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#1
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Quote:
The duration of Root/Charm should be set when the initial spell is cast on the NPC. It shouldn't calculate a break on each tic. With my previous post I don't think I was very clear with the Debuff additional chance. If you debuff something resist still will scale -- Like NPC 30 MR, 30% to resist -- NPC 20 MR, 20% to resist If NPC resist falls below 0 should get additional to not resist I think Like NPC 0 MR -- 2% to resist or something depending on level difference | |||
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#2
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It is WAY too reliable and ez mode here, like almost to the point every charm is a dire charm. Coupled with nearly guaranteed channeling in my experience, its just a little too WAY OP (and not classic btw, get yo game face on -> sig). | |||
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#3
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back in the day people just tossed a charm on things and thought it was 'cool' then went about their group or whatever pretty casually but now getting off topic pras Haynar, hopefully his adjustments will be more in line with classic mechanics for resists etc | |||
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#4
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Shit, Necromancers had the same charm line as Enchanters and it got taken out before game went live. | |||
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#5
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Do you even charm lol?
I have a 60 Druid and 34 enchanter. If I try to channel a charm on enchanter without stunning or mezzing, it's a solid 60-80% chance I don't channel if I'm standing not against a wall. This is for non-hasted, non-weaponized mobs. For those, forget about channeling. Charms break just fine on mobs that are blue-red cons. Red cons are a total crapshoot and break very early very often. Mobs yellow-high blue will break pretty regularly. Low blues stick for awhile, and are pretty reliable to last full duration if you tash and/or Malo them. Green cons should stay charmed full duration basically every time. Even still I had a high green break on my 60 Druid after 12 seconds yesterday... If anything those should not be breaking much at all and certainly not that quickly. This is all pretty classic. Charming mobs 5-10~ levels lower than you and they are pretty damn reliable. If they are close to your level they break more often. It works like this now.
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#6
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#7
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As Eratani pointed out people are just ready for a charm break now. Preparation is everything. I know that on my 56 enchanter my hand is hovering over my aoe stun hot key ALL the time and I'm ready for the usual stun-mezz-tash-charm combo.
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Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | |||
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#8
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I will make charming greens work better. I am working on this.
H
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Haynar <Millennial Snowflake Utopia>
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#9
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Charming on raids should be last ditch effort to get extra dps. If charming on raids is common, then charm is broke.
H
__________________
Haynar <Millennial Snowflake Utopia>
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#10
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Tell me dat's working right. Lots of personal gain will be lost with this change, so frankly I can't wait to see the people that come to defend the results of the charming plane of fear with druid charm 8]. TBH back in vanilla/Kunark I'm pretty sure you might have gotten kicked off most raids for trying to charm the mobs there. Charming greens? K. Charming dark blues with notably high resists reliably for most of the spell's duration? Um no. | |||
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