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#1
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Quote:
Without altering the code in an absurdly non-classic way, the only other solution is an absurdly non-classic set of rules governing the raid scene. Experiencing classic EverQuest as it actually was back in '99 - '01 is out of the question. Those days are over. | |||
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#2
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Define "wet".
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Corova Moloko, Crusader and Guild Leader of The Mystical Order
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#3
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I was referring to stuff being /petitioned
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Atomos Human Ranger <Divinity>
Atomos Human Bard | ||
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#4
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I think there should be more socking. The mobs should be invulnerable to all but the ones who were in the zone the longest.
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#5
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FYI in Archeage if someone is in your way in a PvP zone, you can just kill them. It works nice.
Should do the same thing here.
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Juevento - 60 Rogue <BDA>
Juevento - Druid <Free Agent> | ||
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#6
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^ For Class C (and maybe FFA?). Class R should have 0 variance.
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#7
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Quote:
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#8
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Quote:
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#9
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This argument that play Styles are incompatible is so dumb. My play style is incompatible with the neck beards who camp fungi king from 8am till 12am. When do I get a vested right to that camp?
The only merit to class R is that it is appropriate to segment encounters into tiers. This is classic and generally a mmorpg concept. Call it leagues if you will. This allows for a better or more even playing field among competitors. It allows for us to segments out the heavy weights. That said, the current scheme is fair in terms of loot allocation. Stop asking for more class r. Focus on fixes to the system (like reducing variance). Dolic | ||
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#10
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Quote:
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