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  #1  
Old 09-16-2014, 03:46 PM
perogi perogi is offline
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Originally Posted by Yumyums Inmahtumtums [You must be logged in to view images. Log in or Register.]
Torch
Maybe I'm missing the joke or there's really no joke and we should use a vendor purchased torch but I'm bewildered by this [You must be logged in to view images. Log in or Register.]
  #2  
Old 09-16-2014, 04:42 PM
kruptcy kruptcy is offline
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Originally Posted by perogi [You must be logged in to view images. Log in or Register.]
Maybe I'm missing the joke or there's really no joke and we should use a vendor purchased torch but I'm bewildered by this [You must be logged in to view images. Log in or Register.]
Vendor torch forces dual wield on NPCs.
  #3  
Old 09-16-2014, 05:54 PM
perogi perogi is offline
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Originally Posted by kruptcy [You must be logged in to view images. Log in or Register.]
Vendor torch forces dual wield on NPCs.
Thanks kruptcy - would you also give it a weapon or just give it one or two torches and let them go crazy (assuming the weapon would be a pos rusty weapon).
  #4  
Old 09-16-2014, 06:02 PM
iruinedyourday iruinedyourday is offline
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Originally Posted by perogi [You must be logged in to view images. Log in or Register.]
Thanks kruptcy - would you also give it a weapon or just give it one or two torches and let them go crazy (assuming the weapon would be a pos rusty weapon).
1 torch is the go to, because weapons dont usualy increase dps of a pet unless the weapon damage is higher than the pets native damage. Where you can find the pets native damage # i do not know, however in general i think its pretty high.

1 torch will be enough to make them Duel Wield.. Torch only goes into the secondary slot, so even if htey have 1 torch, it will ready the secondary slot. The reason torches, is cus you can buy them at a vendor & they are pretty light, so a bag of them is better than a bag of weapons & weapons dont auto go to the secondary slot, so it takes 2 weps vs 1 torch to make a pet DW.

so all you need is 1 torch and your pet can be considered weaponised...

Although one of these & one of these will you laid more often.
  #5  
Old 07-28-2014, 10:42 PM
iruinedyourday iruinedyourday is offline
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Thanks Yumyies - Hey I got a question about weapons on that note.. I heard that if you give your pet a 2h wep then a torch and then a second 2h wep, he owuld be infact duel wielding 2 2h weps, is this true?

Do weapons really make the pet stronger? like if you gave it 2 lamentations would it do more damage than if you gave it 2 fine steel 2h swords (presuming the torch trick worked) or 2 fine steel 1h swords?

I haven't fond a definitive guide to pet weapons - if there is one and someone knows it could they either link it or give me something other than "pet weapons" as phrases to search for?

And finally if you give your pet armor, does it become stronger? Can you increase its AC by giving it a set of fine steel?

thanks!
  #6  
Old 07-30-2014, 10:02 AM
Daldaen Daldaen is offline
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Pets don't dual wield 2h on this server. I haven't tried your torch thing but... 2handers just make your pet do double the DMG listed on the 2h. Excluding Weighted Axe, most 2h cap around 30, which would be 60-70 DMG. At level 50, all most innately hit for more than that. Meaning DW of 2h would be useless. Infact most all weapons are useless when given to pets. There are only 2 goals for pet weapons:

1. Getting the mob to dual wield. This is the biggest one. Having it DW instead of single arming can nearly double the DPS output of a mob. Especially when coupled with haste.
2. Procs. Generally damage procs aren't worth it. People opt for more utility stuff. Snare, Root, Stun, Tashan.
  • Torch is an option cause it makes them swing with both fists, is cheap, and occupies only 1 bag slot.
  • Gnoll Hide Lariats are good because they will stun your mob and this will decrease the amount of damage your pet takes less damage.
  • Blade of the Earthcaller are good cause they proc root on your pet, are cheap and common in Droga. Great weapon for your blender pet cause there is a chance when you break your fodder pets the blender already rooted him for you.
  • Journeyman's Walking Stick is a good one, less so for a chanter though. It's a bit more expensive but only 300-400, which is solid if you are going to be camping somewhere for a long duration. Having it tash your pet is handy but again more a necro thing.
  • Deadwood Staves are like a 25 point lifetap proc which is useful for maintaining health on a pet. Common drop in Kaesora so they are cheap.
  • Fine Steel Weapons are good just because they are weapons of opportunity in that they drop from the mobs you're killing so you never have to go buy more you can just loot them and feed them to your pet.

There are a few snare weapons out there too but in dungeons, before the snare stacking fix in Velious they aren't worth mentioning IMO.

AC does work on pets but the effect is so negligible, IMO, that it isn't worth carrying around banded armor for.

Speed of double weaponized blenders does not warrant risk of root breaks, especially since the resist changes of late.
  #7  
Old 07-30-2014, 02:53 PM
iruinedyourday iruinedyourday is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Pets don't dual wield 2h on this server. I haven't tried your torch thing but... 2handers just make your pet do double the DMG listed on the 2h. Excluding Weighted Axe, most 2h cap around 30, which would be 60-70 DMG. At level 50, all most innately hit for more than that. Meaning DW of 2h would be useless. Infact most all weapons are useless when given to pets. There are only 2 goals for pet weapons:

1. Getting the mob to dual wield. This is the biggest one. Having it DW instead of single arming can nearly double the DPS output of a mob. Especially when coupled with haste.
2. Procs. Generally damage procs aren't worth it. People opt for more utility stuff. Snare, Root, Stun, Tashan.
  • Torch is an option cause it makes them swing with both fists, is cheap, and occupies only 1 bag slot.
  • Gnoll Hide Lariats are good because they will stun your mob and this will decrease the amount of damage your pet takes less damage.
  • Blade of the Earthcaller are good cause they proc root on your pet, are cheap and common in Droga. Great weapon for your blender pet cause there is a chance when you break your fodder pets the blender already rooted him for you.
  • Journeyman's Walking Stick is a good one, less so for a chanter though. It's a bit more expensive but only 300-400, which is solid if you are going to be camping somewhere for a long duration. Having it tash your pet is handy but again more a necro thing.
  • Deadwood Staves are like a 25 point lifetap proc which is useful for maintaining health on a pet. Common drop in Kaesora so they are cheap.
  • Fine Steel Weapons are good just because they are weapons of opportunity in that they drop from the mobs you're killing so you never have to go buy more you can just loot them and feed them to your pet.

There are a few snare weapons out there too but in dungeons, before the snare stacking fix in Velious they aren't worth mentioning IMO.

AC does work on pets but the effect is so negligible, IMO, that it isn't worth carrying around banded armor for.

Speed of double weaponized blenders does not warrant risk of root breaks, especially since the resist changes of late.
Cool! Many thanks again, Daldaen.
  #8  
Old 07-30-2014, 10:18 AM
Nirgon Nirgon is offline
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CHA buff self
Tash mob
See if you can get a shaman or mage around to malise it in exchange for clarity 2 (repeat as necessary, makes a difference)
Give pet 2 weapons
Haste
Charm lasts forever here
Profit

Real complicated tactics I kno
  #9  
Old 07-30-2014, 10:29 AM
Sulfurian Sulfurian is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
CHA buff self

Charm lasts forever here
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__________________
Sulfurian Mage | Skrazor Monk | Vezzkar Enchanter
  #10  
Old 07-31-2014, 05:40 PM
Clark Clark is offline
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