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View Poll Results: How close should players have to be to the spore king?
On his spawn point or just behind the castle 79 42.93%
Zone out/brain rooms 23 12.50%
Tube/wherever the fuck you can pull him to 82 44.57%
Voters: 184. You may not vote on this poll

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  #1  
Old 10-07-2014, 07:57 PM
Haynar Haynar is offline
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I will be honest, I didnt read the details how to pull it.

Sorry

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  #2  
Old 10-07-2014, 07:59 PM
teija teija is offline
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The greedy pixel farmers are not the good guys here. You get no sympathy from me when u sock king in tube for 16hrs and corpse 4-5fungi's, just to pass the camp off to your next socking buddy.
  #3  
Old 10-07-2014, 08:02 PM
Korben Korben is offline
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Quote:
Originally Posted by teija [You must be logged in to view images. Log in or Register.]
The greedy pixel farmers are not the good guys here. You get no sympathy from me when u sock king in tube for 16hrs and corpse 4-5fungi's, just to pass the camp off to your next socking buddy.
Now it's the 'filthy casuals' versus the big mean 'players with lots of time'?

So now that's how we justify stealing someone's clearly camped mobs?
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Originally Posted by Haynar View Post
How about this. Wait til its not camped, and quit trying to figure out rule lawyering ways you can try to steal someone elses camp?
  #4  
Old 10-07-2014, 08:09 PM
teija teija is offline
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Quote:
Originally Posted by Korben [You must be logged in to view images. Log in or Register.]
Now it's the 'filthy casuals' versus the big mean 'players with lots of time'?

So now that's how we justify stealing someone's clearly camped mobs?
If people dont like the server rules thats fine, lets change them, but as it stands the rules clearly state u must stay near a camp, and im sure 98% of the population would say the tube room is nowhere near the king spawn.
  #5  
Old 10-07-2014, 08:11 PM
Korben Korben is offline
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Quote:
Originally Posted by teija [You must be logged in to view images. Log in or Register.]
If people dont like the server rules thats fine, lets change them, but as it stands the rules clearly state u must stay near a camp, and im sure 98% of the population would say the tube room is nowhere near the king spawn.

From the PNP, and my post you chose to ignore:

Players are subject to these supplementary rules while playing on Project 1999. While these are by no means an all-inclusive list of the do's and don'ts on Project 1999, it provides a suitable foundation by which the player can determine what activities are appropriate.

I don't know how you can interpret that to mean "Use these rules to steal camps from players"
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Originally Posted by Haynar View Post
How about this. Wait til its not camped, and quit trying to figure out rule lawyering ways you can try to steal someone elses camp?
  #6  
Old 10-07-2014, 08:15 PM
Byrjun Byrjun is offline
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Quote:
Originally Posted by teija [You must be logged in to view images. Log in or Register.]
The greedy pixel farmers are not the good guys here. You get no sympathy from me when u sock king in tube for 16hrs and corpse 4-5fungi's, just to pass the camp off to your next socking buddy.
Just because you don't agree with what they spend their time on doesn't mean you get to just roll in and steal their camp. That's scummier than camping something for 16 hours.

Maybe you spend 10 hours a day playing Hearthstone, what if I told you that you have to give me 50,000 platinum because I don't agree with you spending 10 hours on Hearthstone?

This thread is silly.
Last edited by Byrjun; 10-07-2014 at 08:17 PM..
  #7  
Old 10-07-2014, 08:19 PM
Freakish Freakish is offline
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Sounds like we need a C/R/FFA rotation on spore king.
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  #8  
Old 10-07-2014, 08:22 PM
Haynar Haynar is offline
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Sounds more about who has the camp. And who thinks they are more entitled to the camp.

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  #9  
Old 10-07-2014, 08:36 PM
Rais Rais is offline
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Quote:
That being said, you can absolutely "camp" mobs, and you cannot steal another players 'camp'. In general, if the placeholder or placeholders for a spawn are being killed, that 'camp' can be considered held by the player doing the killing so long as they are keeping the placeholders cleared. You do not necessarily need to be at the spawn point to call it 'claimed' while it is uncontested, however, if someone else wishes to contest the 'camp' you do need to return to the 'camp' and maintain a presence at or very near the spawn(s) in order to hold it. It should also be noted that if you camp out or leave the zone, you have forfeited a camp. You cannot hold multiple 'camps' if another group wishes to contest one that you are holding. The player holding multiple 'camps' retains the right to choose which 'camp' to give up.
Tube room is no where near king. So contest it, and wait while they can't clear the placeholder at or very near the spawn. PH spawns, they wipe or can't pull claim the camp. Pretty easy to do. The wording on the entire camp thing is a hodgepodge of not wanting to deal with defining a camp. Not something you should kick down onto the next ruling and just say things can be ruled differently for each camp.

It was easy in the past of if you aren't there, it isn't your camp. There was that small area where if you were claiming two camps, you had to pick one if someone wanted to move in. This was thrown out the window and this was made. It should be cleared up. Camping a fucking mob half way across the zone by only pulling the ph isn't legit and wrong.
Last edited by Rais; 10-07-2014 at 08:40 PM..
  #10  
Old 10-07-2014, 08:35 PM
Tasslehofp99 Tasslehofp99 is offline
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I'm in the middle on this one.


Any other camp you normally have to be within sight of the mob's spawn you're camping. I don't see why king should be any different, really. I personally don't care either way but I could see how some others would.

I mean a group could still move in down there for exp according to the rules but this could/would force the king group to move closer (if they could, assuming it was a trio or whatever) which would bring about other disputes.
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