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#1
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In 58 1/2 levels I've only ran into camp issues twice. People for the most part seem to respect camps, though might sneak pulls from someone elses when they can't find anything else up. But confronted they stop usually.
(While in KC) A GM told me that a camp is whatever you can see from where you are sitting. IE Hand room is only a camp of 4 mobs and if you have been clearing WL, it is still FFA. LCY is that main room, plus the next room with the well in it but nothing behind the doors in that room. Obviously wouldn't apply to DL, or you could camp a huge section of the zone, going by what you can see. They also told me you can't pull through someone elses camp, so according to them I could set up my camp right outside the hand room, and they would not be allowed to pull anything but the 4 hands. I know the GMs are busy and aren't paid, but it would be nice if the rules in general, especially on some things like this were gone into in more detail with specific examples. Seems like the rules change slightly GM to GM when it comes to camps. | ||
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#2
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#3
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#4
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That's the point. If you call a GM in to mediate a camp dispute, you'll likely get a resolution far less in your interest than just moving on or waiting for the camp to open. Camps are player defined, not GM defined. Learn what these are, and hope people agree to not be jerks about it.
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#5
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Don't be lawyered off anything unless its a static spawn that someone was already sitting at when you turned up.
Unfortunately the sheen soon wears off the "help each other" mentality if there's pixels involved. TunnelQuest is srs business and not to be taken lightly on blue. Thankfully there's other servers if the bickering, sniping and lawyering gets to you [You must be logged in to view images. Log in or Register.]
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#6
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#7
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This thread wouldn't happen red.
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#9
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Other servers where you can cross Norrath and not run into a single other person. Because bad rule sets lead to no one wanting to play on those servers.
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#10
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