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  #1  
Old 07-08-2014, 03:14 AM
Lisset Lisset is offline
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I actually got a resist of Theft of Thought on a lich in Hate. First time anything but a high MR mob has resisted ToT.
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Old 07-09-2014, 04:07 PM
Potus Potus is offline
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Just had 2 more lifetap resists on lowbie blues and greens.

You need to patch the server immediately.
  #3  
Old 07-11-2014, 11:37 PM
kaev kaev is offline
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As far as rooting blue-cons I have to say that the way it is now feels far more early EQ-ish than it did before. It may be a bit chancier than it was on live, but if so it's not a lot different, it really does "feel" now as it did then. During Kunark era on live I would root FM giants at the fort while soloing my paladin so I could med/heal during fights, and sometimes I'd be desperately strafing towards the OT zoneline. Soloing blues in SK on my cleric twink felt much the same the other day.

But, based on my (no doubt horribly faulty) memory, I would say that greens and very low blues seem to resist/break a bit much. As far as tweaking, to fit my recollection, I'd suggest holding at the current even-con/high-blue resist rate while adjusting to make relative level a little more significant. As I recall it, when resistable spells were important to combat resolution, fighting a high-blue with low(-ish) mana was begging for bad things to happen (unless you were a necro, damned cheatin' overpowered necros and their snare+fear overlordship, lol), and sometimes you didnt' realize that "this" mob was high blue instead of low blue until you got a few resists and noticed it hitting a bit harder and "oh shit dammit...."
  #4  
Old 07-11-2014, 11:56 PM
Alunova Alunova is offline
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I only played during classic and I don't remember root ever being reliable. I was constantly on edge for root breaks and used snares whenever possible. Played shaman/necro and never even heard of anyone being able to keep 6-8 blues rooted at once, debuffed or not.

I remember barely getting to max spell casting range before most roots broke and not using the higher level roots because they would break just as easily for more mana.
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Old 07-12-2014, 12:10 AM
Ambrotos Ambrotos is offline
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Quote:
Originally Posted by Alunova [You must be logged in to view images. Log in or Register.]
I only played during classic and I don't remember root ever being reliable. I was constantly on edge for root breaks and used snares whenever possible. Played shaman/necro and never even heard of anyone being able to keep 6-8 blues rooted at once, debuffed or not.

I remember barely getting to max spell casting range before most roots broke and not using the higher level roots because they would break just as easily for more mana.

You're right. You could keep three rooted, once you rooted the 4th one one of the others broke and the mob would walk away if it was green con. Once you killed one of the three it would come back. Why? I have no clue.

I remember this while dicking around on live on my wizard. I was medding up at gfay spires and having a newbie train me with the bandits and a orc onto me. Was very odd thing so I always remembered it. I tried it on blues in hopes of figuring out a exploit, but wouldn't work.

And root always sucked. Anyone on live who played a caster will attest to this.
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Old 07-28-2014, 11:23 PM
Babayaaga Babayaaga is offline
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Quote:
Originally Posted by Ambrotos [You must be logged in to view images. Log in or Register.]
You're right. You could keep three rooted, once you rooted the 4th one one of the others broke and the mob would walk away if it was green con. Once you killed one of the three it would come back. Why? I have no clue.

I remember this while dicking around on live on my wizard. I was medding up at gfay spires and having a newbie train me with the bandits and a orc onto me. Was very odd thing so I always remembered it. I tried it on blues in hopes of figuring out a exploit, but wouldn't work.

And root always sucked. Anyone on live who played a caster will attest to this.
It's why chanters always mezzed instead of rooting, including non-casters. Predictable duration.

For the record, charming was never something we considered doing solo for xp until Dire Charm came along. There was a reason for this. I admit this "adjustment" would really tick a lot of P99 chanters off because *this* is what they're used to, but it wasn't like this on live, where I played a chanter from 99-03.
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  #7  
Old 07-29-2014, 08:30 PM
karsten karsten is offline
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some more feedback after talking with other enchanters on the server about how the resist fiddling has affected charm:

"it's insanely bad"
"fucking terrible"
and
"I stopped soloing. Way too dangerous"

this is my experience as well, and it is also with the backdrop of having played an enchanter on live between 1998 and 2003 -- whatever you guys tweaked has resulted in a massive nerf: again, it's the difference between "might die if not careful" and "probably going to die every time"
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  #8  
Old 07-29-2014, 09:00 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Babayaaga [You must be logged in to view images. Log in or Register.]
For the record, charming was never something we considered doing solo for xp until Dire Charm came along.
Speak for yourself. I charmed for XP during Kunark and Velious, and I was fucking terrible back then (plus 56k, parents picking up the phone on me, playing at 5 am before I had to go to school, etc).

Yeah, it was a lot safer with a duo, and yeah, p99 charm was almost certainly more powerful than it was on live. But if you didn't charm solo on live until dire charm, it's cause YOU were bad, not because live charm was bad.
Last edited by Tecmos Deception; 07-29-2014 at 09:02 PM..
  #9  
Old 07-12-2014, 12:48 AM
Scrubosaur Scrubosaur is offline
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Quote:
Originally Posted by Alunova [You must be logged in to view images. Log in or Register.]
I only played during classic and I don't remember root ever being reliable. I was constantly on edge for root breaks and used snares whenever possible. Played shaman/necro and never even heard of anyone being able to keep 6-8 blues rooted at once, debuffed or not.

I remember barely getting to max spell casting range before most roots broke and not using the higher level roots because they would break just as easily for more mana.
Correct, if you were using root it was very unreliable. Root was mostly used if you were going to DD stuff down as the mana cost was low due, cast time was fast but it had a short duration and low spell level. Once you reached the level that you could use Paralyzing Earth it was easy going for classes that could root/rot. The mana cost was high and the cast time was long but the duration was significant. Early guides mention that Paralyzing Earth had a lower resist level vs blues and usually lasted full duration. Paralyzing Earth was also a main source of CC due to the lack of people that played enchanters back in the day.
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  #10  
Old 07-12-2014, 12:58 AM
kaev kaev is offline
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Quote:
Originally Posted by Scrubosaur [You must be logged in to view images. Log in or Register.]
Correct, if you were using root it was very unreliable. Root was mostly used if you were going to DD stuff down as the mana cost was low due, cast time was fast but it had a short duration and low spell level. Once you reached the level that you could use Paralyzing Earth it was easy going for classes that could root/rot. The mana cost was high and the cast time was long but the duration was significant. Early guides mention that Paralyzing Earth had a lower resist level vs blues and usually lasted full duration. Paralyzing Earth was also a main source of CC due to the lack of people that played enchanters back in the day.
Even back then I wondered whether the higher level roots actually had a resist mod, or if it was just a matter of larger blue-range due to higher caster level plus better game knowledge that had the casters using their spells more effectively, i.e. killing low blues that had weak resists because of the level differential.
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