Project 1999

Go Back   Project 1999 > Server Issues > PvP Bugs

Reply
 
Thread Tools Display Modes
  #1  
Old 08-09-2014, 01:44 PM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,953
Default

Maybe we can turn pvp on for the velious test server for a bit.

Doing melee parses now, attempt 3. Looking good so far.

Even if parses look good, still might take tweaks to get the right "feel".

I moved pvp mitigation to a different calculation, like npc against pc's use. Doing a comparison between this and what it was like with old formula.

H
__________________
Haynar <Millennial Snowflake Utopia>
Reply With Quote
  #2  
Old 08-09-2014, 02:02 PM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,953
Default

Heh, my super monk with 1300 AC before, taking 44 dps. After. 20 dps.

And I saw just messed up stuff with AC changes before. New case it matters.

Totally arbitrary numbers. But almost something ready to put out for testing.

H
__________________
Haynar <Millennial Snowflake Utopia>
Reply With Quote
  #3  
Old 08-09-2014, 02:07 PM
Colgate Colgate is offline
Banned


Join Date: Mar 2013
Posts: 6,145
Default

the velious beta server should be fine as long as it has the pvp code implemented and we just all go to an arena
Reply With Quote
  #4  
Old 08-09-2014, 02:27 PM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,953
Default

Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
the velious beta server should be fine as long as it has the pvp code implemented and we just all go to an arena
Not quite. But I could make pvp in arenas or duels to use the new code.

H
__________________
Haynar <Millennial Snowflake Utopia>
Reply With Quote
  #5  
Old 08-09-2014, 02:33 PM
quido quido is offline
Planar Protector

quido's Avatar

Join Date: Oct 2009
Posts: 5,519
Default

I realize this is likely very low on the priority list, but it would be really really nice if PvP resists from red made their way over to blue so people in duels weren't getting snared with 350 MR.
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic>
Jeremy <TMO> - Patron Saint of Blue
Reply With Quote
  #6  
Old 08-09-2014, 02:48 PM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,953
Default

Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
I realize this is likely very low on the priority list, but it would be really really nice if PvP resists from red made their way over to blue so people in duels weren't getting snared with 350 MR.
That was the new thought, make red pvp code be used for blue arena and duels.

H
__________________
Haynar <Millennial Snowflake Utopia>
Reply With Quote
  #7  
Old 08-09-2014, 06:19 PM
Grimjaw Grimjaw is offline
Planar Protector

Grimjaw's Avatar

Join Date: Jun 2014
Location: https://discord.gg/ngqrDtyVe6
Posts: 1,090
Default

cuz shits classic ya feels?
__________________
Reply With Quote
  #8  
Old 08-11-2014, 09:28 AM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,466
Default

The lure potency bard songs were absolutely bad. Denon's and chants didn't land this reliably on live.

I think you'll find with the resist changes and your insane bard speed/resist songs.... that things will be JUST fine for you as a bard.

Plus? Double tash (with a bard) should be coming to a pixel experience near you, Haynar is on the trail [You must be logged in to view images. Log in or Register.].
Reply With Quote
  #9  
Old 08-11-2014, 09:33 AM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,953
Default

I missed getting changes made before they patched beta. But first round is coded. Also added to exempt environmental damage (falls, drowning) from causing exp loss.

Next time Rogean patches beta, they should be there so you can test in arena's or duels.

Overall my tests looked encouraging.

H
__________________
Haynar <Millennial Snowflake Utopia>
Reply With Quote
  #10  
Old 08-11-2014, 09:38 AM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,466
Default

Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
I missed getting changes made before they patched beta. But first round is coded. Also added to exempt environmental damage (falls, drowning) from causing exp loss.

Next time Rogean patches beta, they should be there so you can test in arena's or duels.

Overall my tests looked encouraging.

H
Look at dis guy.

So much effort to make shit so classic, won't accept as much as an outback gift card.

8]
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:15 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.