan Kergan is offline
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All the extra healing and utility is only really needed because it takes twice as long to kill the mob. A slowed mob against a monk is barely doing any damage, and root costs 40 mana.
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  #10  
Old 10-09-2014, 01:25 PM
Squire Squire is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
All the extra healing and utility is only really needed because it takes twice as long to kill the mob. A slowed mob against a monk is barely doing any damage, and root costs 40 mana.
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