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  #1  
Old 07-08-2014, 11:55 AM
no chewie dont no chewie dont is offline
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Not sure what red's average player needs more: variance or employment
  #2  
Old 07-08-2014, 11:56 AM
Jib Jib is offline
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Quote:
Originally Posted by no chewie dont [You must be logged in to view images. Log in or Register.]
Not sure what red's average player needs more: variance or employment
lol'd
  #3  
Old 07-08-2014, 12:21 PM
derpcake derpcake is offline
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Originally Posted by no chewie dont [You must be logged in to view images. Log in or Register.]
Not sure what red's average player needs more: variance or employment
I guess you are a funny guy after all.
  #4  
Old 07-08-2014, 12:28 PM
Pikrib Pikrib is offline
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Quote:
Originally Posted by no chewie dont [You must be logged in to view images. Log in or Register.]
Not sure what red's average player needs more: variance or employment
employment
  #5  
Old 07-08-2014, 01:38 PM
Feniggles Feniggles is offline
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Quote:
Originally Posted by no chewie dont [You must be logged in to view images. Log in or Register.]
Not sure what red's average player needs more: variance or employment
MOAR MERBS
  #6  
Old 07-11-2014, 01:59 PM
Clark Clark is offline
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Quote:
Originally Posted by no chewie dont [You must be logged in to view images. Log in or Register.]
Not sure what red's average player needs more: variance or employment
  #7  
Old 07-08-2014, 11:59 AM
billpaleq billpaleq is offline
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So the argument is keep it how it is so Nihilium or the next top guild can keep server dominance or put in variance that will give another guild(s) a slightly better chance to grab a high end raid target?
  #8  
Old 07-08-2014, 12:01 PM
Jib Jib is offline
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variance = even playing field, lots more pvp, lots more population, lots more casual players 300-600 pop

no variance = stale server. no pvp. 1 dominant zerg guild. shitty server. 50-150 pop
  #9  
Old 07-08-2014, 12:15 PM
Gaffin 7.0 Gaffin 7.0 is offline
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variance or simulated repops which is it you want? imo variance is retarded and only makes things worse
  #10  
Old 07-08-2014, 12:21 PM
Kergan Kergan is offline
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Quote:
Originally Posted by Jib [You must be logged in to view images. Log in or Register.]
variance = even playing field, lots more pvp, lots more population, lots more casual players 300-600 pop

no variance = stale server. no pvp. 1 dominant zerg guild. shitty server. 50-150 pop
200+ pop in primetime now. If you can get 400 people to reply to this post saying they'd play consistently if we added variance I'll change my stance. Until then you're just making up random numbers based on false assumptions.
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