![]() |
|
|
|
#1
|
|||
|
Not sure what red's average player needs more: variance or employment
| ||
|
|
|||
|
#7
|
|||
|
So the argument is keep it how it is so Nihilium or the next top guild can keep server dominance or put in variance that will give another guild(s) a slightly better chance to grab a high end raid target?
| ||
|
|
|||
|
#8
|
|||
|
variance = even playing field, lots more pvp, lots more population, lots more casual players 300-600 pop
no variance = stale server. no pvp. 1 dominant zerg guild. shitty server. 50-150 pop | ||
|
|
|||
|
#9
|
|||
|
variance or simulated repops which is it you want? imo variance is retarded and only makes things worse
| ||
|
|
|||
|
#10
|
||||
|
Quote:
| |||
|
|
||||
![]() |
|
|