![]() |
|
#1
|
|||
|
![]() That's asking a lot of developers who aren't getting paid by Sony to make this experience what it is. There are already enough bugfixes, hotfixes, corpse recoveries, unsticking, item recovery types of jobs they're dealing with now.
| ||
|
#2
|
||||
|
![]() Quote:
Another idea is to move the high-profile item drops to ultra rare zone-wide drops like they did in later expansions. This would provide incentive for groups to gather up in dungeons and for people to play these non-farming classes when there is no current need to beyond raids. During the time I played in EQ classic, I don't remember people soloing down in LGuk or any of the upper tier dungeons. Groups were the norm. Supporting and providing an atmosphere for a growing community on the server is what I want to see. A reason to group up beyond leveling to 50. Just some non-classic ideas to provide a more classic experience. | |||
|
#3
|
||||
|
![]() Quote:
__________________
5 Troll Shaman
50 Dark Elf Enchanter 50 Old Halfling Rogue/Troll Shaman 65 Ogre Shaman 70 Erudite Paladin 85 Wood Elf Bard/Dark Elf Enchanter | |||
|
#5
|
|||
|
![]() What's so wrong about them?
Things like balance tweaks and itemization changes are a bad idea? How so? And how exactly will they detract from the Classic 'feel'? | ||
|
#6
|
|||
|
![]() here is a one word statement that provides the feedback you desire:
dumb
__________________
Green: Gyarados
18 Human Bard (rip night vision) Blue: Tejin Tatsumaki (retired) 56 Dark Elf Magician ('09-'11) Live: Azen Darkwood (retired) 65 Wood Elf Ranger ('00-'05) | ||
|
#7
|
|||
|
![]() thread is pointless sir, this server will never change. if your not happy with it, go whack off to your pipe dreams somewhere else. There was Soloing and duoing throughout all of EQ history, don't even think thats true cause thats one of the dumbest statements, you've said on this whole thread.
And you say that making a ULTRA RARE ZONE-WIDE DROPS like they did in later expansions would provide incentive for groups! Just some non-classic ideas to provide a more classic experience? /\ /\ /\ /\ /\ /\ /\ /\ Fucking oxymoron, know what that means? Know what self-contradiction means? be realistic here, Damn devs made a dream come true for many. So if your not whacking off to the idea that they decided to do it for free for the good of many, like i said go whack it off somewhere else. | ||
|
#8
|
||||
|
![]() Quote:
I wish you guys would provide more constructive criticism. For instance grouping experience bonus for a full group was 20% in classic, whereas it's 10% here. A lot of the things that held back some classes has not been introduced here such as mage bolt spells, snare/root overrides. I could go on and on. The point is, why isn't one of my changes actually LESS of a deviation from Classic than this server is now? Do you think balance is exactly like it was during classic? No. I applaud that so many of you are smart that you can play 1 of 5 solo classes and exceed admirably. Soloing and Duoing has always been a part of EQ, but do you ever remember solo classes gaining double the experience of a full group? All of the changes I propose try to reinforce the idea of grouping. Doing things as a group, it's everything Classic was and P1999 seems to fail at doing. It's not just the mechanics we should try to make Classic.. but the whole experience. | |||
|
#9
|
||||
|
![]() Quote:
http://www.exceler8ion.com/wp-conten...6/oxymoron.jpg do you get it now? | |||
|
![]() |
|
|