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#1
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Quote:
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#2
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It benefits a guild who can put in more hours total vs who can load up more players for specific times. Still easier for a zerg guild to put up more hours with more players but no lifers can help balance it a little bit. | |||
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#3
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For all the posts in this thread that I hear people disagreeing in primarily one of two ways: 1) "Variance won't change anything" Well, if this is actually the case (and not just a poorly supported hypothesis), then I guess the only thing that was lost is the 10 seconds it must take to copy/replace this line of code between the red and blue servers. 2) "Blue is a shitfest with variance, you are dumb if you think that variance will help out red" Well, you are almost certainly a blue player if you are still struggling with the concept of being able to attack people on this server. Furthermore, there are no compendiums of raid rules and engagements for this server... you also cannot afk for hours upon hours at a spawn point. This kind of perspective is the more immediately disregardable of the two, but both viewpoints are incredibly short-sighted. Again, a no-variance system favors the team/guild/force that is dominant. If you have any understanding of basic sociology (or are capable of remedial level critical thinking) then you must understand that a person or group in power will not want to give up power. If you are in a dominant guild and you are arguing against variance while simultaneously saying that it won't change anything ... you just look like a damned fool. | |||
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#5
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Honestly, what I would do is take take all the raid mobs, divide them up and say:
This group goes to Nihilum this week. Second group goes to Az/whoever this week. Third group we fight over like men. Fuck this server with no PVP, best times I've had are the brawls over mobs. People quit when they don't get pixels. Variance kills it for me. | ||
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#7
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So kudos for the cool thought, I guess. (Do you have any proposals for world peace or solving the hunger crisis? Maybe we could all just try to act nicer to one another IRL and then we would live in a much more loving and beautiful world.) But it means absolutely nothing to anyone else and nothing will come of it. Definitely keep arguing against something that would be easy to implement, that would definitely bring more competition to this server. | |||
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#8
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Variance helps hardcore players and a group of 15-25 can do a lot but they need to play A LOT.
This would be good for Lite's core players and it is bad for casual players. I think it is in Lite's favor but I think it is fair for groups of 15-25 people with really high play times to be viable. | ||
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#10
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Comes to pvp server, requests static mob timers allowing competition be removed.
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