Project 1999

Go Back   Project 1999 > Server Issues > Resolved Issues

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 07-07-2014, 01:10 PM
derpcake derpcake is offline
Banned


Join Date: Jan 2014
Posts: 1,434
Default

If proof of resist rates is needed I can provide parses. Just let me know what desired nr of casts should be.
  #2  
Old 07-07-2014, 07:42 PM
Scrubosaur Scrubosaur is offline
Sarnak

Scrubosaur's Avatar

Join Date: Jan 2014
Location: WA
Posts: 257
Default

Vexing Mordinia resisted by a green trash frog (no buffs - killed after it spawned). Can we get a patch to this ASAP ? Blowing through half a mana bar due to a lifetap dd and lifetap dot resist = no bueno. Thanks.
__________________
Scrubosaur - Necromancer

"Living my life 6 seconds at a time." - Unknown
  #3  
Old 07-09-2014, 06:42 AM
Bruno Bruno is offline
Fire Giant


Join Date: Nov 2010
Posts: 751
Default

Quote:
Originally Posted by Scrubosaur [You must be logged in to view images. Log in or Register.]
Vexing Mordinia resisted by a green trash frog (no buffs - killed after it spawned). Can we get a patch to this ASAP ? Blowing through half a mana bar due to a lifetap dd and lifetap dot resist = no bueno. Thanks.
Same thing is happening to me as well. Green mob life tap resists as well.
  #4  
Old 07-07-2014, 08:09 PM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,953
Default

My change was 1% chance resist. Looks like some mob resists may have changed too.

Still going to leave in a min resist chance on spells, but will limit to ones without a (-)resist mod component.

H
__________________
Haynar <Millennial Snowflake Utopia>
  #5  
Old 07-07-2014, 08:16 PM
Scrubosaur Scrubosaur is offline
Sarnak

Scrubosaur's Avatar

Join Date: Jan 2014
Location: WA
Posts: 257
Default

Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
My change was 1% chance resist. Looks like some mob resists may have changed too.

Still going to leave in a min resist chance on spells, but will limit to ones without a (-)resist mod component.

H
Thanks for the update. The sooner the better [You must be logged in to view images. Log in or Register.]
__________________
Scrubosaur - Necromancer

"Living my life 6 seconds at a time." - Unknown
  #6  
Old 07-08-2014, 02:25 AM
BlkCamel BlkCamel is offline
Sarnak

BlkCamel's Avatar

Join Date: Jul 2013
Posts: 425
Talking

Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
My change was 1% chance resist. Looks like some mob resists may have changed too.

Still going to leave in a min resist chance on spells, but will limit to ones without a (-)resist mod component.

H
How does this effect roots like Paralyzing Earth which have a 3 minute duration. I am willing to accept breaks on root even if I didn't remember Malo'd mobs not having max duration for spells like Paralyzing Earth. But currently it breaks too often, even on green con mobs. I have had to re-root the same mob 5 times in a normal duration. Other mobs just fine this 1 mob constant breaks(talking bears in perma pits) even when I cast Malosinia or other debuff on it(and I am talking green con, its not once in a blue moon its every set of bears i try to quad), doesn't seem to matter. Chance to break on tick appears to need tweaking as well.

Glad to hear about above change though, should help with Malo, and Shaman epic being resisted when they have -neg resist mods and should be nearly un-resistable.[You must be logged in to view images. Log in or Register.]
__________________
Last edited by BlkCamel; 07-08-2014 at 02:30 AM..
  #7  
Old 07-09-2014, 10:54 PM
evilkorn evilkorn is offline
Fire Giant

evilkorn's Avatar

Join Date: Dec 2012
Posts: 604
Default

Quote:
Originally Posted by BlkCamel [You must be logged in to view images. Log in or Register.]
I didn't remember Malo'd mobs not having max duration for spells like Paralyzing Earth
This. Guides about shaman root rotting tell you to debuff for full root duration. But that's mainly for exping but I doubt it should be needed for greens. Something about greens (level 34) breaking root in one tick on a level 60 doesn't feel like it should be.

[Wed Jul 09 12:42:09 2014] You begin casting Immobilize.
[Wed Jul 09 12:42:11 2014] Gornit's feet adhere to the ground.
[Wed Jul 09 12:42:17 2014] Your Immobilize spell has worn off.
  #8  
Old 07-11-2014, 04:10 PM
Deacon Deacon is offline
Skeleton


Join Date: Jun 2014
Posts: 18
Default

My 35 bard is getting upwards of 60-70% resists on mezzes in Crushbone, before the patch this was like a 95% success rate.
  #9  
Old 07-11-2014, 05:42 PM
zanderklocke zanderklocke is offline
Planar Protector

zanderklocke's Avatar

Join Date: Aug 2012
Location: Minneapolis
Posts: 2,244
Default

Quote:
Originally Posted by Deacon [You must be logged in to view images. Log in or Register.]
My 35 bard is getting upwards of 60-70% resists on mezzes in Crushbone, before the patch this was like a 95% success rate.
Are you using AoE mez? That will get less effective the higher level you get, essentially requiring the use of single target mez.
__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx
Power Leveling Service | OT Hammers | Quillmane Quide
  #10  
Old 07-08-2014, 02:17 AM
compulsion compulsion is offline
Sarnak


Join Date: Nov 2011
Posts: 217
Default

I am just going to guess that the level mod for resist checks has somehow been inverted so that the further the target is below the caster, the better chance of a resist. Soloing higher blue cons, I'm not having too much worse of a time, while clearing green trash has become a disaster. Died the other day to 4x 1-2 second root breaks(without any damage done) to a LB. Have had several 49 and 54 lifetaps resisted on sub level 5 frogloks in Innothule and not a single one on DB frogs in LGuk.

Same thing in HS. Rooting and camping my way past entry garbage I get regular root breaks in under 30 sec. Once inside I can count on full duration roots and few resists.

If the chance was a simple 1%, I should be seeing the exact opposite. I have killed hundreds of DB mobs in the last week and probably tapped no more than 10-20 moss snakes or pumas for quickie heals.

PS: Would also like to add that for the first time in 2+ years, I am being ghoul rooted regularly at 115-125 MR. Pre Kunark on red I could solo lguk all day with no problems with barely over 100 MR. Going to go see how often my 50+ chars get blinded by level 3 lizardman mystics in the Feerrott.
Last edited by compulsion; 07-08-2014 at 02:23 AM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:05 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.