Quote:
Originally Posted by Eliseus
[You must be logged in to view images. Log in or Register.]
People also seem to assume that less forgiving stuff auto =s harder. IE, the time spent to regain exp loss from a death in EQ with no 96% rez vs no exp loss in most modern mmos.
I do love EQ and always will, and will always play here when I can, but being someone that has raided in top 10 "guilds" for server/world firsts in most MMOs, I can tell you that mechanics in EQ don't even touch current games in terms of "difficulty". That also being said though, I have never seen so many people in a game fail to clear the last content in an expansion till post expansions come out (sadly this mostly applies to later expansions, so not even relevant to p99 difficulty).
Basically what the last paragraph is getting it, is I can see certain aspects being considered hard, like clerics not being able to properly do a CH rotation, but overall difficulty of EQ doesn't in any shape / form compare to modern day MMOs. The only thing it has for it, is are you a player that can handle doing something like exping in the same spot for weeks, maybe months, which some could interpret as hard. I think what term people should really be saying, is EQ feels more rewarding. Not that EQ is or was hard. Hell, games like WoW even have DBM telling you how to do a fight, and it is still harder than EQ (which is something interesting to point out p99 difficulty considering the content will never be "new", it removes a lot of trial / error for most people since and strats that might exist outside of throwing 100000 people at something are mostly irrelevant).
|
I haven't played any modern MMOs (don't know shit about WoW), but my opinion falls in this general area. People can argue about EQ being harder than modern MMOs til they're blue in the face... but it doesn't change the fact that classic-style EQ could be a lot
more challenging if you didn't hang onto all the ancient, extremely binary content, especially at the upper levels and raiding. Give the people who
do have their shit together something to really sink their teeth into beyond endless grinding, farming, tracking, scheduling, etc.
Redesigning all of the existing raid content to have actual scripts and distinctive multi-part strategies would obviously never go down, but it would go a long way. Putting a cap on the number of people that can attack a raid mob to prevent blatant zerging might help too, although I understand there definitely isn't enough raid content to sustain the guild splits that would inevitably cause.
not classic though and not a player, ignore!