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#1
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Some highlights from recently since there are to many commits from my last post.
Targeting continued: - added difficulty colors (dot color) to offensive target portrait - tuned one console message Afk will now show at the end of your name and also appear to other clients. Actor targeting: - Camping, rifting, chunking and otherwise leaving characters will clear themselves as a target of any other actor (as before) as well as clearing their own targets (new). - Added handler for OP_ClientChunkConnected Added handler for /stuck yes command and code to port character to safe location in the current chunk Implemented MasterSpawnList class. Created new Constructors for NPC-related Unreal Classes. Added in server response to OP_ClientLocationCmd which will eventually respond with the area you are in for now it just returns chunk name Implemented checking surrounding chunks during chunking for inactive or non-existent chunks. If found, sends WS_ChunkPreload2 packet, to let Client know not to let player move into these chunks. It will display the appropriate error message... Added generic.lua to go with test spawn data (sample Hail function) Improvements to sit/stand and resting: - Tied up the logic for is_resting, sit/stand and camping. - Server will set is_resting=false when character moves. - Fixed replication of the sit/stand animation (players can now see when another characters sit/stand) Added Documentation for Combat class. Reimplemented cross-zone combat flags. Added safety net to Combat class, in case there is still a WorldCharacter spinning around in the loop.
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Last edited by xinux; 10-03-2014 at 07:25 PM..
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#2
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Oh my god! I didn't realize this was so far along. That screenshot looks awesome! How playable is the server right now?
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#3
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Super excited for this, what version of the game will it be? I only ask cause I hated that noobie island they added in near the end, would love to have races start together as they did in the beginning. Other than that I'm all for having the latest content.
Either way I'll be playing this ASAP.
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Happytrees 60 Human Crusader | Happytreez 54 Ogre Champion
Vudu 52 Ogre Shaman | Animalrights Activist 41 Human Druid Project 1999 Red | ||
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#4
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Quote:
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#5
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Cool, fair enough. PC is down at the moment due to a dead PSU but I'm ordering one today, and will be gettin on VG Emu soon as it arrives.
See you guys there!
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Happytrees 60 Human Crusader | Happytreez 54 Ogre Champion
Vudu 52 Ogre Shaman | Animalrights Activist 41 Human Druid Project 1999 Red | ||
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#6
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Quote:
Ayyways, I loved Beta & VG. For a while, I thought it may have been a real EQ successor. Best of luck guys with the Emu! [You must be logged in to view images. Log in or Register.] | |||
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#7
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Quote:
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#8
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You guys are awesome. I really don't know how you would even start these EMU projects. I bet it requires a lot of programming skill.
Vanguard was one my favorite MMOs. But from the get-go it was ruined. It was the most disappointing MMOs for me. Because it was the one MMO I wanted to get into but just couldn't see past all of the mistakes. If this EMU takes off I will almost certainly try to get my own server up and running. Good luck! | ||
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#9
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Haven't they already shut down live?
Anyway, I would be more interested in creating a custom content vanguard server. | ||
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#10
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Quote:
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