![]() |
|
#1
|
|||
|
![]() Lost Dungeons of Norrtah was cool, was easy to bang out a few excursions if you had only 2 hours to play.
| ||
|
#2
|
||||
|
![]() Quote:
But: This was the first expansion where the game started going down the path of instancing, which I didn't care for. There was zero solo content, unless you boxed enough characters to request an instance. It was the most exploitable expansion, because you could keep requesting instances, check MQ2 for nameds, warp to them, kill them, and restart. Considering how broken some of the loot was before it got nerfed, this really benefited people using third party programs. Almost everyone only did one instance (Miragul's) because they put all the best augs there - Anger proc and HP augs. This was also the most annoying instance because the sheer white of everything made my eyes hurt. I hoped every time that we would get the lab dungeon instead of the "everything is stark white" caves. The actual design of the dungeons was terrible. None of them were memorable, it was straight up HallwayQuest. The raids were useless, they were harder and more time consuming than Elemental PoP but with worse loot. The aug system itself effectively doubled the amount of gear you needed to acquire, and really increased the gap between casuals and hardcore. Augments added a lot of not fun micromanagement. (I should note that LDON was actually supposed to decrease the gap between casual and hardcore players, since the idea is that you run a bunch of LDONs and buy the high end armor and then aug it out and it's equivalent to PoP raid gear. The problem was that took way more time than just joining a raid guild and raiding things). I'll defend parts of Luclin and PoP, but LDoN was a real stinker of an expansion. Very little was done right. Which is a shame because Takish-Hiz and Rujarkian Hills were part of the lore from the beginning and could have been really cool lguk style dungeons. The other dungeons were just tacked on bullshit; Deepest Guk, really?
__________________
| |||
Last edited by Byrjun; 09-09-2014 at 01:10 PM..
|
|
#3
|
||||
|
![]() Quote:
| |||
|
#4
|
|||
|
![]() I agree with the devs considering adding in custom content well after the release of velious, but keeping the the graphical quality of classic zones. Redesign some zones that were released with new newer graphics.
In Antonica add in: Unkempt Woods The Dead Hills The Hatchland The Frigid Plain Lake Neriuss Rujarkian Hills The Northlands The Nest Gulf of Gunthak (remade) Jaggedpine Forest (remade) Faydwer: Ranthok's Ridge The Loping Plains Dragonscale Hills(remade) Hills of Shade Eliserain Lake Wayunder Lake Odus: The Barren Coast(remade) The Wasty Deep The Grand Plateau Adding this content on line with classic graphical environments, then perhaps just adding new armor, weapons and items, AA through either quests, grinds or a mixture of each could make the game excel in years to come | ||
|
#5
|
|||
|
![]() There are a few things from later expansions I wouldn't mind seeing...
Shared Bank (LoY) - seriously, just give us two shared bank slots, with the shared plat slot. AAs (SoL): Rangers especially would like some AA love, but it would give everyone somewhere to put all that wasted xp they've not been getting since 60. Zones: Most of the overworld zones. I don't care about the moon, but there are a lot of overworld zones that would fit in well with classic, IMO... especially those zones that are mentioned in the lore since classic but only added later. Bazaar: I know a lot of people are hung up on the EC tunnel thing, but to me it's a waste of time to stand around auctioning minor goods. Sure, I'll auction something valuable, but basic noob gear just isn't worth the time spent to sell it. If I could set up a merchant, I'd happily sell everything I could (which would help lowbies out)... and even though it's not classic, an offline selling mode would probably help with bandwidth usage by the server. | ||
|
#7
|
|||
|
![]() I think it would be interesting to consider the direction the game would have went without Sony takeover and Luclin.
Velious introduced these beautiful Load Armors and custom helms that got thrown away an expansion later with Luclin graphics. This was a theme with the game. Each expansion rendered parts of the game obsolete until they were no longer used. They threw away all of the work done on this content. I would love to see the devs try to interpret the direction of the game if it stayed true to it's original vision while preserving the spirit of the game and it's previous expansions. New zones and Items should merely offer a choice to adventurers not be replacement to old content.
__________________
Scythic Wolfeye - Ranger
| ||
|
#8
|
|||||
|
![]() Quote:
Quote:
__________________
| ||||
|
#9
|
|||
|
![]() I'm sure you'll all be sick of it before that happens
Kunark has been out for yearsssss and velious will just ADD to the awesomeness which is EQ.. People have stuck it out with this amount of content, and Velious is SO much more.. So these people will be playing at least another 5 years+ years Don't worry, be happy | ||
|
![]() |
|
|