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#1
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Sounds like it hits any buff where dispel counter >= spell counter. Skips what it can't hit and comes back and deducts counters from stronger buffs if it couldn't 1 shot a spell.
Think they should just increase buff and dot counters and be done with it. Maybe not perfect by way closer to how it was.
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Pro-Rustler since 1974.
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#2
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H
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Haynar <Millennial Snowflake Utopia>
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#3
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Nake dispelling is the need. Add MR to see the impact. Do a variety of spells, assign buff strengths based on level of spell and/effect. Figure out how save chances work vs MR.
Oh ya, and thats a lot of work. Possible? If mechanics still exist on eqlive, then i can reproduce it probably. H
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Haynar <Millennial Snowflake Utopia>
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#4
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We have a couple people in Nihilum trying to log on to live servers to test dispel counters, though the system was largely changed around 2002-2004. Old posts about MR involved in dispels sound like someone was jumping to conclusions. Reading through all these old dispel related threads reveals most players didn't understand the concept of counters, especially as they applied to dispels, and this led to several weird theories including the involvement of MR.
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I believe they were mistaken about the level of the entity being a factor in the counters rather than the level of the spell itself. High lvl npcs/pcs don't generally cast lower level spells and this isn't the way counters worked with poison/disease.
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#5
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Prove to me what does. At this point I have concluded there are some mechanics at play that we do not fully understand. And I will probably need to spend 10-20 hrs on my own to figure out. Will it be fixed soon? Not likely. H
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Haynar <Millennial Snowflake Utopia>
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#6
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Ya I'm testing it right now on live.
Will post logs, but seeing a lot of randomness. I'll do whatever I can to help, but I'm not sure at this point what can be proven using a version of EQ thats 13 years older than the one we're trying to emulate. So far I'm seeing cancel magic take anywhere from 1-4 casts to remove an Aegolism casted by a level 85 cleric. Heroism takes 1-3 cancel magics to remove. I'm going to give heroic bond to a low level and see if its harder to remove a high level characters buff casting low level dispels. The only thing I can see for certain is Annul magic 2x(9) takes top 2 slots every time.
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#7
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Try cancel magic/nullify vs. manaskin (6 slots) and manasink (1 slot) if those are available to you. | |||
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#8
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I am thinking there are values based on the effects a spell has. Not always easy to look up. I will try to push my spell parser i use to git, so i can give it out. I did a version for dalaya, but this one is more for titanium. Big issue is the spell icons dont match.
H
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Haynar <Millennial Snowflake Utopia>
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#9
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Can also test on an ac only buff. Or shaman hos, which has no ac.
There are multiple combinations can try, to see if each effect has a value? Or if they are cumulative. Whatever. H
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Haynar <Millennial Snowflake Utopia>
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#10
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Thanks for all the people who have been posting actual data on how cancel magic spells currently work on eqlive. How they take out different buffs. Etc.
Oh ya, those who keep saying fix it, but do nothing ... YOU SUCK. At about 40% figured out so far. Will have it working perfect in a day or two I estimate. H
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Haynar <Millennial Snowflake Utopia>
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