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| View Poll Results: Reset the server after someone completes Velious? | |||
| Yes. |
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89 | 44.95% |
| No, muh pixels. |
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46 | 23.23% |
| No, make a new classic timeline server. |
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63 | 31.82% |
| Voters: 198. You may not vote on this poll | |||
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#1
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http://www.project1999.com/forums/sh...ad.php?t=16490
I suppose it couldn't have been during Velious erra, if the toons in the screenshots are wearing Luclin models eh? Oh.. I dont know the diff between waking and killing tho, sorry. | ||
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#2
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Quote:
edit: found website that lists some of the dates for WAKING Kerafyrm: http://www.albrandes.com/skden/articles/sleeper.asp Luclin was released in December of 2001. The dates on that page are pre-luclin. What dates you are referring to in your post (http://www.project1999.com/forums/sh...ad.php?t=16490) is the killing of Kerafyrm. These dates are clearly Luclin (as you point out, easy to tell by Luclin models in screen shots). As I was saying, killing and waking not the same thing; not sure if you busting balls or really didn't know the difference...but i'm really posting it for others who might not actually know the dates/difference. | |||
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Last edited by fastboy21; 07-01-2014 at 04:42 PM..
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#3
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One thing is for certain, he's getting an early alarm call on this box.
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#4
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Wipes make more of a difference on pvp.
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#5
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So when the sleeper gets woken up a week or two into velious or whatever, no one will ever be able to fight him again for the rest of the life of the server?
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Blue: Seniksin | Jarshale Red: Sieg | Cazissa | ||
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#6
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Quote:
not only does the "sleeping" kerafyrm wake and not go back to sleep the whole zone changes (including the available loot). there was supposed to be a post-sleeper ST (which did eventually get working--and the loot/quests for it were pretty cool), but on live during velious it hadn't been implemented yet...so there are some real questions about how devs will implement it here. on servers where the sleeper stayed sleeping for years, it was because of player agreements to rotate without ever killing all four warders at once. on most servers, this agreement was never reached successfully and the number 1 guild farmed ST until the number 2 guild got enough keys. in order to maintain their advantage the number 1 guild often woke the sleeper to keep the number 2 guild from getting some of the best loot in the game from the warders. | |||
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Last edited by fastboy21; 07-02-2014 at 01:04 AM..
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#7
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Gnome mask, Writ of the Dragonkin, Dragon Scale Mask, Salindrite Dagger. It would be a shame to only see a few of these tradeable items on the server. The only item that is worth a SHIT after awakening the sleeper is the bard/rogue dwarf mask. P.S. this poll is stupid because killing Vulak + half of ntov is way harder than killing 2 groupable dragons. | |||
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#8
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Quote:
but yes, the regular items are far better. also, if they go by classic timeline the items from the post-awakening quests wouldn't be in-game until after velious. i'm not certain when the regular dropped items (dorf mask, etc.) started working properly, i think it was also after velious. i think the zone only started working correctly during late luclin or even early pop. | |||
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Last edited by fastboy21; 07-02-2014 at 01:10 PM..
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#9
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Wait... are you're asking if after 5 years and all that hard work to get Velious live, you're suggesting to time lock its access for 2 years?
seems like, maybe not the best idea... but I could be misunderstanding the question. | ||
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#10
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I vote that sleeper mechanic (waking him et al) just be disabled on this server. Or reset the sleeper every week/month. I'd hate for those "pre-awakening" items to disappear forever just because some retarded guild decided to wake him for kicks and grins ... especially if the server never progresses beyond Velious (which I hope it doesn't).
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