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  #1  
Old 09-09-2014, 11:19 AM
Genedin Genedin is offline
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Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Not really anything like TERA, aside from both being Korean high fantasy MMOs. One is a str8up themepark the other is more sandbox. The combat system is completely different...TERAs was way better but AA is more traditional tab-target.

I don't understand why another game hasn't cloned TERAs combat system it was the best in any MMO to date. Problem with that game is it turned into a typical Lineage Korean style grind fest the second you hit max level. The actual leveling up process was pretty cool and fun because of how the combat system worked.

I did think that AA did a very good job 1-30 in the themepark tutorial mode. I'm curious if you went past level 30 in the beta...the game completely changes around that time. Consider 1-30 the tutorial.

AA pros:
  • Awesome class system
  • Sandbox at the high end
  • PVP focused
  • Naval combat
  • The North American port has beaten most of the Korean "styling" out of the game
  • No initial box cost, F2P model - i.e. try the game in full for free before spending $

AA negatives:
  • Tab target system a step back, no innovation there (game is 4 years old honestly)
  • While it may not be pay to win, it's definitely an pretty big advantage to put real $ into the game especially early on
  • PVP is WoWesque, more mash buttons until someone is dead than EQ style strategic/drawn out combat
  • At the end of the day, a Korean company is still calling the shots even though Trion seems to have more control than a typical regional publisher (like what happened with TERA)


Nice review.

I got to level 16. Felt exactly like world of warcraft except you can have farms and un-installed. I really tried to like it. Graphics are nice but like Sirken said I felt no sense of wonder or exploration. I really enjoyed ESO until I got to max level and quit but at least that game I could explore and find secrets and treasure and I dunno. Archeage sucks dick the end.
  #2  
Old 09-09-2014, 05:13 AM
Heyitsme Heyitsme is offline
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I liked even Darkfall better than ESO and it had ridiculously bad things like having to grind 500 gloves on a crafting bench to get access to point to full out your combat build, and then after deleting every single glove one by one, it was retarded.

But still DF was a sandbox and ESO wasnt. Im hearing bad things about leveling in Archeage as well but its F2P so im going to check it out at least.
  #3  
Old 09-09-2014, 05:16 AM
Sirken Sirken is offline
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Quote:
Originally Posted by Heyitsme [You must be logged in to view images. Log in or Register.]
I liked even Darkfall better than ESO and it had ridiculously bad things like having to grind 500 gloves on a crafting bench to get access to point to full out your combat build, and then after deleting every single glove one by one, it was retarded.

But still DF was a sandbox and ESO wasnt. Im hearing bad things about leveling in Archeage as well but its F2P so im going to check it out at least.
i feel bad for anyone that went hard in the paint on ESO as if it was a real MMO. theres no end game, no crime system, no thiefs guild, or dark brotherhood. i tried to play it the way i just play other elder scroll games, but it was hard at times. the person i played ESO with couldnt resist the little add ons that show u were everything was because they didnt want to miss out on skill points, however i felt the exact opposite, and would rather missed those soul shards as opposed to use a 3rd party program to show me where they were.
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going after sirken is like going to a cheerleader convention and punching the only one that bothered to talk to you
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I've met Sirken IRL.. he ain't jelly of shit

  #4  
Old 09-10-2014, 05:38 AM
R Flair R Flair is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
i feel bad for anyone that went hard in the paint on ESO as if it was a real MMO. theres no end game, no crime system, no thiefs guild, or dark brotherhood. i tried to play it the way i just play other elder scroll games, but it was hard at times. the person i played ESO with couldnt resist the little add ons that show u were everything was because they didnt want to miss out on skill points, however i felt the exact opposite, and would rather missed those soul shards as opposed to use a 3rd party program to show me where they were.
ironic that all the things you didn't like about ESO exist in Archeage in some form

game is total quest hub grind tutorial mode first day of playing, after thats its totally open ended.

I uninstalled at level 13 due to boring quests. came back played again with a friend built a boat, killed pirates, did a little crafting, pvped on intercontinental trade runs, built a house and joined a guild planning on taking over the northern continent.

