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Old 09-22-2014, 10:10 AM
Tassador Tassador is offline
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God kah nay diaw sucks ass
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Old 09-22-2014, 10:15 AM
georgie georgie is offline
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so just bind camp people?
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  #3  
Old 09-22-2014, 11:15 AM
Mac Drettj Mac Drettj is offline
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200 pop split into 4?

naw

unless 2 boxing is allowed, teams will never success, not enough players
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Old 09-22-2014, 11:24 AM
Rec Rec is offline
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200 pop for teams would be the hopes and dreams of existing FFA characters praying their server rules don't go bye bye when the two servers are eventually merged.
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Old 09-22-2014, 10:18 PM
Kergan Kergan is offline
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Drakar pretty much describing the EQ2 PVP system mechanics. They made it easier with only 2 factions.

Good/Evil with a betrayal quest that makes you a 3rd exile faction - makes you KOS to both sides (including NPCs) and also other exiles. You can choose to stay exile, removing your ability to group with good/evil, visit vendors, complete quests, bank, etc. But you get to attack everyone.
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Old 09-22-2014, 10:29 PM
Drakaris Drakaris is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Drakar pretty much describing the EQ2 PVP system mechanics. They made it easier with only 2 factions.

Good/Evil with a betrayal quest that makes you a 3rd exile faction - makes you KOS to both sides (including NPCs) and also other exiles. You can choose to stay exile, removing your ability to group with good/evil, visit vendors, complete quests, bank, etc. But you get to attack everyone.
Damn, I guess that means some other development team thought of that idea and put it into practice.

It seems like a pretty cool system, the only thing you need to be wary of is making it disadvantageous enough for a raiding guild to majorly handicap them if they decide to all go "FFA/Exile" to prevent a zerg. Beneficial AOE bard songs not hitting out of group members and AOE damage spells hitting all players could be enough. Maybe remove the ability to heal non-group member as an "FFA/Exile", lots of mechanics to play with.
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Old 09-23-2014, 10:06 AM
Kergan Kergan is offline
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Quote:
Originally Posted by Drakaris [You must be logged in to view images. Log in or Register.]
Damn, I guess that means some other development team thought of that idea and put it into practice.

It seems like a pretty cool system, the only thing you need to be wary of is making it disadvantageous enough for a raiding guild to majorly handicap them if they decide to all go "FFA/Exile" to prevent a zerg. Beneficial AOE bard songs not hitting out of group members and AOE damage spells hitting all players could be enough. Maybe remove the ability to heal non-group member as an "FFA/Exile", lots of mechanics to play with.
The biggest difference between EQ and EQ2 was I believe you could be a necro for example on either side. It was pretty much an RP type of choice. It gets a bit wonky here unless you don't divide the teams up based on any sort of lore...just split shit up even as possible. Put trolls and ogres on different teams for example.
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Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
  #8  
Old 09-23-2014, 09:33 AM
Pudge Pudge is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Drakar pretty much describing the EQ2 PVP system mechanics. They made it easier with only 2 factions.

Good/Evil with a betrayal quest that makes you a 3rd exile faction - makes you KOS to both sides (including NPCs) and also other exiles. You can choose to stay exile, removing your ability to group with good/evil, visit vendors, complete quests, bank, etc. But you get to attack everyone.
This, and drakar's idea, sound like interesting options. GMs should file this thread for revisiting when they consider teams. If i remember, ill use #teams to find it myself in the future.
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  #9  
Old 09-22-2014, 10:24 PM
Azure Azure is offline
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This suggestion went through about 200 iterations. Is actually part of the plan, for votes. Probably will be ignored and never implemented. Also, velious?
  #10  
Old 09-23-2014, 06:31 AM
Sear Sear is offline
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How many zones are there versus how many concurrent players (realistically)?

first thing that should be considered with these boxes

if I were to try some custom deal that was in direct competition with R99, which is an uphill battle already, I'd start by condensing the number of zones to <25

classic pve immersion would be broken in one sense, but you might actually see other players that way (which in itself is a classic thing that has been missing from virtually every red box)
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