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#1
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Nevermind. Edited it out.
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#3
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There is no need to MQ all the class armors. Rogue, SK, Paly, Bard, shaman and Warrior quest armors are all tradable. It's only the int caster quests that result in no drop items.
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#4
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I would expect an item decay on the npc so that if all items are not turned in within a reasonable time then they disappear. I know I would be pissed if I brought someone to help mq an item and he got it instead of me because of some previous player failing to complete the turn ins.
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#5
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Quote:
__________________
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#6
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Quote:
__________________
Ravhin - 56 Gnome Necro (Project 1999, Retired) <Divinity>
Contributor: Project 1999 Wiki Ravhin incedo'Marduk - 60 Human Paladin (Live on E'ci, 1999-2001) <Destinati Conquerers> | |||
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#7
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Quote:
I cannot vouch, though, that a NPC could maintain a pool of multiple items with the same ID across reward deliveries as Rogaine has coded. My memory says an NPC's item table for a particular quest would reset completely when that quest was completed. (Ex: I hand in 3 deathfist belts in one turnin and receive no reward. I hand in 3 in a separate trade and am granted reward for having turned in 4. If I turn in 2 more I do NOT receive reward, as the item table was reset completely when I was rewarded.) If there's a source to the contrary stick it in my eye, but as-is I'm not totally convinced P99's proposed system is authentic. Certainly, NPCs could not determine the difference between stackable items (stack of 20 was treated as equal to one individual item), so it seems even less likely that NPCs on live could remember a quantity of stacked item and subtract only the correct amount required by the quest from the temporary item pool upon rewarding a player. Point being that on live, it is my belief that while one flubbed MQ attempt could fuck up the next single MQ attempt, one bad MQ attempt could not create a chain-reaction of premature completions. | |||
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#8
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Quote:
__________________
Ravhin - 56 Gnome Necro (Project 1999, Retired) <Divinity>
Contributor: Project 1999 Wiki Ravhin incedo'Marduk - 60 Human Paladin (Live on E'ci, 1999-2001) <Destinati Conquerers> | |||
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#9
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Quote:
How it worked on live is that items given to the npc were held in the npc's general inventory (you can test this by killing a quest npc before turning in all the items - those items can be retrieved) I am fairly 100% certain that there were no 'time limits' other than zone resets (which sometimes happened because of stuck mobs or zone crashes) - OR some quest mobs which had timed spawns - can't think of any at the moment but I know that some did spawn/despawn. You can deal with the shadowed man rapier by making a newb and having him loot the rapier, escort him to bootstrutter's path and letting him die there with consent to you, or dueling and not looting it, (or eating exp and dying with the rapier on you - deliberately or otherwise) that way you can pick the rapier up when you have bootstrutter held stopped in chat. | |||
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Last edited by sgallaty; 10-19-2010 at 06:37 PM..
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#10
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Does anyone else remember handing quest npcs 1 copper before doing turn ins to "clear" their inventories? Maybe handing in unrelated items to clear any previous MQ attempts was just a often heard myth on my server.
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