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  #1  
Old 07-17-2014, 05:10 AM
blondeattk blondeattk is offline
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I saw this on live. You cant prove otherwise.
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  #2  
Old 07-17-2014, 09:58 AM
Erati Erati is offline
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would be nice to see people carrying pet weapons again

however, I kinda agree that without having the ability to reloot your nice weapons ( a classic feature) it seems this is a good trade off since its hard to prove otherwise that this wasnt possible

Allow us to carry 2 gnoll whips and then reloot them after we slay our pets !
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  #3  
Old 07-17-2014, 11:19 AM
Loke Loke is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
however, I kinda agree that without having the ability to reloot your nice weapons ( a classic feature) it seems this is a good trade off since its hard to prove otherwise that this wasnt possible
Agree with this. I would much rather roll around HS with a pet wielding a Dawnfire and Steel Hilted Flint Dagger than a torch in off hand. Allowing torches is a pretty tame compromise.
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  #4  
Old 07-17-2014, 11:24 AM
Daldaen Daldaen is offline
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Losing that pet to an LD or lag spike or late invis break would suck really hard though...
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  #5  
Old 07-17-2014, 01:01 PM
Wrench Wrench is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Losing that pet to an LD or lag spike or late invis break would suck really hard though...
this assumes people would weaponize a pet during charm soloing

i personally never weaponize or haste unless im grouped and plan on keeping the pet alive
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  #6  
Old 07-20-2014, 09:25 PM
Alunova Alunova is offline
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I believe both of these are to prevent exploits. Handing in specific items to remove an NPC's ability to dual wield or to attack at all and transferring no-drop items through pets. Most likely not changing.
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  #7  
Old 07-20-2014, 10:13 PM
Potus Potus is offline
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Quote:
Originally Posted by Alunova [You must be logged in to view images. Log in or Register.]
I believe both of these are to prevent exploits. Handing in specific items to remove an NPC's ability to dual wield or to attack at all and transferring no-drop items through pets. Most likely not changing.
Forgive me but I'm not following. NPCs don't take anything I give them right now, how is charming one and giving it a torch going to turn off DW (which is classic) somehow an exploit?
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  #8  
Old 07-20-2014, 11:38 PM
Haynar Haynar is offline
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They should behave like they were given items. Just not add to loot table.

H
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  #9  
Old 05-14-2015, 03:45 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
They should behave like they were given items. Just not add to loot table.

H
yah

shadowed men would spawn with a weapon and a book... and not quad

pets should be the same

fuk dis torch crap
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  #10  
Old 05-14-2015, 11:43 AM
Daldaen Daldaen is offline
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Bump.

With the fix Haynar made, charmed pets given weapons now drop them when killed.

I think it's time to remove the ability for pets to automatically dual wield when given a no-damage Offhand item like a Shield, Torch, Book, Bard Instrument, etc.

There has been no evidence supporting this behavior being classic, only evidence against it. Now that keeping your weapons via killing off your charm pet and looting is an option. And now that high level pets DW without weapons, there isn't a need for Torches making pets DW.

Could we get this fixed?
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