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#1
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#2
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#3
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GUYS I CANNOT BELIEVE THAT THEY CHANGED THE OCEAN OF TEARS ON THIS SERVER SO THAT IT GOES FORWARDS INSTEAD OF BACKWARDS, WHEN IT WAS BACKWARDS ON CLASSIC. THIS IS UNACCEPTABLE. THE INTEGRITY OF THIS SERVER IS AT STAKE BECAUSE THE OCEAN OF TEARS IS NOT FACING A CERTAIN WAY.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#4
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#5
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As quoted on home page: "Relive the classic Everquest MMORPG Gaming Experience as it was in 1999 and onward. Project 1999 is a free to play Emulated Everquest Server giving Players the opportunity to experience Classic EQ Once again, starting with the original 3 continents and a max level of 50, with the look and feel of the old interface and several modifications making game mechanics similar to how the game used to be." Either stick to that or: "Come expirience a classic EQ like game but with our own changes we decided to throw in because we thought it made more sence then what Verant did originally and/or didn't give a shit enough to fix 10 years ago." TL;DR: Classic OR Custom, pick one I am really fine with either, great job either way. | |||
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#6
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Being "the same as classic" is virtually impossible, particularly including the dimension of time - also, this isn't a pure "classic" server, it's a classic progression server. Because judgment calls have to be made where the original source isn't available, or allowing "classic" rules to persist would create an exploit, or whatever; any attempt at a Classic server eventually becomes a classic/custom hybrid of some kind. I'm sorry it bugs you that certain aspects of classic were chosen to be excluded - but that doesn't diminish in any way the extent to which the classic progression has been accurately implemented, nor does it mean the devs/etc are somehow duplicitous for making exceptions. Just because *some* classic exceptions are made doesn't mean the server must therefore be 100% custom. Why even complain? Why the proverbial "YOU MISSED A SPOT" just because the implementation of a "classic progression" server isn't absolutely flawless? As i've said before, it's like those fanboys who complain to George Lucas or Peter Jackson about scientific errors in the lore/storyline. If it's consequential, put it in the bugs section of the forums. If not, and if you can't take the game for what it is and understand the practical difficulties of the endeavor, save the time of those actually working to build this server by complaining about those problems among those who actually care that the server only managed to be 96% classic. | |||
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#7
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Actually none of it really bugs me, obviously for many reasons it can't and never will be 100% true to classic. I agree that the OOT zone being backwards should have been fixed by Verant 10 years ago before the game went live. It's actually kinds of mind boggling that it was never fixed in Alpha or Beta as I am sure someone whenther it be a tester or dev noticed it was backwards. Then again, EQ was definately at its peak during the classic era - velious and I would not want this to be a fully custom server. I guess the best description for P99 would be: Relive the classic EQ expiriece as it was in 1999, but with more competant Devs at the helm, the game is running as it was initially intended without the retarded mistakes made by the lazy and inefficient devs (ie:OOT being backwards) of a game that you spent $50 plus $9.98/mo 10 years ago to play. :-) | |||
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