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View Poll Results: How close should players have to be to the spore king?
On his spawn point or just behind the castle 79 42.93%
Zone out/brain rooms 23 12.50%
Tube/wherever the fuck you can pull him to 82 44.57%
Voters: 184. You may not vote on this poll

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  #1  
Old 10-05-2014, 08:30 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Byrjun [You must be logged in to view images. Log in or Register.]
Clearing the non see invis mobs is firmly in the "dick move" category but I don't think there's a rule against it. But if you do that, you're kind of a jerk.
For sure. But what nicemace said.

Farming a camp enough that you become a staple in /who and camp checks become irrelevant since you are always there, is just as much of a dick move in my book.
  #2  
Old 10-05-2014, 08:04 PM
BardPop BardPop is offline
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Both times i have killed tranix there was no pvp, if there had been pvp i'd have done what i always do:call up some friends and take it down. Pvp is the fun of the game and I would enjoy it, as for Red it is not as unbalanced guild wise, nihilium is gone and there are 2 major guilds raiding.
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Last edited by BardPop; 10-05-2014 at 08:09 PM..
  #3  
Old 10-05-2014, 08:55 PM
Byrjun Byrjun is offline
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Quote:
Originally Posted by BardPop [You must be logged in to view images. Log in or Register.]
call up some friends and take it down.
What if the guys monopolizing Tranix have more people than you?
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  #4  
Old 10-05-2014, 09:08 PM
Poid Poid is offline
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Funny thing is, king was completely uncamped for about 4 hours straight Saturday afternoon/evening.
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Old 10-05-2014, 09:17 PM
fastboy21 fastboy21 is offline
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the zone out area is practically right on top of the spawn point...at least its certainly close enough to be considered "nearby". On live, many exp groups stayed near the zone out area and pulled into the king camp...it wasn't considered obnoxious or unfair on my servers.

the concept of having to stand right on a spawn to "claim" it makes very little sense to me if you are very "nearby" and keeping the PH down why does it matter that you are down the hall? whether you are clearing the whole area for exp or just sniping the named mob what difference does it make?

as someone who would rather play EQ by exp'ing alts rather than camping mobs, I'm somewhat pleased when someone camping an item is surgically hitting their target and leaving the rest of the area alone for me. this isn't just about the fungi camp. issues like this happen in every single zone with an item that can sell for a few k...from mistmoore with dhamp to seb with fungis...its how I remember EQ being played.
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Old 10-05-2014, 09:46 PM
dustysr06 dustysr06 is offline
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the difference in clearing the mobs versus sniping the ph, i would think, is the difference between holding the 'camp' versus just pulling the ph- because nobody is at the 'camp' no? if you're duo/trio pulling king, and a full group comes down and gives you the proposition of move in to your 'camp' and hold it, or we're taking it- you dont have much of a choice but to move in to the actual camp do you?

its the same concept as someone or a group holding multiple camps in an empty lguk, its fine until someone contests one of your camps- you still reserve the right to choose which one you want to keep, but they have every right to move in on the one(s) you leave...

Pulling king solo to the zone out? great- nobody is camping king, but in my opinion you arent 'camping' king either- you're just pulling his PH [You must be logged in to view images. Log in or Register.]
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  #7  
Old 10-05-2014, 09:50 PM
BardPop BardPop is offline
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Byrjun:
Then you get more people and so on, worst thing that happens is you have to cr, best thing is you get masses of pvp targets and hopefully tranix. But the point is that the pvp is the goal for a guy like me, tranix comes later. Another thing on point though; I don't think anyone is actually desperate enough to camp tranix for 8 hours straight on pvp, we are all out you know, pvping. So thats one benefit.
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Last edited by BardPop; 10-05-2014 at 09:52 PM..
  #8  
Old 10-05-2014, 10:58 PM
Raev Raev is offline
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So I checked my OP and I realized it was pretty unclear. I dont care what people do if the camp is uncontested; I just think full groups should be able to move to his spawn point and ignore the 3 man AFK teams.
  #9  
Old 10-05-2014, 11:01 PM
dustysr06 dustysr06 is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
So I checked my OP and I realized it was pretty unclear. I dont care what people do if the camp is uncontested; I just think full groups should be able to move to his spawn point and ignore the 3 man AFK teams.
i was trying to keep thread on track, shame on that daldaen guy!...

I think you have to give them the option, to move in- if they dont, then you should have every right to take the camp.

Once you do, wait for a gm to show up, and depending on who it is, you may or may not be allowed to stay there. /shrug

precedence doesnt matter in camp disputes, the gm's have made it pretty clear camp disputes are on a case by case basis, but i dont see how they could rule against you if you've given them the choice to move into the actual 'camp' and they declined, so you took it.
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  #10  
Old 10-06-2014, 03:04 PM
Jfertal Jfertal is offline
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Quote:
Originally Posted by dustysr06 [You must be logged in to view images. Log in or Register.]
Once you do, wait for a gm to show up, and depending on who it is, you may or may not be allowed to stay there. /shrug
that is also the problem right there.there has never ever really been a cut and dry policy, every guide or gm decides differently on camp disputes. ambrotos was always pretty consistent which was nice.
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