Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 05-12-2014, 02:31 AM
Zuranthium Zuranthium is offline
Planar Protector

Zuranthium's Avatar

Join Date: May 2011
Location: Plane of Mischief
Posts: 1,902
Default

Quote:
Originally Posted by Gaanon [You must be logged in to view images. Log in or Register.]
2) HARDCODING your guild or group. I prefer guild, but this would allow us to have AOE groups, and use AOE's in PVP.
Yes please.
__________________
  #2  
Old 05-12-2014, 06:02 AM
Derubael Derubael is offline
Retired GM


Join Date: Aug 2013
Location: Cabilis East, in the northwest corner of the zone-in from Field of Bone
Posts: 5,009
Default

i hope this is a troll.
  #3  
Old 05-12-2014, 06:31 AM
Littlegyno 11.0 Littlegyno 11.0 is offline
Banned


Join Date: Apr 2014
Posts: 125
Default

Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
i hope this is a troll.
it is. they're all fucking scum derudog. u ignore these FUCKING MAGGOTS and continue the good work our beloved god-emperor rogean has entrusted you with.

pras the duke, pras emperor heartbrand, pras god-emperor rogean.
  #4  
Old 05-12-2014, 10:59 AM
Gaanon Gaanon is offline
Banned


Join Date: May 2014
Posts: 232
Default

Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
i hope this is a troll.
You wanted low exp to build low level/mid level community which crashed hard, and we called it, no need to be hostile - if you're actually on our side(which it appears you are) then we can be pals.
  #5  
Old 05-12-2014, 08:02 AM
no chewie dont no chewie dont is offline
Banned


Join Date: Apr 2014
Location: the cut
Posts: 635
Default

stasis cryin about shit blahblahblah

p.s. aoes work fine just aim em better imo
  #6  
Old 05-12-2014, 10:01 AM
XiakenjaTZ XiakenjaTZ is offline
Sarnak


Join Date: Jun 2011
Posts: 395
Default

I think we need a change for the most active PvP zones to combat the OOR rezzers and healers. Make KC free for all +/- 2 hours of VS pop (if that is possible).

Hardcode your guild so AEs can be used.

Flag lower level toons that cast a beneficial spell on someone.
  #7  
Old 05-12-2014, 11:38 AM
Andis Andis is offline
Banned


Join Date: Sep 2011
Posts: 2,586
Default

Quote:
Originally Posted by XiakenjaTZ [You must be logged in to view images. Log in or Register.]
I think we need a change for the most active PvP zones to combat the OOR rezzers and healers. Make KC free for all +/- 2 hours of VS pop (if that is possible).

Hardcode your guild so AEs can be used.

Flag lower level toons that cast a beneficial spell on someone.
big comments
  #8  
Old 05-12-2014, 10:16 AM
Kergan Kergan is offline
Planar Protector

Kergan's Avatar

Join Date: Oct 2013
Posts: 5,052
Default

I know coding work is probably impossible to get at this point, but long term adding code to flip zones to FFA when a raid target is up would be a huge boon to PVP in those zones.
  #9  
Old 05-12-2014, 10:21 AM
heartbrand heartbrand is offline
Planar Protector

heartbrand's Avatar

Join Date: Dec 2011
Location: The Wire
Posts: 9,758
Default

Hard issue. On the one hand it's a bit non classic how there is such a long wait between hard Repops and it results in the majority of pvp action happening on one day. On the other hand, variance forces poop socking / bat phones, etc., and will often result in the guild winning the mob being the fastest most dedicated to mobilize not necessarily the one who won pvp. It also punishes a guild unfairly who splits spawns up which will be important in velious for example when you clear NToV.

My opinion? Switch the sim Repops to hard Repops (new timer) and make them bi weekly. And/or stagger the pops some how on the repop as well similar to how it happens on live currently. You won't have to poop sock the repop, but the initial pop will be on a variance timer which will distribute mob pops throughout the week and give people something to fight over every day. Also, to encourage pvp and cut down on poop sock tracker wars, have a global message go out an hour before a mob is about to pop to allow people time to mobilize and hopefully fight.

Just my two cents on a compromise that both spreads mobs out for more fights and doesn't penalize people who Repops are at times they can't make for months while also dealing with the poopsock issue.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle"
  #10  
Old 05-12-2014, 10:25 AM
Kergan Kergan is offline
Planar Protector

Kergan's Avatar

Join Date: Oct 2013
Posts: 5,052
Default

Also, in regards to the OP...

What this server needs is two forces that are capable of defeating each other. The spawn time of raid mobs is irrelevant. Even if they all spawned at the same time nothing is stopping one side from making it a point to do nothing but steamroll the lesser crew until they log off then collecting the raid mobs at their leisure. The only way this server maintains multiple high end guilds is for them to stay relatively equal to each other in terms of numbers, PVP victories, etc. There will always be a certain percentage of people that flow towards the path of least resistance to get loot.

I think we're the closest we've been in a long time to that right now. I know if Azrael has a good showing and we have a good showing we'll see 40-50 on each side. Whoever plays better wins the mob. That was proven this weekend multiple times...when we won the PVP/played well we got the mob. When we didn't play well (PD) you guys won the mob (PVP really didn't factor into that fight).

The key is the losing side not hemorrhaging players so they can come back the following week and possibly win. For the first time in a long time people on both sides think they can win.

Sorry for TLDR.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:07 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.