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Old 08-20-2014, 07:34 PM
loramin loramin is offline
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Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
EQ Clerics was a pile of crying clerics about how druids/shamans could do more.

EQDruids/DruidsGrove was a pile of crying druids about how clerics could heal better.

Every class was self loathing.
I'm not so sure it was entirely self-loathing; there was also a meta-level to the griping. Basically the idea was to say "Class X is better than us because of _____ (so nerf class X and not us)" as loudly as possible, so the dev nerf hammer's agro would go to class X instead of your's.
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Old 08-20-2014, 03:36 PM
gwideon gwideon is offline
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Originally Posted by Rais [You must be logged in to view images. Log in or Register.]
The fact you mention the Graffe community should revoke any wizard right you have. That place was a shit pile of pre emo, emos who would cut themselves everyday over how bad wizards were.
Graffe was one of the better early places to collect information on the class. Early quest spoilers, game mechanics measurements/parsing, and less class whining than most forums. It was the best class forum in the early days. That you didn't read it reflects more on you.
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Old 08-20-2014, 03:29 PM
Ele Ele is offline
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I like the wild turns this thread has produced. [You must be logged in to view images. Log in or Register.]
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Old 08-20-2014, 03:30 PM
arsenalpow arsenalpow is offline
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Concussion doesn't seem to be that effective anyways.
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Old 08-20-2014, 03:41 PM
gwideon gwideon is offline
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Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
Concussion doesn't seem to be that effective anyways.
Its not much, but it helps. Don't base the effectiveness off of the resist message.
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Old 08-20-2014, 03:42 PM
Tasslehofp99 Tasslehofp99 is offline
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Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
Concussion doesn't seem to be that effective anyways.
For raiding purposes I don't believe it is. All the mobs have 32k hps; by the time you can do enough damage to pull agro the mob is dead. Maybe in some instances of exp grinding groups I could see there being applications for the concussion spell.

I think when Velious comes out though people will realize why they need this spell.
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  #7  
Old 08-20-2014, 04:11 PM
Tuljin Tuljin is offline
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Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
Concussion doesn't seem to be that effective anyways.
Concussion will reverse snap agro if it puts you off the top of the hate list - if it lands and bumps you off the top of the list the mob will instantly move to the next toon down. Its best used when you stun a mob when hes high HP either to interrupt a caster youre pulling or to stop a mob from beating on a group member he shouldn't. During the stun duration hit him with a concussion and you will get bumped down the list. Its also good when you have to chain nuke and you toss it in between to keep your hate down. Its only 25 mana and a very short cast time.

Its not really meant for instant agro drop. You have to use it preemptively. It doesn't work against Kunark raid mobs but it becomes useful in Velious raid. Its an awesome spell.
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Old 08-20-2014, 03:47 PM
Whirled Whirled is offline
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I like the wild turns this thread has produced. [You must be logged in to view images. Log in or Register.]
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Old 08-20-2014, 03:38 PM
Juevento Juevento is offline
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Daldaen keeps bringing up the lack of item loot on red. As I remember it, the PvP server I spent my EQ live time on had item loot removed before Kunark came out. Seems classic to me.
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  #10  
Old 08-20-2014, 04:57 PM
Daldaen Daldaen is offline
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Originally Posted by Juevento [You must be logged in to view images. Log in or Register.]
Daldaen keeps bringing up the lack of item loot on red. As I remember it, the PvP server I spent my EQ live time on had item loot removed before Kunark came out. Seems classic to me.
August 2004 Patch

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Players killed in PvP combat will now spawn in Shadowrest with full equipment. A naked corpse will remain in the location they died for 3 hours. Note that this effectively removes item loot from Rallos Zek. With the addition of no drop augments it became rather trivial to effectively remove item loot from the server anyway, and we felt the benefits of the new death system outweigh the benefits of an item loot system.
Item loot was removed after LDoN when people could put no drop augments in everything to prevent item loot all together...

Not Kunark. Not even close.
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