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Old 05-16-2014, 02:31 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
West Karana - dull and empty - no zone geography what so ever, no landscape features. Not even mobs in sight! Nothing. It barely had any players even in classic times, even before Kunark.
Erm, that's not true at all. There were a lot of people in West Karana pre-Kunark. Bandits, Scarecrows, Cyclopes, and Ogres in that zone were all heavily camped. There are farm houses, big hills, towers, and forest lines throughout the zone, plus the river to the south. I really like the expansive nature of the zone.

Now, I do think Everquest has a design flaw in that running around and trying to hunt random stuff in West Karana doesn't give you a good reward. In zones like this, individual monsters in the spread-out areas should give exp bonuses because it takes you extra time to actually get to them. Groups should be rewarded for having a tracking Ranger in these areas, since they can find stuff to hunt quicker that way. With West Karana being such a large zone there's definitely room for more content as well, although you don't want to overdo it because the point of the zone is that its supposed to be a giant plains/farmland.
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Old 05-16-2014, 01:47 PM
Erydan Ouragan Erydan Ouragan is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Exploration? LOL. PoP absolutely kills it. The whole game except for very specific "chosen" leveling/raiding zones becomes dead 99% of the time.
Najena, Dalnir, Gorge of King Zorb... There's empty zones on p99 as well.

Quote:
Social aspect? LOL. People just sit in PoP. There are basically never any more interesting encounters of meeting people and interacting out in the field. Everyone gets SoW/Clarity from a random person standing around and then just goes and teleports around to wherever they want.
So instead, people sit in EC tunnel, get SoW and Clarity from a random person standing around and teleport around to wherever they want from a druid or a wizard.

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AA's are NOT needed to balance classes better. That's something you can do by tweaking the skills and game mechanics themselves. AA's are simply a massive grind. Wow, there is some serious Pavlovian dog shit going on here.
Everquest by itself, is a massive grind. First you grind the levels, then the plat to buy decent gear, then with the decent gear you farm the plat and buy the resist gear, or camp it, and then you start doing raids and farm the dkp or whatever system your guild uses and get raiding gear.

Sure you could tweak the skills and game mechanics, modify spell/skill values and adding new ones to bring balance, but i'd prefer AAs. It would be yet another long grind but hey, that's what the game is about and in the mean time, i get to have fun with my friends, so why not [You must be logged in to view images. Log in or Register.]
Last edited by Erydan Ouragan; 05-16-2014 at 01:50 PM..
  #3  
Old 05-16-2014, 02:16 PM
moklianne moklianne is offline
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Quote:
Originally Posted by Erydan Ouragan [You must be logged in to view images. Log in or Register.]
Sure you could tweak the skills and game mechanics, modify spell/skill values and adding new ones to bring balance, but i'd prefer AAs. It would be yet another long grind but hey, that's what the game is about and in the mean time, i get to have fun with my friends, so why not [You must be logged in to view images. Log in or Register.]
I actually enjoyed AA's, the problem is that they quickly became an e-penis measuring stick above your level. "You only have 1K AA's? lulz"

The AA's in Luclin and PoP made a lot of sense, there were very few garbage AA's. If you look at live today, there are thousands of AA's that have minimal value vs their cost.
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  #4  
Old 05-16-2014, 04:08 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Erydan Ouragan [You must be logged in to view images. Log in or Register.]
Najena, Dalnir, Gorge of King Zorb... There's empty zones on p99 as well.
Yes and that could be improved. Gorge is a cool zone but there just isn't enough value there for hunting. If it had a better exp mod it would be worthwhile, plus you can add a higher level dungeon that's connected to the zone, so then you get traffic through the zone.

Najena could be given more reward for the depths of the dungeon. The top part of the dungeon is fine for exping already and I've frequently seen people there. Runneye needs wayyyy more reward as you go deeper into it. Dalnir/Nurga/Droga just need better drops. Kaesora could use a bit of love too.

Quote:
Originally Posted by Erydan Ouragan [You must be logged in to view images. Log in or Register.]
So instead, people sit in EC tunnel, get SoW and Clarity from a random person standing around and teleport around to wherever they want from a druid or a wizard.
People can't instantly travel to EC, nor is EC so centralized that everyone automatically goes there. This would be especially true if the game world was balanced better. If there was more content on the western side of the world and in Faydwer, then you would see South Qeynos and Greater Faydark becoming busy, bustling hubs.
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Old 05-16-2014, 04:50 AM
pasi pasi is offline
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Wheres my Luclin copypasta when I need it. Either way, Luclin and PoP were awesome additions to this game.

LDoN was a bone for non-raiders. I'd say casuals, but the people who were draped in 220/100 LDoN BPs were the most hardcore motherfuckers playing the game - they just didn't raid... or they knew how to exploit clay bracelets.

The LDoN raids were also a nice preview to the rape city that was Gates of Disco. I still have my alteration rock and frosty gem, fuck going back for another in this lifetime.
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  #6  
Old 05-16-2014, 06:14 AM
apio apio is offline
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Look I see how some people can hate certain expansions, but the implementation of those does not force you to play those expansions. A guild like <Vintage>, who limited itself to classic, then kunark, then velious, etc. worked just fine.

Yes, Luclin had its problems, but so did Kunark. So did Velious. Taking Paludal as an example of why the expansion sucks is pretty silly. Nobody says Kunark sucks because people started going to Kurn's. Nobody said Velketor's lab sucks because people stopped doing Kunark content whatsoever.

I am perfectly OK with people limiting their content, and nobody is stopping you from doing that. Just join or create a progression guild that stops at a certain expansion level... Just because YOU personally dislike something, doesn't mean you gotta ruin it for everyone who does [You must be logged in to view images. Log in or Register.]

I was a part of Vintage on EQMac, and it was amazing - We didn't use the PoK, and other new stuff, and tried to beat Velious content without Luclin gear (something that barely happened in the original timeline). People had a blast doing it. Having the choice certainly opens up new and alternative ways of playing. I think implemented correctly different people and opinions can co-exist. After all, the reason we are all here is NOSTALGIA, and you CAN have that feeling for Luclin and PoP content as well. I know I do, and just because you don't doesnt make everyone else wrong [You must be logged in to view images. Log in or Register.]
Last edited by apio; 05-16-2014 at 06:20 AM..
  #7  
Old 05-16-2014, 08:12 AM
fadetree fadetree is offline
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I'd like to see PoP, but with the transport stones disabled except for the absolutely required ones, and no ridiculous paludal zem.
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  #8  
Old 05-16-2014, 08:53 AM
myriverse myriverse is offline
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They neglected the old zones before Luclin/PoP too. So...
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  #9  
Old 05-16-2014, 09:20 AM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Neglected until Ldon that is (at least from a storyline pov)

Mistmoore crypts were the best.
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  #10  
Old 05-16-2014, 01:37 PM
Tewaz Tewaz is offline
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Add the Plane of Tranquility as the only PoK book and you could add all of the content of PoP without the negatives.
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