Best $150 i spent on mmos since triple boxing EQ classic.
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  #5  
Old 09-09-2014, 05:13 AM
Sirken Sirken is offline
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i played ESO for weeks because i was having fun with who i was playing with, not because of what we were playing.

we lasted about an hour in Archeage, and the most fun they had was creating their character. the quests felt empty, the world felt fake, and i felt 0 challenge or sense of exploration, i dunno. the whole thing just felt wrong and i couldnt get into it [You must be logged in to view images. Log in or Register.]

maybe it gets better, but the beginning just turned me off. but u know what turned me on? http://youtu.be/kCLwcWKXgJw (enjoy)
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Quote:
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Accusing me of simultaneous favoritism for two opposing guilds involves a special kind of stupid
Quote:
Originally Posted by karsten View Post
going after sirken is like going to a cheerleader convention and punching the only one that bothered to talk to you
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Originally Posted by Rogean View Post
I've met Sirken IRL.. he ain't jelly of shit

  #6  
Old 09-09-2014, 10:01 AM
Mac Drettj Mac Drettj is offline
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u advocating mq2 sirken?
  #7  
Old 09-09-2014, 11:30 AM
Kergan Kergan is offline
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I think they need to do a better job introducing the end game concepts early. Almost everyone I've talked to said they hated the game until they hit 30+ and all of a sudden its great.
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  #8  
Old 09-09-2014, 10:48 PM
Heyitsme Heyitsme is offline
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Theyve done a livestream addressing some pay-to-win issues and turning labor pots to what they were doing before

Livestream recap found on Reddit :

- Open beta was awesome, couple of records were set. Most number of downloads & highest number of signups in all of the beta weekends.

- Eliminating all meetings on Friday so they can actually play the game themselves.

- Glass Phoenix glider is pretty.

- Servers have been improved. During beginning of open beta, they noticed servers were stressing and they had XLGames members IN the office to help out and make changes to significantly reduce the lag.

- 50% improvement on performance.

- Lots of the stuff they're going to answer, Scapes has answered on the forums with the above link.

- Marketplace changes; Test with the labor pots was very useful.

- Trying to change it back to old version of labor pot. 12 hour cooldown, 300 credit.

- All the constructive feedback is greatly appreciated, Scapes is very happy that everything was laid out, super helpful.

- They don't want to buy best-in-slot items in the store, that's the reason costume stats were removed.

- Costumes are just for fun.

- OBT Build is basically our launch build, talking with XLGames to tweak some stuff.

- Core of the build is ready for launch.

- Costume helmets are APART of the costume so you can't remove it, it's just one item(the whole costume) so you can't hide it, sorry.

- Archeum scarcity; thanks for the feedback and for all the people who recorded and opened a TON of bags to ACTUALLY help them.

- Number on database doesn't always match what you see in game.

- With your data and their data they are talking with XL on "what makes sense."

- XLGames staff has been in the office for a while and keeping late hours to help out.

- All archeum was adjusted (moonlight, etc) but it wasn't adjusted AS MUCH as sunlight. But all were adjusted.

- Archeum crates weren't supposed to be just for archeum. It's meant for a bonus added onto their main reason for opening the crates.

- Editing the Archeum Crates tooltip to be more accurate.

- They are spawning a ton of coin purses and testing themselves for rates.

- XLGames in KR and in their office are pretty active so they might be getting a different build for launch. They'll let us know when they know.

- Mounts; "power creep" "stat creep", the only mounts worth obtaining is the best one.

- In-game achievement for honor point mount.

- They just want you to pick whatever mount you want for LOOKS and ABILITIES, not because you're forced to for speed.

- Feedback will be taken from headstart, they are still looking to balance mounts.

- Cows and Donkeys will still be slow.

- Firecait is going to try to get Carrot Dash, there goes her paycheck.

- These changes make it easier to put Pegasus and other mounts on the store since everything is normalized.

- Wiping everything and getting everything ready to go again waiting for launch.

- Making sure everyone gets their patron/founders pack items, etc.

- They're testing each INDIVIDUAL servers getting it ready for Friday.

