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#1
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Quote:
__________________
"All we really lose is one Warrior."
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#2
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Take a look at a fairly similar situation. Shards of Dalaya (custom EQ freeshard using up to Titanium expansions) has a comparable population. It also has 13 raid tiers with more raid mobs in most of each tiers than all of current P99's zones combined.
List There are also 6-man encounters, 12-man encounters, and adepts (basically lowbie raids). I was on there for a year or two raiding T1-T10 via a couple guilds and rarely encountered issues with other guilds raiding a few hours three nights a week. There were some issues sure, but like I said, fairly rare. Am I saying this place is heaven? No. Am I saying P99 should try to emulate a custom server and add custom content? Obviously not as it defeats the purpose of the project in the first place. I'm just trying to communicate an idea of the amount of raid content it seems to take to make 500-1000 people happy and consistently raiding. Now, take that raid content, divide it by 13 and sit with it for three years. It's amazing you people get any raiding done at all without everyone's dicks going into everyone's butts. I'm lurking until Velious. Not sure it will change anything though, even doubling the raid content. | ||
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#3
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So what's the carrot on the stick for the casual raider? We obviously refuse to stoop to the hardcore level of what they call "competition" and we've created an environment where 10+ guilds are sharing 33% of the content which happens to be more than half the server population.
This isn't a classic situation. It needs a non classic solution. Give us p99 blue 2.0. BDA will personally raise the necessary funds for hardware and hosting (as would almost every other class R guild I'm sure) and allow a onetime /movelog to the new server. On this new server the raid rules will be agreed upon by the raiding guilds and enforced by the staff in the spirit of the current class R rotation agreement. A council comprised of raid guild reps would come to agreements on punishments which would remove the need for staff discipline. Staff would be left with item reimbursements and corpse rots. I've had this idea for a while and the only class R guilds that didn't like the plan was A-Team and Omni (although Omni initially supported the idea) plus I'd wager that a large majority of the casual population would movelog as well because they'd know that they could eventually reach their EQ goals without being a hardcore neckbeard asshole. It's saying something when 75% of the p99 population would willingly secede from TMO/IB if given the opportunity.
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#4
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Quote:
Don't PvP in a game that wasn't built for PvP. Competitive EQ... is PvP. If you want to PvE you need some mechanism that removes competition. Instancing is the gold standard, but scheduling works too. Instancing isn't classic... scheduling IS classic, but it still led to endless rule lawyering and pushing of the limits. Scheduling did not, historically speaking, ever stop hardcore guilds from dominating. What stopped them was the release of expansions. I would have to say that the current state of affairs seems VERY MUCH inline with classic to me. For better or worse it's very classic and that's why this raid drama is nostalgic for me =} | |||
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#5
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I admire the way Yendor defends his boyfriend
__________________
Toosweet
Filthy Backstabber of p1999 | ||
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#6
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fuck it, wipe it clean.
__________________
Juevento - 60 Rogue <BDA>
Juevento - Druid <Free Agent> | ||
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#8
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Your lives must be astonishingly sad
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#9
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This is the blue server I thought the whole point was to obtain pixels and everyone to just have a good time, not like a_large_rat AI is gonna challenge anyone.
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#10
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P sure catherin was autofiring it based on several fraps. later shown definitive fraps. daliant was obviously using something to auto turn in--the fucker was afk as it was killed haha. the fight is pure shitshow due to the nature of the spawn and its tremendous value for how easy of a fight he is.
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