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#1
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Strike of Solusek, Harvest of Druzzil, AAs, Focus Effects and Flowing Thought fixed wizards.
PoP was an awesome point of balance. Rangers, Wizards and Druids - generally deemed to be some of the weaker all around classes here, become godlike with the addition of AAs and Luclin/PoP spells. *Miss PoP*
__________________
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#2
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With all of the great information people have posted aside...
leveling up to 4 and making a decision on the classes ability to be successful/useful is just stupid. | ||
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#3
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I know some will see this as blasphemy especially considering that PoP seemed to be consider the beginning of the end especially with all the free transports and the coming of GoD. But what can ya do.. I loved PoP, the higher end guilds had the elemental planes and the my casual guilds had the lower tiers to play in.. it was just fun.. | |||
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#4
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In theory, couldn't someone make a server with PoP activated, but PoK books only being one way? Or not being active at all, and just having a different way to get to PoK?(Talk to the PoD like for gates, or something similar?) I would love the functionality of pop, the content of pop, everything related to it, without actually including the fast travel. | |||
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#5
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What everyone else said about wizards is absolutely true ... at higher levels. But at low levels EVERY class is basically a warrior. I think you're expecting too much from a low level char.
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#7
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Essentially all low level characters just run around stabbing things. Sure casters throw in an occasional nuke, and pet classes (once they get a pet) are the exception but otherwise every class plays largely the same at first level. You really have to play a class at least to 10 (and arguably longer) before you can really appreciate what that class is about. | |||
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#8
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At 29 I began quadding solo, and never looked back. It becomes most efficient at lvl 34, however the levels come quick while quadding. During an unhealthy playtime stretch I could make 3-4 levels in a day at the right spots, and enjoy most of my time doing it. The lvl 30ish wizard quests are quite fun to complete as well. You will likely not be first choice for groups, but you have utility. Wizards are burst DPS, which allows us to shine during raids. While grouped you will not offer sustained DPS like that rogue or monk that is with you. That is OK. Utilize your stuns and roots. That one great save that was due to your utility spells may leave such a positive impression that next time the group will be asking YOU to join them. Maybe... Later in the game you will be welcomed for your Evac ability. Allowing groups to delve deep in to a dungeon with less of a concern of leaving a corpse behind. Your group gate spells also allows for your group to maneuver quickly to new hunting grounds. Keeping the group from falling apart while running/seeking ports. Your great burst DPS will help to burn down that named mob your group has been working for. Late game you are wanted for AE groups. The most infamous AE group being Chardok, but there are other "small time" AE groups else there. There has been talk about Sebilis AE after the last patch (maybe) fixed pathing issues. ^ Most of this doesnt sound fun to you? Best to try out another class before you waste too much of your time! *edit* Oh, also, don't feel you need to burn all of your mana each pull with the exception of quading. In fact, that is normally the wrong way to play Wizard. I am not saying to sit there and do nothing as you'd give us all a bad name. Keep a reserve of mana when you can for that moment your group needs something dead quick, those three mobs rooted asap, that CHeal interupted, or that evac to safety. Well-formed groups find their DPS primarily in melee. | |||
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Last edited by Meiva; 05-09-2014 at 01:13 PM..
Reason: An additional thought.
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#9
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__________________
The Ancient Ranger
Awake again. | |||
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#10
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the difference between a well played wiz vs a afk most of the time wiz is huge; unfortunately through my play experiences most of them are the ladder
__________________
IS HERE! | |||
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