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#1
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I like it mostly for the potential of skirmish PvP (not so much from you guys, but in the future when another potential guild is on the rise). I do honestly think most of you Azrael folks are kind of arguing for it the wrong way, though. It's always presented in a way that pertains to your guild's current interest in the game, or Nihilum's overwhelming numbers, which they really can't be blamed for, as much as people may want to.
I don't honestly think it will create more competition on any realistic level. Azrael will have a second-wind, certainly, but Nihilum will still get the same amount they get now. You'll just be interested in the game for a little longer until Lite and the people who look up to him lose a few times and become defeatist about server as a whole again. But at least you'll be online - and that's good, not really for the server, but definitely from my perspective as someone actively PvPing you. You guys may want to ask yourselves if you've got the will or the playtime to really see something like this through. It only took three weeks this time for Lite to sit back and reflect and then rip his guild quite literally in half (back to what it was). That's pretty bad, dude. The Azrael 19.0 jokes are widely known for a reason. You guys get these sugar rushes and then wane super quickly. From a pure PvP standpoint, I like it. But you also gotta recognize that with simulated repops in Velious, Nihilum won't be able to control everything. I don't even think they'll want to. There will be potential for newer guilds to gear up with velious questing and kunark dragons. But if you want to face facts, unless something insane happens on this server, Nihilum will be pulling ahead by a large degree and variance will not matter very much. For the very near future, maybe it will help. Probably not, though. You guys have like 4 non US players. Nihilum has a full European crew. I don't know. I don't care. Just beat it into the ground until it happens, I guess. Seems to work. | ||
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#2
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Quote:
Edit - to be fair I couldn't read half the shit you wrote blah blah blah blabbity blah. | |||
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#3
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Quote:
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#4
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46+ for planes already and remove level range for kc/seb/vp problem solved.
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#5
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Quote:
I'll argue that this doesn't even work for kunark, much less velious when its released. Not to mention your suggestion screws over anyone not in the raid scene. | |||
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#6
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Just keep the system where the guild with 60-80 players makes it impossible for anyone else to compete.
Ain't broke don't fix it. | ||
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#7
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Everything that's happening now is what I tried to tell people for months in red dawn. Oh well, lookin forward to uncontested pixels in velious under the dukes guidance. May his benevolent reign last an eternity.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#8
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Bring back simulated repops.
__________________
![]() it's like you make the atomic bomb (server) and you don't want to let other countries (guilds) have nuclear secrets (under the radar information). it's gm's business and no one else's or else everyone gets nuked. letting Iran or North Korea beta test and keep the successful nukes, makes other countries uncomfortable. | ||
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#9
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PRAS THE DUKE
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#10
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Without reading the majority of this thread, my suggestion is this: GMs, just *try* it. Try making a FEW spawns (not all of them) variable and see what happens to those mobs/in that area. Suggestions include VS, innoruk, trakanon, 1 of either gore/tal/sev/fay, and maybe a VP mob. So put variance in on like 4 mobs and see what happens.. this is the pvp server and it's about having fun pvp. We are more free to experiment with things than blue so we should take advantage of that.
PS I hope GMs will actually read this since it's so far into the thread already | ||
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