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#1
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![]() i'd like to see you do it man. good luck
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#2
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![]() I created an implementation today to change an NPC's list of spells on the fly via the quest manager. This was used to generate random effects on VP wurms. Also the problem with dragon AEs that have a DoT or debuff effect not being recast before the effect wears off the target has been solved.
With regards to people wanting to play/develop Luclin and PoP, especially after years of P99: I am attempting to bear in mind the possibility of this project continuing to expansions beyond Velious some day. We are slowly disabling code relating to out-of-era mechanics (like AAs, Adventures, etc), but nothing is being permanently removed. We are leaving the means to once again use all this code that has no place in Vanilla to Velious. I would have to assume that up until a certain point, the later expansions are better implemented in peq than this nonsense I'm seeing in classic. A little fun at the end of a long day: https://www.youtube.com/watch?v=tDzURpr7vwY
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#3
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![]() nice haha. ultimate train
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