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Old 08-05-2014, 04:01 AM
BlkCamel BlkCamel is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
i believe melee damage also has a chance to break a root

bard stuns in general seem to be much more powerful than they should be, most notably denon's bereavement(point blank poison based aoe stun, DoT, and -MR debuff) and bruscoe's bombastic bellow(single target magic based nuke + long duration stun)

i also recall bard mezzes landing quite a lot when they shouldn't

rogue poisons, most notably the blind ones, also shouldn't be landing as often and at least the blind ones certainly shouldn't be full duration every time(being blinded for 78 seconds is just ridiculous)

the largest problem is with pure direct damage nukes being impossible to resist and requiring very high of the associated resist in order to begin partially resisting them
I didn't play PVP so maybe this was special to those servers, but I don't remember melee damage having any effect on root. I remember having dog tank rooted mobs for extra dps and hate (due to low agro of shaman epic). This wouldn't work if root was breaking early due to his dps, and he was usually hasted.

Maybe you are used to experiencing this because most melee use procing weapons? The procs themselves if they have a DD component should have a chance to break root. In fact root would break quite often when procs went off.

As anecdotal evidence, my JBB doesn't break root very often. I can actually get 4 or 5 casts usually before root breaks (not considering recent root breaking on tick changes, which would cause root to break prior to the damage hitting not right as damage landed). Root should have a pretty high chance to break by the 3rd/4th nuke(due to Random Chance, not some form of diminishing returns). Should essentially never get 5 nukes without a root break(1 in 10000 maybe?)
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Last edited by BlkCamel; 08-05-2014 at 04:21 AM.. Reason: clearing up thoughts
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Old 08-05-2014, 11:37 AM
R Flair R Flair is offline
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Quote:
Originally Posted by BlkCamel [You must be logged in to view images. Log in or Register.]
I didn't play PVP so maybe this was special to those servers, but I don't remember melee damage having any effect on root.
Roots didn't break with melee. Its sort of annoying to see melee break roots in pvp here but seeing as how theyd almost never land on live, i dont think anyones complaining.

think someone already said it best when you gotta just be careful adjusting resists and partials too far. The way it is now has some outright bugs, but as long as you can actually start seeing partials around 100 MR/CR/FR i think the system would be decently tweaked for velious. Maybe occasional full resists once you break 200 or somethin.
Last edited by R Flair; 08-05-2014 at 11:39 AM..
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  #3  
Old 08-05-2014, 05:04 PM
Technique Technique is offline
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I ran a trial of 100 wildfire casts vs. self (so a max of 1024 dmg because no PvP reduction) @ 122 FR and this was the result:
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This chart reflects what I believe is the biggest problem with the current partial resist function: the middle of the distribution is scooped out; the majority of casts either landed for around half damage or for nearly full. It's the exact opposite of what you'd expect.

If anything, the curve should be inverted, so it looks more like a bell (or otherwise a normal distribution). This would go a long way toward making resists have a noticeably more reliable effect.
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Old 08-04-2014, 05:01 AM
Technique Technique is offline
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Rogue blind poison durations were already nerfed.
Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Alecta: [PvP] Rogue blinds will now last a quarter of their PvE duration, but will have their partials skewed higher.
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Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
It looks like root in pvp won't break early (cept if ur nuked) in the code.

Is this right?
Chance for root to break on tick in PvP was removed before the server launched.

Technically it's not right/classic, but neither is the fact that the PvP duration of all roots/snares is capped at 5 ticks (in the past it's been said this was due to a clientside limitation, but that seems dubious). As a consequence, DoTs with a snare component (such as the necro darkness line) are also cut off at 5 ticks, which is pretty lame.
Last edited by Technique; 08-04-2014 at 05:07 AM..
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  #5  
Old 08-04-2014, 08:44 AM
Haynar Haynar is offline
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Quote:
Originally Posted by Technique [You must be logged in to view images. Log in or Register.]
Rogue blind poison durations were already nerfed.

Chance for root to break on tick in PvP was removed before the server launched.

Technically it's not right/classic, but neither is the fact that the PvP duration of all roots/snares is capped at 5 ticks (in the past it's been said this was due to a clientside limitation, but that seems dubious). As a consequence, DoTs with a snare component (such as the necro darkness line) are also cut off at 5 ticks, which is pretty lame.
The snare cap is a client limitation. Might be able to find it and hex it to be more classic.

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Old 08-03-2014, 11:14 PM
Pudge Pudge is offline
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i'd be careful about nerfing spell resists too hard. the goal is good pvp not melee gods. i think the system is fine right now just needs a tad more randomness and ability to very rarely fully resist a nuke

also some low level (like level 8 or 12 or something) wiz+enchanter nukes with .1 sec stuns were unresistable. ppl still loaded them and used them at high levels to interrupt other casters. they had low cast times.
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Old 08-04-2014, 03:04 PM
Colgate Colgate is offline
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i think the druids using roots to finish geared people off era was one of the dumbest things i've seen on box to date
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Old 08-04-2014, 04:41 PM
Haynar Haynar is offline
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So 80+ should be enough to resist an even con casting spells with no resist mod.

Sounds like a good target.

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Old 08-04-2014, 04:45 PM
quido quido is offline
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Make sure you test your code thoroughly, Haynar.
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  #10  
Old 08-04-2014, 05:02 PM
Haynar Haynar is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Make sure you test your code thoroughly, Haynar.
Not like I have anyone else who helps me test it.

Duh.
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