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  #1  
Old 10-22-2014, 12:41 PM
Haynar Haynar is offline
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Quote:
Originally Posted by Technique [You must be logged in to view images. Log in or Register.]
I parsed two identical rogues on beta for over 10k attacks, except one had 255 agi and the other was debuffed to 1 agi. The hit rate vs. the former was 42.4% and 79.1% vs. the latter.

That's an already huge contribution to avoidance, at least 10x what it is in stock emu:
Code:
RULE_REAL ( Combat, AgiHitFactor, 0.01)
chancetohit -= ((float)defender->GetAGI() * RuleR(Combat, AgiHitFactor)
In an earlier parse vs. a 255 agi enchanter, hit chance was only reduced to 82.5%. That's as low as a caster could hope to reduce hit chance as it stands now, which is a pitiful 7.5% below the hit cap. To further reduce such a high hit chance to something more reasonable (say 66%) would require seriously increasing agility's current contribution, which in turn would likely screw up melee vs. melee.

Does BaseHitChance really have to be as high as 69?
I did not see anything that would have been enchanter specific, other than defense skill, which also comes into play.

The dex values of attacker, will override.

I will get the rules_values from red tonight, and see what else is going on.

H
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  #2  
Old 10-22-2014, 02:08 PM
Nirgon Nirgon is offline
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You're a saint. Keep riding this immersion wave and we'll have a stunning pvp server.
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  #3  
Old 10-22-2014, 06:56 PM
Nirgon Nirgon is offline
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These were used to reliably interrupt other ppl casting.
100+MR? nope
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  #4  
Old 10-22-2014, 07:10 PM
Colgate Colgate is offline
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pudge is arguing for a 2% chance to land a root so that it adds more to the game

but when there's a 2% chance to land a root, NO ONE casts root

why are you even arguing that? nothing will change other than the one-in-a-million chance that i'm pvping and an earth pet root lands on me
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  #5  
Old 10-22-2014, 07:57 PM
Pudge Pudge is offline
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It's true it's not a big difference. But why make it impossible?

Heh thinking about it.. actually giving 2% could be a detriment to some casters, because they'll be casting it and trying to fight rather than simply strafe running to a zone line

I just don't see the reason to completely remove these over allowing that 2% possibility that they provide utility. On classic it was 5%, I think even haynar posted evidence of this some pages back in this thread.

I just don't want to see casters gimped so hard in velious I guess. If this were classic Norrath I'd be all for this level of spell resistance
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  #6  
Old 10-22-2014, 08:42 PM
Technique Technique is offline
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Quote:
Originally Posted by Pudge [You must be logged in to view images. Log in or Register.]
I just don't see the reason to completely remove these over allowing that 2% possibility that they provide utility. On classic it was 5%, I think even haynar posted evidence of this some pages back in this thread.
Quoting myself here
Quote:
Originally Posted by Technique [You must be logged in to view images. Log in or Register.]
As for the 95% resist cap, this was set to 98% by Alecta a year ago
Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Alecta: [PvP] The maximum resist chance is now configurable without a patch and has been set to 98%, up from 95%.
based on this:
Quote:
AUGUST 11, 2004

PvP Changes.

* Spells now have a minimum chance of landing of 5%, up from 2%.

http://www.tski.co.jp/baldio/patch/20040811.html
I don't know of any contrary evidence that supports 95%.
Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
but when there's a 2% chance to land a root, NO ONE casts root
So if that's the case already then there's no need to make a non-classic change to reduce it to 0%.

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
100+MR? nope
Resisting enchanter's chaotic feedback at 100+ MR? Nope:
Quote:
CF hits pretty regularly even if you have 350 magic resist.
http://www.therunes.net/forums/viewt...hp?f=39&t=5942
Quote:
I can usually land chaotic feedback on pc's with 450+ mr, it stops spellcasting and spells
http://www.therunes.net/forums/viewtopic.php?f=39&t=898
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  #7  
Old 10-25-2014, 06:18 PM
Mac Drettj Mac Drettj is offline
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Yeah we should prob get a separate thread going to help H with all the specialty unresistable interrupt types, i.e, chaotic feedback, shock of steel or w/e for mage, shock of lightening
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  #8  
Old 10-26-2014, 04:54 AM
Not Salem Not Salem is offline
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Root could still be used by casters on mobs! that happens in real EQ PVP - (mobs you were fighting before pvp happened, spawned during your pvp, or you ran into while running around trying to avoid your head being cut off, ...). Unless the mobs get despawned, then yeah you will have a ton of spells you don't need and can't use.
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  #9  
Old 10-26-2014, 01:07 PM
Bazia Bazia is offline
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I think casters need more nerfs, lets just stroll pass rogues doing 1k damage in 4 secs without disc
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  #10  
Old 10-31-2014, 02:17 AM
Nirgon Nirgon is offline
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I didn't say chaotic feedback or shock of lightning

I said STUNS

Like STUN from cleric

GOD
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