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  #1  
Old 08-07-2014, 12:44 AM
Messianic Messianic is offline
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Hateful luclin models are hateful
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  #2  
Old 08-07-2014, 02:19 AM
SyanideGas SyanideGas is offline
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That is hideous. Classic looks x10000 times better. Then again all luclin models suck anyways so.
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  #3  
Old 08-07-2014, 11:39 AM
Kika Maslyaka Kika Maslyaka is offline
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Early Luclin models were indeed very ugly, but they only existed for a short time. they were reworked into better models a few months later:

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The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
  #4  
Old 08-07-2014, 12:53 PM
Glenzig Glenzig is offline
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Quote:
Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
Early Luclin models were indeed very ugly, but they only existed for a short time. they were reworked into better models a few months later:

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Yeah those actually look way better than the current skellies.
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Old 08-07-2014, 12:26 PM
Swish Swish is offline
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I dunno, that metallic look implies that we're all terminators [You must be logged in to view images. Log in or Register.]
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  #6  
Old 08-07-2014, 01:18 PM
Kika Maslyaka Kika Maslyaka is offline
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the models above are blue "Ice" and red "Blood", there is also regular white bone skelly, and also dark brown sort of "Burned/Ash" skeleton.
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[Rogean;750468]
Aren't you suppose to be banned?

[Zuranthium;1453395]
The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
  #7  
Old 08-07-2014, 03:57 PM
Zaela Zaela is offline
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Thought those were PoP models. Their ID numbers are up there, in any case.
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Old 08-07-2014, 04:26 PM
Danyelle Danyelle is offline
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Quote:
Originally Posted by Zaela [You must be logged in to view images. Log in or Register.]
Thought those were PoP models. Their ID numbers are up there, in any case.
LDoN. Aye it's an unrelated race that can't overwrite the Classic/Luclin ones (Classic/Luclin = 60, LDoN = 367)

And neat! That was the other issue lol.
  #9  
Old 08-07-2014, 04:42 PM
Zaela Zaela is offline
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Originally Posted by Danyelle [You must be logged in to view images. Log in or Register.]
it's an unrelated race that can't overwrite the Classic/Luclin ones (Classic/Luclin = 60, LDoN = 367)
Well, they could... just a matter of giving the data for one the name of the other. Unless classic skeles are hardcoded to use human animations as well? Although I don't recall humans collapsing into a pile of bones when they sit.
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Old 08-07-2014, 04:43 PM
Danyelle Danyelle is offline
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At the moment Luclin skeletons are hardcoded to use luclin human male animations. There was a period of time that they had custom skeleton animations but they got replaced somewhere along the way.it may have ben the patch that let them ride horses, as they couldn't initially do that. Sony's way of being lazy i guess.
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