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  #1  
Old 10-03-2014, 06:01 PM
xinux xinux is offline
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Some highlights from recently since there are to many commits from my last post.

Targeting continued: - added difficulty colors (dot color) to offensive target portrait - tuned one console message

Afk will now show at the end of your name and also appear to other clients.

Actor targeting: - Camping, rifting, chunking and otherwise leaving characters will clear themselves as a target of any other actor (as before) as well as clearing their own targets (new). - Added handler for OP_ClientChunkConnected

Added handler for /stuck yes command and code to port character to safe location in the current chunk

Implemented MasterSpawnList class. Created new Constructors for NPC-related Unreal Classes.

Added in server response to OP_ClientLocationCmd which will eventually respond with the area you are in for now it just returns chunk name

Implemented checking surrounding chunks during chunking for inactive or non-existent chunks. If found, sends WS_ChunkPreload2 packet, to let Client know not to let player move into these chunks. It will display the appropriate error message...

Added generic.lua to go with test spawn data (sample Hail function)

Improvements to sit/stand and resting: - Tied up the logic for is_resting, sit/stand and camping. - Server will set is_resting=false when character moves. - Fixed replication of the sit/stand animation (players can now see when another characters sit/stand)

Added Documentation for Combat class. Reimplemented cross-zone combat flags. Added safety net to Combat class, in case there is still a WorldCharacter spinning around in the loop.
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Last edited by xinux; 10-03-2014 at 07:25 PM..
  #2  
Old 10-06-2014, 03:07 PM
Glenzig Glenzig is offline
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Oh my god! I didn't realize this was so far along. That screenshot looks awesome! How playable is the server right now?
  #3  
Old 10-24-2014, 02:22 PM
HappyTr33z HappyTr33z is offline
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Super excited for this, what version of the game will it be? I only ask cause I hated that noobie island they added in near the end, would love to have races start together as they did in the beginning. Other than that I'm all for having the latest content.

Either way I'll be playing this ASAP.
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  #4  
Old 10-24-2014, 03:56 PM
xinux xinux is offline
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Quote:
Originally Posted by HappyTr33z [You must be logged in to view images. Log in or Register.]
Super excited for this, what version of the game will it be? I only ask cause I hated that noobie island they added in near the end, would love to have races start together as they did in the beginning. Other than that I'm all for having the latest content.
At this point we have only briefly talked about how we are going to release content so nothing has been set in stone yet. Now as for the starting locations Isle of Dawn will still be there but you can also start at your race starting zone instead if you want.
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  #5  
Old 10-24-2014, 05:30 PM
HappyTr33z HappyTr33z is offline
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Cool, fair enough. PC is down at the moment due to a dead PSU but I'm ordering one today, and will be gettin on VG Emu soon as it arrives.

See you guys there!
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  #6  
Old 10-28-2014, 10:42 AM
SmallpaulTZ SmallpaulTZ is offline
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Quote:
Originally Posted by xinux [You must be logged in to view images. Log in or Register.]
At this point we have only briefly talked about how we are going to release content so nothing has been set in stone yet. Now as for the starting locations Isle of Dawn will still be there but you can also start at your race starting zone instead if you want.
Really, if you could look at maybe keeping the older, slower exp system as it was more at launch, combined with being able to maybe add content to some of the places, the Devs never got to do or finish? Making more disused places work better? You know, make some older, 10+ lvl dungeons more like 50+ & update drops, maybe introduce more over land raid NPCS, etc.

Ayyways, I loved Beta & VG. For a while, I thought it may have been a real EQ successor. Best of luck guys with the Emu! [You must be logged in to view images. Log in or Register.]
  #7  
Old 10-28-2014, 11:31 AM
Whatley Whatley is offline
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Quote:
Originally Posted by SmallpaulTZ [You must be logged in to view images. Log in or Register.]
Really, if you could look at maybe keeping the older, slower exp system as it was more at launch, combined with being able to maybe add content to some of the places, the Devs never got to do or finish? Making more disused places work better? You know, make some older, 10+ lvl dungeons more like 50+ & update drops, maybe introduce more over land raid NPCS, etc.

Ayyways, I loved Beta & VG. For a while, I thought it may have been a real EQ successor. Best of luck guys with the Emu! [You must be logged in to view images. Log in or Register.]
Couldn't agree more, VG lost its touch when they started making it more casual. Go back to super slow and "enjoy the journey" xp rates, flying mounts that were super tough to get which in turn caused more people to be on land and sea interacting with others. This is a great opporthnity to pick up where Sigil left off, not SOE.
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  #8  
Old 10-06-2014, 04:44 PM
Arkaan Arkaan is offline
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You guys are awesome. I really don't know how you would even start these EMU projects. I bet it requires a lot of programming skill.

Vanguard was one my favorite MMOs. But from the get-go it was ruined. It was the most disappointing MMOs for me. Because it was the one MMO I wanted to get into but just couldn't see past all of the mistakes.

If this EMU takes off I will almost certainly try to get my own server up and running.

Good luck!
  #9  
Old 10-06-2014, 06:38 PM
Arkaan Arkaan is offline
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Haven't they already shut down live?

Anyway, I would be more interested in creating a custom content vanguard server.
  #10  
Old 10-07-2014, 07:48 AM
Glenzig Glenzig is offline
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Quote:
Originally Posted by Arkaan [You must be logged in to view images. Log in or Register.]
Haven't they already shut down live?

Anyway, I would be more interested in creating a custom content vanguard server.
Yeah live was shut down July 31st. I agree. I don't think the server should completely emulate the live server. There were too many ill-conceived ideas that were implemented the last few years. It would be awesome to see them take out all rifts except the big cities. Travel became very trivial in VG, and that wasn't a good thing. Also, custom crafting content would be awesome. Such a neglected sphere of the game. Those are the first two things that popped into my head. There are dozens more I'm sure.
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