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#1
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Blue Server || My WTS/WTT/WTB list
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#2
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But yes I loved the idea of siding with or against the dwarves, giants, and dragons in Velious. And not only that, but faction was so irrelevant in PoK and PoT it was nonsensical. Ogre and Gnome guards in the same zone. Barbarian and Dark Elf merchants and quest givers that sell to everyone. | |||||||
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#3
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Questing for some class specific AAs sounds interesting as long as I can still grind out some of the more basic AAs like run3 and regen3.
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#4
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The idea of questing or camping mobs is fine instead of AA being what they were.
Please no horses ever, It's sow or bard song and you sit your butt down to med. Any rings or spires are druid/wiz teleport only. Never allow auto porting NPC's (add some rings to everfrost..perhaps the gnomes and dwarves got together and built a few more.) -Hespect to Dial a Port. No bazaar, No kats - frogs- faeries, all races up to iksar only. Maybe no moon but connected on land like others have said. Also would redoing kunark and velious to make them look classic be going too far? Giants don't look dopey in kunark or velious... something heartwarming is lost. Add content to old zones, for example a dungeon on Kerra Isle to increase traffic to an otherwise unused zone. Please add more things to tradeskill, variety is great and its something to do. Keep it Classic. | ||
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Last edited by Mblake81; 07-19-2014 at 06:05 PM..
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#5
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Nothing to make the game easier or more convenient.
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#6
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Also can we get our classic character selection/creation screens back and keep it please?
The good background for the good races, bad background for the bad with your toon spinning so you can check your gear out. Take away all the races we won't be using, make it more professional looking [You must be logged in to view images. Log in or Register.] | ||
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#7
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clz.eqg clz_EnvironmentEmitters.txt This is the current loading 'zone' used from Dragon's of Norrath onward. load2.s3d load2_obj.s3d load2_switches.s3d This is the Luclin loading 'zone' used from Planes of Power - Omens of War load.s3d load_obj.s3d This is the original loading 'zone' used from Classic-Luclin Now... The client is currently coded to look for clz, not load or load2. BUT it doesn't differentiate between .eqg or .s3d it will simply attempt to load .eqg files first, then default to an .s3d file if available. So you can rename the load or load2 files to clz and remove clz.eqg and clz_EnvironmentEmitters.txt from your install and it will use them instead. The problem is, the new clz loading zone doesn't use different 'rooms' for races. It's just the one big platform built around the 0, 0, 0 coords in the 'zone'. It will do the same thing in the load/load2 zones because that's how it's hardcoded. Putting your characters up in dead-air and the rooms being so far away they aren't even visible. Theoretically someone (probably Secrets) could force the client to place each race in different rooms, the load/load2 zones can be explored on any Emu server so you can #goto around them and find the appropriate coordinates to place particular races. as this would likely involve .dll injection it's currently beyond me however [You must be logged in to view images. Log in or Register.] I may start researching or leeching knowledge off Secrets and one day see what I can do though.
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#8
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Make custom content excrutiatingly difficult so you could at least tell anyone who refuses to try it out of hand b/c classic they're a pussy.
IMO luclin and beyond should only be looked at for the lessons they contain about what not to do. Don't be held back by anything they did. Kind of inevitable that players in this thread will only be able to think about the stuff they already know. Don't be like them. Try to avoid making old content redundant. I remember going out to LOIO a month or two after luclin launched and seeing it deserted for the first time. Everyone just went to paludal or whatever for their far-more-convenient teen-to-twenties exp. Sad day. Plan. A lot. And if you do fuck something up, being willing to change it (or remove it entirely) post-launch. Nothing makes a mistake worse than feeling you're obligated to build on it for the next 13+ years. Making content right is far more important than any players who'll threaten to quit if you take away their new game-diluting toys or whatever. (Don't think that'll be a problem here, though!) Have fun with it, obviously. Making script-heavy raid zones and encounters is a blast. Making stuff more complex than classic eq isn't exactly difficult, but think big! Quote:
Still need to make a tool for importing animated models. Knowing something significant might happen with the other ones is pretty motivating. | |||
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Last edited by Zaela; 07-19-2014 at 06:38 PM..
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#9
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Velious then Luclin once expended.
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#10
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EQ needs more Vikings. Always needed longboats at least. If Luclin had Vikings... [You must be logged in to view images. Log in or Register.] Yes... there is Halas, but common... Vikings weren't landlubber giants living in the mountains for the most part [You must be logged in to view images. Log in or Register.]
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