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#1
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-add boxing
-add porters -add crazy regen items to make you invincible -add bot npcs you can hire -give all classes instant teleport item -pay platinum or donate to make your equipment look like any other piece of equipment -instant level 60, no exp loss -instanced version of all zones available -all classes can solo with ease -boost regen of hp and mana -auto refilling hp and mana potions available for server donation | ||
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#2
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have a "lottery" where 100 level 60's get deleted randomly each month (too top heavy)
allow a max of two accounts per person minimum of 1 minute zone times (artificial) force classic UI, force full screen, disable alt+tab detect voice chat software and not let you log in if it is running >25 mobs aggro'd on you forces you to go linkdead and get raped by said mobs
__________________
hello i'm cucumbers
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Last edited by khanable; 10-01-2014 at 03:52 PM..
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#3
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Quote:
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#4
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Quote:
I have written down many idea for an MMO over the years. Nested end game: The term "end game" would mean the maximum content, items, level or skill before certain levels of increased consequences and rewards are introduced. A basic example would be once you reach level 60, the really important end game mobs would continue to grant XP and possibly more levels, but being killed by one of these guys would mean you would lose those levels or in extreme levels, permadeath. Basically anyone who is level 100 would have had to survive many many difficult encounters without being killed once. Clearly, there would not be very many of them. On the other hand, reaching 1 level past end game and being killed would revert you to the end game cap. | |||
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#5
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Quote:
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#6
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Instead of a lottery where level 60s get deleted, though, implement a more sophisticated perma death mechanic.
Each race ages at a different pace. The aging happens according to in-game time. Humans die at 75 years old, just like all their other stats. Every race starts according to how old their faces look. Gnome males start at age 60, but live until 100. Humans start at age 25 and live to 75. Trolls and Iksars die sooner due to their regeneration causing more rapid atrophy of their cells. Trolls age from 30 to 65, and Iksars from 12 to 42. Clerics live 25% longer by the grace of their Gods. Level 60 Necromancers who permadie turn undead and become permanent skeletons, capable of being charmed by other necromancers and used as pets. Their toying with death means their lifespan is 25% shorter than average. Everytime you die it takes 1 week off the end of your life. Everytime you get a rez it takes another week off. | ||
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Last edited by forensic; 10-01-2014 at 05:00 PM..
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#7
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the question was what changes could make the server feel more classic
not if you were an asshole jerk and wanted to make your own asshole jerk server what asshole jerk shit would you do to it to make it non classic and shitty jeez
__________________
hello i'm cucumbers
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#8
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Quote:
Original post: Just thought that a discussion of what core game mechanics alterations could be made to make the game more fun / compelling / more role-play friendly... Ill start with: Why doesn't agility directly affect run-speed more than it does? | |||
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#9
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Last edited by Ennewi; 10-01-2014 at 10:15 PM..
Reason: not sure if linking bjoel is bannable offense
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#10
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Quote:
No clue where I got mixed up
__________________
hello i'm cucumbers
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