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#1
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Maybe you are used to experiencing this because most melee use procing weapons? The procs themselves if they have a DD component should have a chance to break root. In fact root would break quite often when procs went off. As anecdotal evidence, my JBB doesn't break root very often. I can actually get 4 or 5 casts usually before root breaks (not considering recent root breaking on tick changes, which would cause root to break prior to the damage hitting not right as damage landed). Root should have a pretty high chance to break by the 3rd/4th nuke(due to Random Chance, not some form of diminishing returns). Should essentially never get 5 nukes without a root break(1 in 10000 maybe?)
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Last edited by BlkCamel; 08-05-2014 at 04:21 AM..
Reason: clearing up thoughts
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#2
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think someone already said it best when you gotta just be careful adjusting resists and partials too far. The way it is now has some outright bugs, but as long as you can actually start seeing partials around 100 MR/CR/FR i think the system would be decently tweaked for velious. Maybe occasional full resists once you break 200 or somethin. | |||
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Last edited by R Flair; 08-05-2014 at 11:39 AM..
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#3
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I ran a trial of 100 wildfire casts vs. self (so a max of 1024 dmg because no PvP reduction) @ 122 FR and this was the result:
[You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] This chart reflects what I believe is the biggest problem with the current partial resist function: the middle of the distribution is scooped out; the majority of casts either landed for around half damage or for nearly full. It's the exact opposite of what you'd expect. If anything, the curve should be inverted, so it looks more like a bell (or otherwise a normal distribution). This would go a long way toward making resists have a noticeably more reliable effect. | ||
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#4
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Rogue blind poison durations were already nerfed.
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Technically it's not right/classic, but neither is the fact that the PvP duration of all roots/snares is capped at 5 ticks (in the past it's been said this was due to a clientside limitation, but that seems dubious). As a consequence, DoTs with a snare component (such as the necro darkness line) are also cut off at 5 ticks, which is pretty lame. | ||||
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Last edited by Technique; 08-04-2014 at 05:07 AM..
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#5
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H
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Haynar <Millennial Snowflake Utopia>
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#6
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i'd be careful about nerfing spell resists too hard. the goal is good pvp not melee gods. i think the system is fine right now just needs a tad more randomness and ability to very rarely fully resist a nuke
also some low level (like level 8 or 12 or something) wiz+enchanter nukes with .1 sec stuns were unresistable. ppl still loaded them and used them at high levels to interrupt other casters. they had low cast times. | ||
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#7
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i think the druids using roots to finish geared people off era was one of the dumbest things i've seen on box to date
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#8
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So 80+ should be enough to resist an even con casting spells with no resist mod.
Sounds like a good target. H
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Haynar <Millennial Snowflake Utopia>
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#9
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Make sure you test your code thoroughly, Haynar.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#10
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Quote:
Duh.
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Haynar <Millennial Snowflake Utopia>
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