Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 05-30-2014, 09:28 PM
Mac Drettj Mac Drettj is offline
Banned


Join Date: May 2014
Posts: 2,011
Default

Real strawman arg there hivenerd
  #2  
Old 05-30-2014, 10:12 PM
Gaanon Gaanon is offline
Banned


Join Date: May 2014
Posts: 232
Default

Weekly simulated repops sounded great but it turns out they weren't hardcoded, and definitely aren't weekly.

If this isn't looked at, in my opinion, we'll bleed most of the new players we attracted.

The problem will be amplified 100X in Velious also with massive gear differences if guilds are forced to fight head to head.

We barely can hang on to 2 guilds as it is, and Az is already running on very low #'s in comparison to its competition.

Ask HB how fun it is running a #3 guild taking shit sandwiches all day and trying to snipe mobs out of a 3way confrontation, it's basically impossible.
  #3  
Old 05-30-2014, 10:15 PM
heartbrand heartbrand is offline
Planar Protector

heartbrand's Avatar

Join Date: Dec 2011
Location: The Wire
Posts: 9,760
Default

Quote:
Originally Posted by Gaanon [You must be logged in to view images. Log in or Register.]
Weekly simulated repops sounded great but it turns out they weren't hardcoded, and definitely aren't weekly.

If this isn't looked at, in my opinion, we'll bleed most of the new players we attracted.

The problem will be amplified 100X in Velious also with massive gear differences if guilds are forced to fight head to head.

We barely can hang on to 2 guilds as it is, and Az is already running on very low #'s in comparison to its competition.

Ask HB how fun it is running a #3 guild taking shit sandwiches all day and trying to snipe mobs out of a 3way confrontation, it's basically impossible.
Variance wouldn't have helped me. Hardcoded sim Repops would have.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle"
  #4  
Old 05-30-2014, 10:31 PM
hivemind hivemind is offline
Kobold


Join Date: May 2014
Posts: 161
Default

Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Variance wouldn't have helped me. Hardcoded sim Repops would have.
How can you say that when you are the head of a family and the third guild leader on this box? Do you have any idea the two elite boxers you were competing with ... Lite and Nizzar??? Do you think they have a family to provide for or something bro? I mean no disrespect here, to you, Lite, Nizzar, anyone... but you wanna blame everything but yourself for your guild and why it fell apart.

I've been a guild leader before, and I'm sure there are plenty of other people on this box that have as well... A guild leader leaves his guild for a number of reasons, but in the end the biggest reason is always yourself. Quit trying to blame everyone else for your guild falling apart -- simulated repops wouldn't have saved Red Dawn and they are not a good idea in general.
  #5  
Old 05-30-2014, 11:11 PM
Kergan Kergan is offline
Planar Protector

Kergan's Avatar

Join Date: Oct 2013
Posts: 5,052
Default

Last thing I'll say on the topic.

We have a way to snipe raid targets already. It's called winning the battle for it.

Hivemind refuses to consider other viewpoints while simultaneously saying none of us can see things outside our own perspective. Your entire point boils down to this:

Quote:
Originally Posted by hivemind [You must be logged in to view images. Log in or Register.]
I will reiterate that I think that it should be more difficult for the top guild/force/team on the server to remain the top guild/force/team on the server.
And your idea to do this? Rally the troops and fight for it? Naw, lets add an excruciatingly boring facet to the game NOBODY wants to do and WILL drive players away. You sir should be handed your PHD in game design immediately.

Argument done gone full retard at this point.
  #6  
Old 05-31-2014, 01:01 AM
Colgate Colgate is offline
Banned


Join Date: Mar 2013
Posts: 6,145
Default

SEEK HELP
  #7  
Old 05-31-2014, 01:30 AM
Quiet Quiet is offline
Sarnak

Quiet's Avatar

Join Date: Mar 2013
Posts: 442
Default

Variance caters to the more dedicated guild. The guild willing to sit on a spawn throughout its entire window. A guild can sit on a spawn long enough so that the spawns are so far apart there is a different raid mob each night. Sure at first there might be some overlap, but you think Nihilum will ditch sitting on the PD/VS/CT timer in favor of chasing Faydedar or even Talendor?

Of the 2 guilds on the server, does anyone actually believe that Azrael has the dedicated base of players who will log on and sit on a spawn and not leave for hours on end, do they even have enough players to do that?

Everyone bitched for exp bonus, the bonus has allowed Nihilum to level up another 50+ characters to 60, while Azrael has probably produced 5-10 new 60s. Hell in KC tonight there was 17 players from Nihi heading towards 60 of which none were mains.