- OBT Servers are the headstart servers.

- They don't plan on specifically adding servers AFTER headstart. If they DO, it'll be because the game was so good that they needed more servers for traffic reasons.

- Don't need to redownload everything, just a patch.

- 0 Labor points start (who asked this? That was obvious.)

- Europe vs NA; timing will be coming up together. Other then that, different times. Patches, restarts, Auroria, all will be on a good time for their respective country.

- Fishing boats was unintentionally removed, trying to get it back for headstart.

- Healer quest rewards! XL hasn't dealt with this since they started at 1.0 and they've requested it, but they don't know when it'll be ready. Won't be ready for launch, but they're sure they'll get it fixed.

- Founders pack on steam, still working on integration, buy the founders packs on their website.

- Founders packs will be removed at launch & replaced with STARTER packs.

- Character slots will be available for headstart, 1000 credits per slot.

- You'll start off with 2 characters and you get have 6 for your account, 4 max per server.

- Slots are PER REGION. 6 Slots for NA, 6 Slots for Eu.

- Labor pool is split by region as well. Labor and loyalty are different on Eu and NA.

- Auction house; 3 servers per auction house on NA, 2 on Eu. Going to talk about it on the forums.

- Launch build is available now. (I only see beta, not sure, don't blame me.)

- Patron pricing is identical for RIFT. Go look at RIFT.

- Free to play players can buy the auction house cash shop item to fully use the auction house @ launch.

- Someone asked what APEX is, it's basically an item you can buy from their website with MONEY, can't be bought with credits, and sell it to someone. When activated the user who used it gets credits. Can use it for anything, patron, AH Item, etc.

- 10$ for APEX.

- 2 APEX will be needed for the 30 day pass of patron.

- Same CHESTS will be used from the loyalty store and the Archeum founders pack.

- Two APEX will get you Patron and extra credits to spend as you please.

- They have a meeting with XL. Main topics are labor potion and increasing drop rate for Archeum.

- When they have details, they'll share them.

- Botting and spamming. Chat filters have been improving a lot, you can finally say ING words, woo.

- Their own engineers, GM Smackdown makes his own algorithms to detect bots.

- GM Smackdown hates bots, Tease him by telling him there's a bot around you.

- After reported a lot gets put on a list and they get checked by humans and banned if need be. Innocents will be let go.

- Patron will start counting down WHEN YOU LOGIN. Launch, Headstart, whenever you login.

- Hotbar topic; one of four that they've communicated to XL.

- Borderless/Inverted Mouse/Skill queue are the other three topics.

- Skill queue is a WHOLE new system, takes time.

- Those aren't the ONLY topics they've brought up, just the highest priority.

- Bi-weekly restarts on the servers to keep the servers healthy and make sure no lag is going to happen.

- Can be reduced or increase the rate of restarts based on how the servers are going.

- Healers healing their jerk friends in non-pvp zones against enemy faction and can't get attacked is noted and given to XL.

- Reporting bots gets you labor if it's a bot.

- Report abuse through Live chat or their support site, not in game.

- If you're a patron and can't live chat, let them know!

- Expansion pack schedule; let's launch the game first.

- 1.7 is rapidly approaching.

- No limits on housing, you need to just be able to pay it.

- Character deletion scales; 1-10 is 10 minutes. 10-30 is 24 hours, they can't remember higher then that.

- Founders packs perks and who they'll go to. First 6 characters for most of them, certain items like the Chests will only be your first character.

- Scapes stinks, you don't want his shirt.

- Hasla tier 1 limit. Tier 2 and 3 were supposed to be catch up weapons on KR. They're not needed now.
  #9  
Old 09-09-2014, 11:26 PM
Kergan Kergan is offline
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- Borderless/Inverted Mouse/Skill queue are the other three topics.

lol'd at this one, Thrilla just about had an aneurism when he couldn't invert mouse. Pretty sure he ragelogged and never tried to log in again.
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  #10  
Old 09-09-2014, 11:32 PM
Heyitsme Heyitsme is offline
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Wait wat, i quit age of wushu because of that
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