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#1
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Enchanter enchanter
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#2
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nightrider / nightrider
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#3
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Enchanter/ Firegaint... 2 Fire Giants won't get anything productive done..
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#4
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it's not a bad to idea to make sure atleast one of you plays druid or wizard so that you can always port around.. either or with a necro would do pretty well imo
__________________
snake nipsskin 60 dru | ||
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#5
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cleric/enchanter
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#6
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Why would you ever choose paladin as a combo with shaman? Would take forever to kill stuff, I'd take steady+fast (monk/shm) over steady+slow.
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#7
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Calm and lull pulling, stuns, hp buffs, tanking, rez... extra heals.. combo would work much better if puppet strings could be recharged on red.. plus OP Vs undead..
This is for Chardock with faction, or other dungeon area. | ||
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Last edited by Kastro; 10-09-2014 at 12:10 PM..
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#8
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ya ability to calm, help heal, snap agro for resisted slows etc dunno might be some usefulness in there
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#9
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Plus with 2 rooters, task stick + malo.. the best slow... good chance of recovering from a bad pull or having pet tank while Pali camps out..
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#10
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Quote:
To Sirlious~ + anyone else that is a somewhat casual player looking for a core group to level with to 60! About three of us are all starting magicians, as per the answer to the question I posed originally...! So, feel free to send me a message here, or in game on 'Janifer'. Conditions~ 1. You must have self control... or a main to satisfy your need to play Everquest. We want to stick around the same level all the way up! So, even if you see an awesome PLing opportunity when others are online... you should not take it! 2. You don't need to be available every day, or even every three days. However, you do need to be available between 5:00PM - 11:00PM PT on work days(cause that's the preferred playtime). Woot! | |||
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