Progression had variance, you had to sit on the spawn and wait up to 24 hours, don't leave your computer, don't walk away for a drink, don't go to the bathroom, cause mob might spawn and its over. Of the 2 guilds, who's style does that really suit better?

Lite just throwing out the desperation challenges because he poked the bee hive and the swarm finally came. Nothing that can be done now for Azrael except hope for lower end targets in velious or win via training / shady tactics. Because when Velious drops and Nihilum is rolling 80-100 + with alts at the ready, they will be able to easily split raid the lower end stuff and steam roll ToV, creating a gear gap so big that it will be like the old days of Tallon Zek when a 3-6 pandemonium members could wreck 2 groups of anyone else.
  #8  
Old 05-31-2014, 03:50 PM
hivemind hivemind is offline
Kobold


Join Date: May 2014
Posts: 161
Default

Quote:
Originally Posted by hivemind [You must be logged in to view images. Log in or Register.]
ITT: Nihilum members still arguing that variance will do nothing to change the course of the server. They are too convinced that regardless of whatever changes the staff will implement, Nihilum will come out on top. Not even going to quote people this time since I would literally have to quote half the people in the thread.
Forgive me, for I have quoted (a seemingly extremely bitter ex-Azrael):

Quote:
Originally Posted by Quiet [You must be logged in to view images. Log in or Register.]
Variance caters to the more dedicated guild. The guild willing to sit on a spawn throughout its entire window.

Of the 2 guilds on the server, does anyone actually believe that Azrael has the dedicated base of players who will log on and sit on a spawn and not leave for hours on end, do they even have enough players to do that?

Nothing that can be done now for Azrael except hope for lower end targets in velious or win via training / shady tactics. Because when Velious drops and Nihilum is rolling 80-100 + with alts at the ready, they will be able to easily split raid the lower end stuff and steam roll ToV, creating a gear gap so big that it will be like the old days of Tallon Zek when a 3-6 pandemonium members could wreck 2 groups of anyone else.
  #9  
Old 05-31-2014, 02:06 AM
Danien Danien is offline
Sarnak


Join Date: Sep 2010
Posts: 250
Default

In games such as Everquest the normal case is that one force is going to be substantially stronger than their competitors due to how easy it is to monopolize content. Most people who play MMO's are interested in character development and when that is completely shut down for them the vast majority will quit.

I feel like automated simulated repops every 5-10 days would be a lot more important then variance. Variance adds a new mechanic where the best option to compete for end game content is to sit idle and do nothing for an extended period of time. The main way this could potentially reward lesser parties is that the dominant guild get so bored with sitting around that they choose not to do this. I can't imagine that it's going to be easier to motivate a large group of people who are most likely going to lose to perform this same taxing task in hopes of sniping a mob. Given a period of limited success I feel like the will to compete is going to fizzle out and all you've accomplished is introducing another tedious element to the game.

Simulated repops on the other hand will offer a chance for people to compete while still playing the game of Everquest (You know, killing mobs/people and what not) given how extremely hard it would be for a guild to lock down ALL content given that the server is still in a somewhat healthy state. In theory this allows the dominant force to still pick and choose what they want and get the lions share of the loot while still allowing other forces to get something out of it and giving them a reason to stick around in hopes of getting more.
  #10  
Old 05-31-2014, 02:14 AM
Youlath Youlath is offline
Banned


Join Date: Mar 2013
Posts: 69
Default

Quote:
Originally Posted by Danien [You must be logged in to view images. Log in or Register.]
In games such as Everquest the normal case is that one force is going to be substantially stronger than their competitors due to how easy it is to monopolize content. Most people who play MMO's are interested in character development and when that is completely shut down for them the vast majority will quit.

I feel like automated simulated repops every 5-10 days would be a lot more important then variance. Variance adds a new mechanic where the best option to compete for end game content is to sit idle and do nothing for an extended period of time. The main way this could potentially reward lesser parties is that the dominant guild get so bored with sitting around that they choose not to do this. I can't imagine that it's going to be easier to motivate a large group of people who are most likely going to lose to perform this same taxing task in hopes of sniping a mob. Given a period of limited success I feel like the will to compete is going to fizzle out and all you've accomplished is introducing another tedious element to the game.

Simulated repops on the other hand will offer a chance for people to compete while still playing the game of Everquest (You know, killing mobs/people and what not) given how extremely hard it would be for a guild to lock down ALL content given that the server is still in a somewhat healthy state. In theory this allows the dominant force to still pick and choose what they want and get the lions share of the loot while still allowing other forces to get something out of it and giving them a reason to stick around in hopes of getting more.
goog post
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:14 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.