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#1
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![]() Quote:
That is true about casters not getting their quota of looting in an FFA situation - where with the classic split it would still even out. What we did in many PUG was give a few gems or so to the casters who were buried in their book most of the time. I played a human monk and most PUGS would give me PP for my gold/siver/plat often during the grouping so I dont go over the weight limit and hit the AC penalty (was it 14? dont remember). No means a perfect division of loot, but for me, that was one of the quirks of EQ - grouping was a lot more than just strength in numbers, It identified the players, reputations ingame (for what it is/was worth) - It was very soon before a loot hungry person was known (this was way before the "clerics get all gem drops as they need to buy reagents for symbols" uproars ) My 2cp. | |||
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#2
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![]() I love uthgaard. He's my favorite.
Anyway, after reading his giant post it jogged my memory. I 100% remember having main looters (generally the warrior) loot for the entire duration of the group then use /split to evenly distribute the total coinage after the group finished. I don't know if that helps with anything, as didn't read much beyond that, but I definitely remember that being the case in numerous groups. | ||
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#3
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![]() I don't have much input here, as I don't recall EVER playing with an ML, outside of one or two HG groups, but the way I see it, we really have two reasonable options on p99.
a) Implement a downconvert system and re-enable the /split upconvert b) Rewrite the cash loot tables. Nothing else makes sense. The ML always got more, but not substantially, and the silly amounts of copper and silver are going to be ridiculous. Not to mention they will further separate the haves and have-nots. Us broke lowbie players that are new to the server will be destroying almost ALL our cash loot, whereas the higher level players that are looting mainly plat will stay farther ahead.
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Revlin Xevlin
Troll Shadowknight | ||
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#4
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![]() If there was an upconvert system, you wouldn't be able to do half the quests in the game.
Some of you are acting as if you're at the mercy of the split system, and all common sense and personal accountability have been stripped from you as a result; taking with it, your ability to receive a fair portion of the split. | ||
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#5
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I don't know what happened lately, but I went from routinely getting GP in groups to getting mostly 0 0 0 0. I would usually get SOMETHING in a group, even when it's just SP and CP. The split message changed so something must have been done. When I do loot I get like 4gp and smaller coin. Something has to be screwed up somewhere. How would having an upconvert for cash only effect quests? | |||
Last edited by Revol; 10-06-2010 at 12:32 PM..
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#6
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![]() I remember the looter getting the lion's share, BUT not by that huge of a margin. You'd still always get close to the same amount when you weren't looting, but the looter did have a little bit better advantage.
Now it seems 90% of the time no one gets anything unless they are ML'r. Have mechanics changed on live at all or are they the same as classic? | ||
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#7
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![]() There are a series of incorrect assumptions here.
The more vocal concern is over the individual's ability to get their fair share in various worst case scenarios as a perpetual victim - referring to "the looter" as some sort of hypothetical automaton present in every group, eating everyone else's share of coin while the rest are rendered helpless, unable to loot a corpse themselves. But there was a very valid point raised about the issue with downconverting, one that would impact all groups negatively. Those who have raised the issue with coin split have cited coin drops as the issue. This has been a pressing enough concern for some of you to write several pages. Identifying a problem is easy. I challenge you to expend similar effort identifying a solution. We all know about giants. List some others. | ||
Last edited by Uthgaard; 10-06-2010 at 05:42 PM..
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#8
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The easiest and by far best solution is to divide the mobs total cash amount and reward each member with its fair share, down to the plat, gold, silver, and copper in the same form as it did before patch but with out the ability to up split. There are NO down or adverse factors to that solution other then it not being classic. But its as close to classic as "I" think we can get with out spending more effort into the system then it really deserves. There are many mechanics on this server that just can't be made to mimic classic like they should. This is one of thous issues that could, but the results are not worth the time and effort it would take. Lets just get it as close as we can with out it being WORSE. If the loot tables are working off a cash value so should the autosplit system.
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Your have slain The_Spelling_Teacher!
Your faction standing with PlayersOfEverquest got better. Your faction standing with Retards cannot get any worse. Your faction standing with Webster got worse. Your faction standing with Dyslexia got better. --You have looted a Spell Checker.-- | |||||||
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#9
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![]() Cant we just have autosplit down convert then bring back the group /split upconvert?
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#10
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![]() As I remember it for the example given of :
This means if you have a full 6 person group and the mob drops 5 plat, 13 gold, 3 silver, and 10 copper, everyone but the looter gets 0 plat, 2 gold, 0 silver, and 1 copper, and the looter gets 5 plat, 3 gold, 3 silver, and 5 copper. Player 1-5 gets 1 plat, Player 6 gets none. Player 1 gets 3 gold, players 2-6 get 2 gold. Player 1 gets 3 silver, players 2-6 get 2 silver. Player 1-4 gets 2 copper, Players 5 and 6 gets 1 copper Where player 1 is the looter, the rule being that the individual coin levels were round robin'ed, until there was none of that coin type left, and it moved to the next coin. | ||
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