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  #1  
Old 08-05-2014, 09:24 AM
Treats Treats is offline
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Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Currently its doing 1% min chance to break charm per tick. Was thinking of scaling at 1% for even con down to 0% at mob level/4. So at 0 its based on cha and resists.

H
I don't understand ;/

The duration of Root/Charm should be set when the initial spell is cast on the NPC.

It shouldn't calculate a break on each tic.

With my previous post I don't think I was very clear with the Debuff additional chance.

If you debuff something resist still will scale -- Like NPC 30 MR, 30% to resist -- NPC 20 MR, 20% to resist

If NPC resist falls below 0 should get additional to not resist I think

Like NPC 0 MR -- 2% to resist or something depending on level difference
  #2  
Old 08-05-2014, 11:49 AM
Nirgon Nirgon is offline
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Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Currently its doing 1% min chance to break charm per tick. Was thinking of scaling at 1% for even con down to 0% at mob level/4. So at 0 its based on cha and resists.

H
Keep in mind we didn't see charming like this during live until dire charm became prevalent.

It is WAY too reliable and ez mode here, like almost to the point every charm is a dire charm. Coupled with nearly guaranteed channeling in my experience, its just a little too WAY OP (and not classic btw, get yo game face on -> sig).
  #3  
Old 08-05-2014, 11:57 AM
Erati Erati is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Keep in mind we didn't see charming like this during live until dire charm became prevalent.

It is WAY too reliable and ez mode here, like almost to the point every charm is a dire charm. Coupled with nearly guaranteed channeling in my experience, its just a little too WAY OP (and not classic btw, get yo game face on -> sig).
id argue that some enchanters make it 'seem' too easy bc they are always well prepared for a charm break with the proper stuns, quick mes, bedlam/rune, root nets, etc etc etc etc

back in the day people just tossed a charm on things and thought it was 'cool' then went about their group or whatever pretty casually

but now getting off topic

pras Haynar, hopefully his adjustments will be more in line with classic mechanics for resists etc
  #4  
Old 08-06-2014, 07:00 PM
Potus Potus is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Keep in mind we didn't see charming like this during live until dire charm became prevalent.

It is WAY too reliable and ez mode here, like almost to the point every charm is a dire charm. Coupled with nearly guaranteed channeling in my experience, its just a little too WAY OP (and not classic btw, get yo game face on -> sig).
Not true at all. People were charming during the game's beta.

Shit, Necromancers had the same charm line as Enchanters and it got taken out before game went live.
  #5  
Old 08-05-2014, 12:02 PM
Daldaen Daldaen is offline
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Do you even charm lol?

I have a 60 Druid and 34 enchanter. If I try to channel a charm on enchanter without stunning or mezzing, it's a solid 60-80% chance I don't channel if I'm standing not against a wall. This is for non-hasted, non-weaponized mobs. For those, forget about channeling.

Charms break just fine on mobs that are blue-red cons. Red cons are a total crapshoot and break very early very often. Mobs yellow-high blue will break pretty regularly. Low blues stick for awhile, and are pretty reliable to last full duration if you tash and/or Malo them.

Green cons should stay charmed full duration basically every time. Even still I had a high green break on my 60 Druid after 12 seconds yesterday... If anything those should not be breaking much at all and certainly not that quickly.

This is all pretty classic. Charming mobs 5-10~ levels lower than you and they are pretty damn reliable. If they are close to your level they break more often. It works like this now.
  #6  
Old 08-05-2014, 12:53 PM
Nirgon Nirgon is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Do you even charm lol?

I have a 60 Druid and 34 enchanter. If I try to channel a charm on enchanter without stunning or mezzing, it's a solid 60-80% chance I don't channel if I'm standing not against a wall. This is for non-hasted, non-weaponized mobs. For those, forget about channeling.

Charms break just fine on mobs that are blue-red cons. Red cons are a total crapshoot and break very early very often. Mobs yellow-high blue will break pretty regularly. Low blues stick for awhile, and are pretty reliable to last full duration if you tash and/or Malo them.

Green cons should stay charmed full duration basically every time. Even still I had a high green break on my 60 Druid after 12 seconds yesterday... If anything those should not be breaking much at all and certainly not that quickly.

This is all pretty classic. Charming mobs 5-10~ levels lower than you and they are pretty damn reliable. If they are close to your level they break more often. It works like this now.
Ya and charming a dark blue at lvl 60 (even in plane of fear for instance) is np. We would roll like 3 druids charming monkeys in fear on red farming. That is in no way, shape or form a recreation of the classic experience. These were lvl 50 druids too. That charm should have resisted basically every time and never lasted more than 30 seconds (they were tashed, big f'in deal).
  #7  
Old 08-05-2014, 01:15 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Do you even charm lol?

I have a 60 Druid and 34 enchanter. If I try to channel a charm on enchanter without stunning or mezzing, it's a solid 60-80% chance I don't channel if I'm standing not against a wall. This is for non-hasted, non-weaponized mobs. For those, forget about channeling.

Charms break just fine on mobs that are blue-red cons. Red cons are a total crapshoot and break very early very often. Mobs yellow-high blue will break pretty regularly. Low blues stick for awhile, and are pretty reliable to last full duration if you tash and/or Malo them.

Green cons should stay charmed full duration basically every time. Even still I had a high green break on my 60 Druid after 12 seconds yesterday... If anything those should not be breaking much at all and certainly not that quickly.

This is all pretty classic. Charming mobs 5-10~ levels lower than you and they are pretty damn reliable. If they are close to your level they break more often. It works like this now.
Basically this. Would like to reiterate that I often fail to channel through a non-hasted non-d/w pet while soloing. This is just to get a stun off let alone a full charm.

As Eratani pointed out people are just ready for a charm break now. Preparation is everything. I know that on my 56 enchanter my hand is hovering over my aoe stun hot key ALL the time and I'm ready for the usual stun-mezz-tash-charm combo.
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  #8  
Old 08-05-2014, 12:45 PM
Haynar Haynar is offline
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I will make charming greens work better. I am working on this.

H
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  #9  
Old 08-05-2014, 01:01 PM
Haynar Haynar is offline
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Charming on raids should be last ditch effort to get extra dps. If charming on raids is common, then charm is broke.

H
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  #10  
Old 08-05-2014, 01:13 PM
Nirgon Nirgon is offline
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Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Charming on raids should be last ditch effort to get extra dps. If charming on raids is common, then charm is broke.

H
Drop a tash on a "lower con" shiver back. Charm with 50 druid a few times.

Tell me dat's working right.

Lots of personal gain will be lost with this change, so frankly I can't wait to see the people that come to defend the results of the charming plane of fear with druid charm 8].

TBH back in vanilla/Kunark I'm pretty sure you might have gotten kicked off most raids for trying to charm the mobs there.

Charming greens? K. Charming dark blues with notably high resists reliably for most of the spell's duration? Um no.
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