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  #1  
Old 08-05-2014, 10:18 AM
Cheesypoof Cheesypoof is offline
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I have a lvl 54 almost 55 monk that can crank his FR up to 140 ish unbuffed if u would like to do some field testing on me. Just send me a PM.


Also..

Do you think you could put some work in on necros after you're done with the resist curve. Necros used to be a nice pvp class on live. Here they have several issues that require attention which have already been brought up in other threads.
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Old 08-05-2014, 11:29 AM
Nirgon Nirgon is offline
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  #3  
Old 08-05-2014, 01:17 PM
Colgate Colgate is offline
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resist system definitely isn't anywhere close to very good

when i have 209 fire resist and i'm taking 750+ damage from a sunstrike in pvp, shit's definitely real bad and real DUMB
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Old 08-05-2014, 02:14 PM
Nirgon Nirgon is offline
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^ yis. Although I won't be as crass in my opinions. It seems to me the more time people who pvped during the classic era spend here, the angstier they get (take a LONG break, truzme). However, I can understand that after being chain rooted by a mage pet's lure root that existed here for some time.

Pay no attention to these scum who said things like "SERVER'S FINE JUST RELEASE IT" etc or who wanted ffa pvp zones to suit their interests, or who the hell knows what else that isn't classic.

I will help you, give you honest feed back and seek any clarification from trusted parties.

One thing is for sure, it will be leagues of classic beyond what is here now. As far as people who don't want that? Why pay attention to them anyways. You either want something that is classic (like me) or you want something that serves your interests (selfish/retarded/everyone loses).

What is here now? An attempt to make a WoW style combat system of some kind. I think it had the right intentions but it just doesn't mesh well with the rest of EQ's mechanics.
Last edited by Nirgon; 08-05-2014 at 02:21 PM..
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Old 08-05-2014, 02:23 PM
Pudge Pudge is offline
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i wouldnt leave them totally alone, just what i said in my 1st post in this thread. and in addition try using the scaling system Alecta set up.

and dispels are a big part of both pvp and pve, and have never been done right.
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Old 08-05-2014, 02:23 PM
Nirgon Nirgon is offline
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You know classes can do other things besides spam nukes (well that's what I think works here, coming here fresh with a classic mindset I thought it was comical people were doing that at first)? I agree buff stacking and dispel should come along with this too. Would be nice if we could test all this on the current Velious beta server.

You know people will have to risk those items that give them the godly 215 FR in my system?

Resilience was added to games like WoW for a reason. The burstiness was just stupid and left no room for strategy just mashing damage. At least frost nova (root) had a long cool down [You must be logged in to view images. Log in or Register.], back on red launch I would watch one druid spam nukes while another spammed roots. Wuz supa dumb especially considering all parties had 160ish of each resist buffed (why bother dispelling, it didn't make a diff!).


PS: the buff stacking change pseudo code is just:
buff is applied -> place it in first available top slot, remove previous instance if it exists -> classic
Last edited by Nirgon; 08-05-2014 at 02:37 PM..
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  #7  
Old 08-05-2014, 09:15 PM
Haynar Haynar is offline
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I have the basics figured out, they were there already. What is just broke, is the partial system.

My vision, would be a spell like a zero resist mod magic nuke (that partials), it will scale from about 50 MR, to start resisting.

At about 80 MR, you will start getting partials.

At 100 MR, you will resist about 20%, and have 60% partial, and 20% land for full.

At 120 MR, you will get the min 2% land for full.

At 140 MR, you will be resisting half, and partials on half.

At 200 MR, you will have about 95% resist, with a 2% hit for full, and 3% partial.

This is just the basic framework. All numbers are soft at this point, but that is just a general idea on what i am working for.

H
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Old 08-05-2014, 10:18 PM
Pudge Pudge is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
I have the basics figured out, they were there already. What is just broke, is the partial system.

My vision, would be a spell like a zero resist mod magic nuke (that partials), it will scale from about 50 MR, to start resisting.

At about 80 MR, you will start getting partials.

At 100 MR, you will resist about 20%, and have 60% partial, and 20% land for full.

At 120 MR, you will get the min 2% land for full.

At 140 MR, you will be resisting half, and partials on half.

At 200 MR, you will have about 95% resist, with a 2% hit for full, and 3% partial.

This is just the basic framework. All numbers are soft at this point, but that is just a general idea on what i am working for.

H
I'm really glad you're putting in work to help make the server better. but such a drastic change like this will be truly damaging. before implementing something like this, please can you make a post about it on the main pvp forum? very few ppl read the bug forums... mostly because nothing ever gets changed anyway.

maybe if you bumped everything up by 40 i'd feel better about it. at least for Kunark era.
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Old 08-05-2014, 10:22 PM
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One thing I feel red has right is the resist rate on roots. Most people seem to be of the consensus that on live, 100 MR was enough to reliably resist root. Here, you currently have a 98% resist rate (which is the cap) @ 125 MR vs high level roots. If your new system could preserve this facet of the current system, well, that would be just dandy.
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Old 08-05-2014, 11:26 PM
Haynar Haynar is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
One thing I feel red has right is the resist rate on roots. Most people seem to be of the consensus that on live, 100 MR was enough to reliably resist root. Here, you currently have a 98% resist rate (which is the cap) @ 125 MR vs high level roots. If your new system could preserve this facet of the current system, well, that would be just dandy.
Non-partial spells i am looking to max generally abt 125. At 100 should be high resists. Working on the equations and curves. Not gonna be linear tho. There will be dimenishing returns at top. Trying to have the right balance.

I did figure out how to hack the client to show a max resist of 255. So that is getting capped.

H
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