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#1
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Quote:
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#2
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Drunk in Kelethin
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#4
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When I FIRST started, I was a human cleric. I was so afraid of dieing that I wouldn't even go beyond the dirt in EC. I had myself convinced that I was perfectly happy staying in Freeport and would never leave. I think it took me 20 or so green kills before I realized I could no longer progress.
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#5
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I have to admit I used to drop through bbm/gfay/cb on occasion, playing pally god and deciding who I'd let live and who I'd strike down in the name of Karana. [You must be logged in to view images. Log in or Register.]
hint, it was usually the ones who would talk smack. the ones who played possum and just stood still staring at me I'd usually just leave. | ||
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#7
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My apologies
One zone that was somewhat scary to me was the karanas, especially if you are running through at low levels. When you enter those zones and you see how damn big they are and realize that one red mob can equal a punishing corpse run. Getting farther in and you just see that spinning compass on your screen really makes me sweat. Deep dungeons with alot of twisty tunnels, like lguk and solb, make me nervous too. You just get so far in and you get so disoriented, any bad pull or any mistake will mostly equal your death in such an area. | ||
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#8
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#9
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Dreadlands
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#10
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Ocean of Tears.
Not particularly 'scary' the way Feerott is, but the sheer realization that a bad pull is death is pretty intense. No zoning out. Even if you ditch and gate, its a long boat ride back, and your spawn may be claimed. Heres a funny/sad story: On my live shaman, I was camping gargs and pulled a 3rd. LoM, I had a SoW and a DMF so I tried to kite them over the water. I ended up saying 'fuckit' and thinking I'd zone out by running. I ran and ran and all of the sudden I start getting hit by the gargs... WTF?!?! a few spams of /loc reveals I'm not moving. Its the zone wall. In a panic, I ended up kiting 3 gargs with an empty mana bar for the whole 14 minutes my SoW lasted, when it ran out, I died just offshore of Sister Isle. | ||
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