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#1
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So we can have that 10 boxing abomination of a pvp server everyone wants?
I predict it will have.... 80-100 pop 8) | ||
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#2
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Quote:
I had a blast playing on EQs perma death contest server Discord years ago I'd love to have that an option with full PVP, XP bonus and perma death. Not as a full time server but something fun to do between raids. | |||
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#3
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Quote:
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<Incognito> Kamiccalo - 54 Druid | Pidgins - 54 Paladin | Sevni - 45 Shaman Kaelthas - 35 Mage | Folly - 30 Warrior | Shimmy - 21 Rogue | |||
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#4
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These 2 guys remind me of King of the nerds on TBS.
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#5
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Anything that keeps the custom EverQuest demanding scum on their own shit pile where they can do drugs, listen to rap music and worship Satan etc.
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#6
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Just give me a EQ themed ultima online and I'll suck all the SOE dicks
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hello i'm cucumbers
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#7
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hopefully its like WoW and every guild can just spawn dragons and stuff and use their EBT cards for loot.
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Kagok Bonemender 60 Shaman
Warok Bonebreaker 60 Warrior Team Tripod I'd rather be fishing | ||
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#9
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I'm going to go full nerd here for a second.
Georgeson Explained the class system to me like it was Magic The gathering. You have five colors in Magic and each one has it's "focus" Blue draws cards and counterspells thing, Green gains mana and has big creatures, Red is Burn etc etc etc... When you play MTG you can look at all the cards you own and make a deck out of them. You can't effectively play every card you own so you come up with a gameplan or a theme you base your deck on. They want abilities to be like specific cards you won't see "Complete Heal" as an ability unless it has some sort of massive downside. With 40 classes with abilities they are making them as oddly specific as possible to avoid people making master builds easily. A sword strike that adds Fire damage will be on one class and another can do Ice, One heal may heal less but may remove a specific Debuff off the caster. Since you have to quest each class individually and then level up the specific ability you have a LOT of "grind" to get to the point where you become a guy that can turn into a tank from a healer to a DPS at will. Abilities have 5 ranks and you can have 4 on a bar at the time, You also cannot have a wide spectrum of abilities at one time. If you pick a warrior class you get 2 defense 1 movement 1 attack abiltiy slots plus the 4 abilities your weapon gives you. So having a warrior with Complete heal or Mezmerize isn't possible. A rogue comes with two Offensive and two Utility slots so you won't see him shield walling or healing either. Wizards have 2 Movement 1 Offensive and 1 Defensive so you can see a wizard socket a heal but he would be sacrificing his only offensive spot. Weapons work the same way, a Wizard can use Staves and I think daggers Each type of staff comes with it's own move set of spells or attacks. You equip a fire staff it will shoot fire spells etc etc so your weapon choice is based off the needs at the time, You can carry different weapons for different sets and change THOSE on the fly. A short sword on a warrior will give different abilities then a shortsword on a rogue as well. | ||
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#10
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It's from 2013, but here is what they published about classes:
http://www.youtube.com/watch?v=IOKhfxwLokg And here is what the wiki knows about it: http://everquestnext.wikia.com/wiki/Classes Not much yet, but you get the basic facts. Basically boils down to what tiggles wrote (and me to a lesser degree). | ||
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